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authorLLLL Colonq <llll@colonq>2025-02-16 01:54:13 -0500
committerLLLL Colonq <llll@colonq>2025-02-16 01:54:13 -0500
commit097c060deed5abe914631c0b0ec3a23d17eb3d56 (patch)
treefc12eb853c735e9f9225a49785fa86a5b107696f /src/assets/shaders
parent94fa96fe2091ee9f758b79b4c1a5d2c5ca60d1ac (diff)
Better error handling during shader compilation
Diffstat (limited to 'src/assets/shaders')
-rw-r--r--src/assets/shaders/scale/frag.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/assets/shaders/scale/frag.glsl b/src/assets/shaders/scale/frag.glsl
index 2cd3c60..5fce547 100644
--- a/src/assets/shaders/scale/frag.glsl
+++ b/src/assets/shaders/scale/frag.glsl
@@ -6,8 +6,7 @@ uniform sampler2D texture_data;
in vec2 vertex_texcoord;
out vec4 frag_color;
-void main()
-{
+void main() {
vec4 texel = texture(texture_data, vertex_texcoord);
frag_color = texel;
-} \ No newline at end of file
+}