From 32ff6ce2d75e898cd350172916751ec13226d5f8 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Wed, 9 Apr 2025 03:13:42 -0400 Subject: Reorganize into workspace --- src/assets/shaders/common/vert.glsl | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 src/assets/shaders/common/vert.glsl (limited to 'src/assets/shaders/common/vert.glsl') diff --git a/src/assets/shaders/common/vert.glsl b/src/assets/shaders/common/vert.glsl deleted file mode 100644 index b8e11c5..0000000 --- a/src/assets/shaders/common/vert.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#version 300 es -precision highp float; - -in vec3 vertex; -in vec3 normal; -in vec2 texcoord; - -uniform mat4 view; -uniform mat4 position; -uniform mat4 projection; -uniform mat4 normal_matrix; -uniform mat4 lightspace_matrix; -uniform vec3 camera_pos; - -out vec2 vertex_texcoord; -out vec3 vertex_normal; -out vec3 vertex_fragpos; -out vec4 vertex_fragpos_shadow_dir; -out vec3 vertex_view_vector; - -void default_main() -{ - vertex_texcoord = texcoord; - vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz; - vec3 pos = (position * vec4(vertex, 1.0)).xyz; - vertex_fragpos = pos; - vertex_fragpos_shadow_dir = lightspace_matrix * vec4(pos, 1.0); - vertex_view_vector = camera_pos - pos; - gl_Position = projection * view * vec4(pos, 1.0); -} -- cgit v1.2.3