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| author | LLLL Colonq <llll@colonq> | 2025-01-21 15:27:55 -0500 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-01-21 15:27:55 -0500 |
| commit | 47fe18171569582d1af9401013c57045b59f3774 (patch) | |
| tree | b3dbfa96c90e6a36ac74b1f0e4ef1b8705a46470 /src/assets/shaders/bitmap/vert.glsl | |
| parent | fdafae3cdcb03a8b7fa736039556bcc465a34959 (diff) | |
Fix font rendering
Diffstat (limited to 'src/assets/shaders/bitmap/vert.glsl')
| -rw-r--r-- | src/assets/shaders/bitmap/vert.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/assets/shaders/bitmap/vert.glsl b/src/assets/shaders/bitmap/vert.glsl index 4ff9865..192d4b0 100644 --- a/src/assets/shaders/bitmap/vert.glsl +++ b/src/assets/shaders/bitmap/vert.glsl @@ -3,12 +3,15 @@ precision highp float; in vec2 vertex; in vec2 texcoord; +in vec3 color; uniform mat4 transform; out vec2 vertex_texcoord; +out vec3 vertex_color; void main() { vertex_texcoord = texcoord; + vertex_color = color; gl_Position = transform * vec4(vertex, 0.0, 1.0); } |
