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authorLLLL Colonq <llll@colonq>2025-04-09 03:13:42 -0400
committerLLLL Colonq <llll@colonq>2025-04-09 03:13:42 -0400
commit32ff6ce2d75e898cd350172916751ec13226d5f8 (patch)
treeb0bb588e91b7f9fb0092642ae4c01588eeaefa0e /src/assets/shaders/test
parent7b3157308a0359320f5d098acfa80c6f3bff5a54 (diff)
Reorganize into workspace
Diffstat (limited to 'src/assets/shaders/test')
-rw-r--r--src/assets/shaders/test/frag.glsl23
-rw-r--r--src/assets/shaders/test/vert.glsl4
2 files changed, 0 insertions, 27 deletions
diff --git a/src/assets/shaders/test/frag.glsl b/src/assets/shaders/test/frag.glsl
deleted file mode 100644
index a52aa15..0000000
--- a/src/assets/shaders/test/frag.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
-// uniform int has_normal_map;
-// uniform sampler2D normal_map;
-
-uniform sampler2D texture_data;
-
-void main()
-{
- vec2 inverted_texcoord = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
- vec4 texel = texture(texture_data, inverted_texcoord);
- if (texel.a != 1.0) {
- discard;
- }
-
- // mat3 tbn = compute_tbn();
- // vec3 normal = has_normal_map != 0
- // ? normalize(tbn * (texture(normal_map, inverted_texcoord).xyz * 2.0 - 1.0))
- // : normalize(vertex_normal);
- vec3 normal = normalize(vertex_normal);
-
- vec3 lighting = compute_lighting_noshadow(normal);
-
- frag_color = vec4(texel.rgb * lighting, texel.a);
-}
diff --git a/src/assets/shaders/test/vert.glsl b/src/assets/shaders/test/vert.glsl
deleted file mode 100644
index e324f7e..0000000
--- a/src/assets/shaders/test/vert.glsl
+++ /dev/null
@@ -1,4 +0,0 @@
-void main()
-{
- default_main();
-} \ No newline at end of file