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-rw-r--r--src/assets/shaders/common/vert.glsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/assets/shaders/common/vert.glsl b/src/assets/shaders/common/vert.glsl
deleted file mode 100644
index b8e11c5..0000000
--- a/src/assets/shaders/common/vert.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-#version 300 es
-precision highp float;
-
-in vec3 vertex;
-in vec3 normal;
-in vec2 texcoord;
-
-uniform mat4 view;
-uniform mat4 position;
-uniform mat4 projection;
-uniform mat4 normal_matrix;
-uniform mat4 lightspace_matrix;
-uniform vec3 camera_pos;
-
-out vec2 vertex_texcoord;
-out vec3 vertex_normal;
-out vec3 vertex_fragpos;
-out vec4 vertex_fragpos_shadow_dir;
-out vec3 vertex_view_vector;
-
-void default_main()
-{
- vertex_texcoord = texcoord;
- vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz;
- vec3 pos = (position * vec4(vertex, 1.0)).xyz;
- vertex_fragpos = pos;
- vertex_fragpos_shadow_dir = lightspace_matrix * vec4(pos, 1.0);
- vertex_view_vector = camera_pos - pos;
- gl_Position = projection * view * vec4(pos, 1.0);
-}