diff options
| author | LLLL Colonq <llll@colonq> | 2025-04-09 03:13:42 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-04-09 03:13:42 -0400 |
| commit | 32ff6ce2d75e898cd350172916751ec13226d5f8 (patch) | |
| tree | b0bb588e91b7f9fb0092642ae4c01588eeaefa0e /src/assets/shaders/test/frag.glsl | |
| parent | 7b3157308a0359320f5d098acfa80c6f3bff5a54 (diff) | |
Reorganize into workspace
Diffstat (limited to 'src/assets/shaders/test/frag.glsl')
| -rw-r--r-- | src/assets/shaders/test/frag.glsl | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/assets/shaders/test/frag.glsl b/src/assets/shaders/test/frag.glsl deleted file mode 100644 index a52aa15..0000000 --- a/src/assets/shaders/test/frag.glsl +++ /dev/null @@ -1,23 +0,0 @@ -// uniform int has_normal_map; -// uniform sampler2D normal_map; - -uniform sampler2D texture_data; - -void main() -{ - vec2 inverted_texcoord = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); - vec4 texel = texture(texture_data, inverted_texcoord); - if (texel.a != 1.0) { - discard; - } - - // mat3 tbn = compute_tbn(); - // vec3 normal = has_normal_map != 0 - // ? normalize(tbn * (texture(normal_map, inverted_texcoord).xyz * 2.0 - 1.0)) - // : normalize(vertex_normal); - vec3 normal = normalize(vertex_normal); - - vec3 lighting = compute_lighting_noshadow(normal); - - frag_color = vec4(texel.rgb * lighting, texel.a); -} |
