diff options
| author | LLLL Colonq <llll@colonq> | 2025-04-09 03:13:42 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-04-09 03:13:42 -0400 |
| commit | 32ff6ce2d75e898cd350172916751ec13226d5f8 (patch) | |
| tree | b0bb588e91b7f9fb0092642ae4c01588eeaefa0e /src/assets/shaders/common/vert.glsl | |
| parent | 7b3157308a0359320f5d098acfa80c6f3bff5a54 (diff) | |
Reorganize into workspace
Diffstat (limited to 'src/assets/shaders/common/vert.glsl')
| -rw-r--r-- | src/assets/shaders/common/vert.glsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/assets/shaders/common/vert.glsl b/src/assets/shaders/common/vert.glsl deleted file mode 100644 index b8e11c5..0000000 --- a/src/assets/shaders/common/vert.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#version 300 es -precision highp float; - -in vec3 vertex; -in vec3 normal; -in vec2 texcoord; - -uniform mat4 view; -uniform mat4 position; -uniform mat4 projection; -uniform mat4 normal_matrix; -uniform mat4 lightspace_matrix; -uniform vec3 camera_pos; - -out vec2 vertex_texcoord; -out vec3 vertex_normal; -out vec3 vertex_fragpos; -out vec4 vertex_fragpos_shadow_dir; -out vec3 vertex_view_vector; - -void default_main() -{ - vertex_texcoord = texcoord; - vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz; - vec3 pos = (position * vec4(vertex, 1.0)).xyz; - vertex_fragpos = pos; - vertex_fragpos_shadow_dir = lightspace_matrix * vec4(pos, 1.0); - vertex_view_vector = camera_pos - pos; - gl_Position = projection * view * vec4(pos, 1.0); -} |
