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authorLLLL Colonq <llll@colonq>2025-01-21 15:27:55 -0500
committerLLLL Colonq <llll@colonq>2025-01-21 15:27:55 -0500
commit47fe18171569582d1af9401013c57045b59f3774 (patch)
treeb3dbfa96c90e6a36ac74b1f0e4ef1b8705a46470 /src/assets/shaders/bitmap
parentfdafae3cdcb03a8b7fa736039556bcc465a34959 (diff)
Fix font rendering
Diffstat (limited to 'src/assets/shaders/bitmap')
-rw-r--r--src/assets/shaders/bitmap/frag.glsl8
-rw-r--r--src/assets/shaders/bitmap/vert.glsl3
2 files changed, 7 insertions, 4 deletions
diff --git a/src/assets/shaders/bitmap/frag.glsl b/src/assets/shaders/bitmap/frag.glsl
index 470a7b8..7df9a5c 100644
--- a/src/assets/shaders/bitmap/frag.glsl
+++ b/src/assets/shaders/bitmap/frag.glsl
@@ -2,16 +2,16 @@
precision highp float;
uniform sampler2D texture_data;
-uniform vec3 text_color;
in vec2 vertex_texcoord;
+in vec3 vertex_color;
out vec4 frag_color;
void main() {
vec4 texel = texture(texture_data, vertex_texcoord);
if (texel.rgb == vec3(0.0, 0.0, 0.0)) discard;
- texel.r = text_color.r;
- texel.g = text_color.g;
- texel.b = text_color.b;
+ texel.r = vertex_color.r;
+ texel.g = vertex_color.g;
+ texel.b = vertex_color.b;
frag_color = texel;
}
diff --git a/src/assets/shaders/bitmap/vert.glsl b/src/assets/shaders/bitmap/vert.glsl
index 4ff9865..192d4b0 100644
--- a/src/assets/shaders/bitmap/vert.glsl
+++ b/src/assets/shaders/bitmap/vert.glsl
@@ -3,12 +3,15 @@ precision highp float;
in vec2 vertex;
in vec2 texcoord;
+in vec3 color;
uniform mat4 transform;
out vec2 vertex_texcoord;
+out vec3 vertex_color;
void main() {
vertex_texcoord = texcoord;
+ vertex_color = color;
gl_Position = transform * vec4(vertex, 0.0, 1.0);
}