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authorLLLL Colonq <llll@colonq>2025-03-03 18:56:22 -0500
committerLLLL Colonq <llll@colonq>2025-03-03 18:56:38 -0500
commit8450893a1c0598b3af8c7cf9a9c39966e754ae14 (patch)
treed5c3162c91b44aa1e52e1098ae729aec5d305e2a /examples/fox.rs
parente73044fbd51f9c8f15eb6bd60248887ccd8b16f0 (diff)
Move example to example
Diffstat (limited to 'examples/fox.rs')
-rw-r--r--examples/fox.rs72
1 files changed, 72 insertions, 0 deletions
diff --git a/examples/fox.rs b/examples/fox.rs
new file mode 100644
index 0000000..33df561
--- /dev/null
+++ b/examples/fox.rs
@@ -0,0 +1,72 @@
+use teleia::*;
+
+use std::ops::Rem;
+
+pub struct TestGame {
+ font: font::Bitmap,
+ tt: font::TrueType,
+ // cube: mesh::Mesh,
+ fox: scene::Scene,
+ tex: texture::Texture,
+ shader: shader::Shader,
+}
+
+impl TestGame {
+ pub async fn new(ctx: &context::Context) -> Self {
+ Self {
+ font: font::Bitmap::new(ctx),
+ tt: font::TrueType::new(ctx, 12.0, include_bytes!("assets/fonts/ComicNeue-Regular.ttf")),
+ // cube: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/cube.obj")),
+ fox: scene::Scene::from_gltf(ctx, include_bytes!("assets/scenes/fox.glb")),
+ // fox: scene::Scene::from_gltf(ctx, include_bytes!("/home/llll/src/colonq/assets/lcolonq_flat.vrm")),
+ tex: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")),
+ shader: scene::Scene::load_default_shader(ctx),
+ }
+ }
+}
+
+impl state::Game for TestGame {
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ Some(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
+ // if let Some(n) = self.fox.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.fox.nodes.get_mut(*i)) {
+ // n.transform *= glam::Mat4::from_rotation_z(0.05);
+ // }
+ ctx.clear();
+ self.fox.reflect_animation("Run", (st.tick as f32 / 60.0).rem(3.0));
+ st.bind_3d(ctx, &self.shader);
+ self.shader.set_position_3d(
+ ctx,
+ &glam::Mat4::from_scale_rotation_translation(
+ glam::Vec3::new(0.005, 0.005, 0.005),
+ // glam::Vec3::new(1.0, 1.0, 1.0),
+ glam::Quat::from_rotation_y(st.tick as f32 / 60.0),
+ glam::Vec3::new(0.0, -0.2, 0.0),
+ ),
+ );
+ self.tex.bind(ctx);
+ self.fox.render(ctx, &self.shader);
+ self.font.render_text(ctx, &glam::Vec2::new(0.0, 10.0), "he's all FIXED up");
+ self.tt.render_text_helper(
+ ctx, &glam::Vec2::new(10.0, 60.0), &glam::Vec2::new(20.0, 30.0),
+ "tESTge",
+ &[
+ glam::Vec3::new(1.0, 0.0, 0.0),
+ glam::Vec3::new(0.0, 1.0, 0.0),
+ ],
+ );
+ Some(())
+ }
+}
+
+#[tokio::main]
+pub async fn main() {
+ run("teleia test", 240, 160, Options::empty(), TestGame::new).await;
+}