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-rw-r--r--crates/renderer/src/overlay/automata.rs51
-rw-r--r--crates/renderer/src/overlay/drawing.rs21
-rw-r--r--crates/renderer/src/overlay/mod.rs5
-rw-r--r--crates/renderer/src/overlay/model.rs215
-rw-r--r--crates/renderer/src/overlay/multi.rs194
-rw-r--r--crates/renderer/src/overlay/shader.rs259
6 files changed, 147 insertions, 598 deletions
diff --git a/crates/renderer/src/overlay/automata.rs b/crates/renderer/src/overlay/automata.rs
index 869fd88..b5d749e 100644
--- a/crates/renderer/src/overlay/automata.rs
+++ b/crates/renderer/src/overlay/automata.rs
@@ -2,11 +2,13 @@ use teleia::*;
use glow::HasContext;
+use crate::overlay;
+
const SCALE: usize = 15;
const WIDTH: usize = 1920 / SCALE;
const HEIGHT: usize = 1080 / SCALE;
-struct Pattern {
+pub struct Pattern {
w: usize, h: usize,
cells: Vec<bool>,
}
@@ -36,7 +38,6 @@ impl Pattern {
w, h,
cells: vec![false; w * h],
};
- log::info!("dims: {w} {h} data: {data}");
ret.populate(&data);
Some(ret)
}
@@ -52,7 +53,6 @@ impl Pattern {
pub fn set(&mut self, x: i32, y: i32) {
let idx = self.idx(x, y);
self.cells[idx] = true;
- log::info!("pattern: {x} {y}");
}
pub fn populate(&mut self, s: &str) {
let mut run = 0;
@@ -127,7 +127,7 @@ impl CellBuffer {
}
}
-pub struct Board {
+pub struct Overlay {
shader: shader::Shader,
tex: texture::Texture,
active: bool,
@@ -135,13 +135,13 @@ pub struct Board {
buf1: CellBuffer,
rules: [CellRule; 256],
}
-impl Board {
+impl Overlay {
pub fn new(ctx: &context::Context) -> Self {
let rules = std::array::from_fn(|idx| match idx {
0 => CellRule { color: glam::Vec4::new(0.0, 0.0, 0.0, 0.0) },
_ => CellRule { color: glam::Vec4::new(1.0, 1.0, 1.0, 1.0) },
});
- Self {
+ let mut ret = Self {
shader: shader::Shader::new(
ctx,
include_str!("../assets/shaders/automata/vert.glsl"),
@@ -152,24 +152,7 @@ impl Board {
buf0: CellBuffer::new(),
buf1: CellBuffer::new(),
rules,
- }
- }
- pub fn spawn(&mut self, x: i32, y: i32, c: Cell, pat: &Pattern) {
- let cur = if self.active { &mut self.buf0 } else { &mut self.buf1 };
- for uxoff in 0..pat.w {
- for uyoff in 0..pat.h {
- let xoff = uxoff as i32; let yoff = uyoff as i32;
- cur.set(x + xoff, y + yoff, if pat.get(xoff, yoff) { c } else { 0 });
- }
- }
- }
- pub fn test_glider(&mut self) {
- // let cur = if self.active { &mut self.buf0 } else { &mut self.buf1 };
- // cur.set(1, 0, 1);
- // cur.set(2, 1, 1);
- // cur.set(0, 2, 1);
- // cur.set(1, 2, 1);
- // cur.set(2, 2, 1);
+ };
if let Some(pat) = Pattern::from_rle("
#N Tanner's p46
#O Tanner Jacobi
@@ -180,7 +163,17 @@ x = 13, y = 26, rule = B3/S23
2o2b$o7bobo2b$b2o6bo3b$b2o7b3o$12bo$13b$13b$13b$13b$13b$13b$b2o10b$b2o
2b2o6b$5bobo5b$7bo5b$7b2o4b!
") {
- self.spawn(30, 10, 1, &pat);
+ ret.spawn(30, 10, 1, &pat);
+ }
+ ret
+ }
+ pub fn spawn(&mut self, x: i32, y: i32, c: Cell, pat: &Pattern) {
+ let cur = if self.active { &mut self.buf0 } else { &mut self.buf1 };
+ for uxoff in 0..pat.w {
+ for uyoff in 0..pat.h {
+ let xoff = uxoff as i32; let yoff = uyoff as i32;
+ cur.set(x + xoff, y + yoff, if pat.get(xoff, yoff) { c } else { 0 });
+ }
}
}
pub fn step(&mut self) {
@@ -223,13 +216,16 @@ x = 13, y = 26, rule = B3/S23
ctx.gl.generate_mipmap(glow::TEXTURE_2D);
}
}
- pub fn update(&mut self, ctx: &context::Context, st: &mut state::State) {
+}
+impl overlay::Overlay for Overlay {
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State, _ost: &mut overlay::State) -> Erm<()> {
if st.tick % 10 == 0 {
self.step();
self.upload(ctx);
}
+ Ok(())
}
- pub fn render(&self, ctx: &context::Context, st: &mut state::State) {
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State, _ost: &mut overlay::State) -> Erm<()> {
st.bind_2d(ctx, &self.shader);
self.tex.bind(ctx);
self.shader.set_position_2d(
@@ -238,5 +234,6 @@ x = 13, y = 26, rule = B3/S23
&glam::Vec2::new(1920.0, 1080.0)
);
st.mesh_square.render(ctx);
+ Ok(())
}
}
diff --git a/crates/renderer/src/overlay/drawing.rs b/crates/renderer/src/overlay/drawing.rs
index 8088b5a..1d5ca96 100644
--- a/crates/renderer/src/overlay/drawing.rs
+++ b/crates/renderer/src/overlay/drawing.rs
@@ -2,19 +2,19 @@ use teleia::*;
use glow::HasContext;
-use crate::{background, input};
+use crate::{input, overlay};
pub const SCALE: usize = 4;
pub const WIDTH: usize = 1920 / SCALE;
pub const HEIGHT: usize = 1080 / SCALE;
-pub struct Drawing {
+pub struct Overlay {
pub tex: texture::Texture,
pub pixels: [u8; WIDTH * HEIGHT],
pub last_point: Option<(i32, i32)>,
pub shader_white: shader::Shader,
pub shader_background: shader::Shader,
}
-impl Drawing {
+impl Overlay {
pub fn new(ctx: &context::Context) -> Self {
let shader_background = shader::Shader::new(
ctx,
@@ -90,10 +90,12 @@ impl Drawing {
ctx.gl.generate_mipmap(glow::TEXTURE_2D);
}
}
- pub fn update(&mut self, ctx: &context::Context, st: &mut state::State, inp: &mut input::Input) {
- match inp.get_command() {
+}
+impl overlay::Overlay for Overlay {
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
+ match ost.input.get_command() {
input::Command::Drawing => {
- let (sx, sy) = inp.get_mouse();
+ let (sx, sy) = ost.input.get_mouse();
let x = sx / (SCALE as i32);
let y = sy / (SCALE as i32);
if let Some(last) = self.last_point {
@@ -110,19 +112,20 @@ impl Drawing {
input::Command::None => {
self.last_point = None;
},
- _ => {},
}
self.upload(ctx);
+ Ok(())
}
- pub fn render(&self, ctx: &context::Context, st: &mut state::State, bg: &background::Backgrounds) {
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
st.bind_2d(ctx, &self.shader_background);
self.tex.bind(ctx);
- bg.drawing.bind_index(ctx, 1);
+ ost.backgrounds.drawing.bind_index(ctx, 1);
self.shader_background.set_position_2d(
ctx,
&glam::Vec2::new(0.0, 0.0),
&glam::Vec2::new(1920.0, 1080.0)
);
st.mesh_square.render(ctx);
+ Ok(())
}
}
diff --git a/crates/renderer/src/overlay/mod.rs b/crates/renderer/src/overlay/mod.rs
deleted file mode 100644
index 6bfa1ae..0000000
--- a/crates/renderer/src/overlay/mod.rs
+++ /dev/null
@@ -1,5 +0,0 @@
-pub mod model;
-pub mod shader;
-pub mod multi;
-pub mod drawing;
-pub mod automata;
diff --git a/crates/renderer/src/overlay/model.rs b/crates/renderer/src/overlay/model.rs
index 14f6076..98b008e 100644
--- a/crates/renderer/src/overlay/model.rs
+++ b/crates/renderer/src/overlay/model.rs
@@ -1,134 +1,85 @@
use teleia::*;
use termion::raw::IntoRawMode;
-use std::{collections::HashMap, f32::consts::PI};
+use std::f32::consts::PI;
use lexpr::sexp;
use base64::prelude::*;
-use crate::{assets, terminal, toggle};
+use crate::{overlay, terminal};
-pub enum RenderMode {
- Overlay,
- Terminal(termion::raw::RawTerminal<std::io::Stdout>),
-}
-
-pub struct Overlay {
- mode: RenderMode,
- assets: assets::Assets,
- model: scene::Scene,
- model_neck_base: glam::Mat4,
- model_fb: framebuffer::Framebuffer,
+pub struct Terminal {
+ ost: overlay::State,
+ output: termion::raw::RawTerminal<std::io::Stdout>,
terminal: terminal::Terminal,
- fig: fig::SexpClient,
- tracking_eyes: (f32, f32),
- tracking_mouth: f32,
- tracking_neck: glam::Quat,
- toggles: toggle::Toggles,
+ model_fb: framebuffer::Framebuffer,
}
-
-impl Overlay {
- pub fn new(ctx: &context::Context, mode: RenderMode) -> Self {
- let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
- let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
- .and_then(|i| model.nodes.get(*i))
- .expect("failed to find neck joint")
- .transform;
+impl Terminal {
+ pub fn new(ctx: &context::Context) -> Self {
Self {
- mode,
- assets: assets::Assets::new(ctx),
- model,
- model_neck_base,
+ ost: overlay::State::new(ctx),
+ output: std::io::stdout().into_raw_mode().expect("failed to set raw mode"),
+ terminal: terminal::Terminal::new(ctx, 64, 64),
model_fb: framebuffer::Framebuffer::new(
ctx,
&glam::Vec2::new(64.0, 64.0),
&glam::Vec2::ZERO
),
- terminal: terminal::Terminal::new(ctx, 64, 64),
- fig: fig::SexpClient::new("shiro:32050", &[
- sexp!((avatar toggle)),
- sexp!((avatar toggle set)),
- sexp!((avatar toggle unset)),
- sexp!((avatar text)),
- sexp!((avatar frame)),
- sexp!((avatar reset)),
- sexp!((avatar tracking)),
- ]),
- tracking_eyes: (1.0, 1.0),
- tracking_mouth: 0.0,
- tracking_neck: glam::Quat::IDENTITY,
- toggles: toggle::Toggles::new(),
}
}
- pub fn overlay(ctx: &context::Context) -> Self {
- Self::new(ctx, RenderMode::Overlay)
- }
- pub fn terminal(ctx: &context::Context) -> Self {
- let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode");
- Self::new(ctx, RenderMode::Terminal(raw_stdout))
- }
- pub fn handle_reset(&mut self, _ctx: &context::Context) {
- // TODO also reset terminal
- self.toggles.reset();
- }
- pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let eyes = msg.data.get(0)?;
- let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
- let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
- let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
- let euler = msg.data.get(2)?;
- let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
- self.tracking_eyes = (eye_left, eye_right);
- self.tracking_mouth = mouth;
- self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
- Some(())
- }
- pub fn handle_text(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let s = std::str::from_utf8(&bs).ok()?;
- log::info!("handle_text: {}", s);
- self.terminal.fill_string(s);
- Some(())
- }
- pub fn handle_frame(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- for (i, c) in data.chunks_exact(3).enumerate() {
- if let [r, g, b] = c {
- let ii = i as i32;
- let p = terminal::Pos::new(ii % 64, ii / 64);
- self.terminal.base_color.set(
- p,
- glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0)
- );
- }
- }
- Some(())
+}
+impl teleia::state::Game for Terminal {
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.projection = glam::Mat4::perspective_lh(
+ PI / 4.0,
+ self.terminal.width as f32 / self.terminal.height as f32,
+ 0.1, 10.0
+ );
+ Ok(())
}
- fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
self.model_fb.bind(ctx);
ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
ctx.clear();
- st.bind_3d(ctx, &self.assets.shader_scene);
- self.assets.shader_scene.set_position_3d(
+ st.bind_3d(ctx, &self.ost.assets.shader_scene);
+ self.ost.assets.shader_scene.set_position_3d(
ctx,
&glam::Mat4::from_translation(
glam::Vec3::new(0.0, -1.63, 0.42),
),
);
- self.model.render(ctx, &self.assets.shader_scene);
+ self.ost.model.render(ctx, &self.ost.assets.shader_scene);
st.render_framebuffer.bind(ctx);
self.terminal.update(ctx, &self.model_fb);
- match &mut self.mode {
- RenderMode::Overlay => {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0));
- },
- RenderMode::Terminal(stdout) => if st.tick % 6 == 0 {
- self.terminal.write_tty(stdout);
- },
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0));
+ Ok(())
+ }
+}
+
+pub struct Overlay {
+ terminal: terminal::Terminal,
+ model_fb: framebuffer::Framebuffer,
+}
+impl Overlay {
+ pub fn new(ctx: &context::Context) -> Self {
+ Self {
+ terminal: terminal::Terminal::new(ctx, 64, 64),
+ model_fb: framebuffer::Framebuffer::new(
+ ctx,
+ &glam::Vec2::new(64.0, 64.0),
+ &glam::Vec2::ZERO
+ ),
}
+ }
+ pub fn handle_text(&mut self, msg: fig::SexpMessage) -> Option<()> {
+ let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ let s = std::str::from_utf8(&bs).ok()?;
+ log::info!("handle_text: {}", s);
+ self.terminal.fill_string(s);
+ Some(())
+ }
+ fn render_model(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
// self.model_fb.blit(
// ctx, &st.render_framebuffer,
// &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0),
@@ -138,54 +89,38 @@ impl Overlay {
}
}
-impl teleia::state::Game for Overlay {
- fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
- HashMap::new()
+impl overlay::Overlay for Overlay {
+ fn handle(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: fig::SexpMessage) -> Erm<()> {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar text)) {
+ if self.handle_text(msg).is_none() { log::warn!("{}", malformed) }
+ }
+ Ok(())
}
- fn finish_title(&mut self, _st: &mut state::State) {}
- fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
- fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
- fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
+ let old_projection = st.projection;
st.projection = glam::Mat4::perspective_lh(
PI / 4.0,
self.terminal.width as f32 / self.terminal.height as f32,
0.1, 10.0
);
- st.move_camera(
+ self.model_fb.bind(ctx);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ st.bind_3d(ctx, &ost.assets.shader_scene);
+ ost.assets.shader_scene.set_position_3d(
ctx,
- &glam::Vec3::new(0.0, 0.0, 1.0),
- &glam::Vec3::new(0.0, 0.0, -1.0),
- &glam::Vec3::new(0.0, 1.0, 0.0),
+ &glam::Mat4::from_translation(
+ glam::Vec3::new(0.0, -1.63, 0.42),
+ ),
);
- while let Some(msg) = self.fig.pump() {
- let malformed = format!("malformed {} data: {}", msg.event, msg.data);
- if msg.event == sexp!((avatar tracking)) {
- if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar reset)) {
- self.handle_reset(ctx);
- } else if msg.event == sexp!((avatar toggle)) {
- if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle set)) {
- if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle unset)) {
- if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar text)) {
- if self.handle_text(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar frame)) {
- if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) }
- } else {
- log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
- }
- }
- if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
- n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
- }
- Ok(())
- }
- fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ ost.model.render(ctx, &ost.assets.shader_scene);
+ st.render_framebuffer.bind(ctx);
+ self.terminal.update(ctx, &self.model_fb);
ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
ctx.clear();
- self.render_model_terminal(ctx, st);
+ self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0));
+ st.projection = old_projection;
Ok(())
}
}
diff --git a/crates/renderer/src/overlay/multi.rs b/crates/renderer/src/overlay/multi.rs
deleted file mode 100644
index e3d0100..0000000
--- a/crates/renderer/src/overlay/multi.rs
+++ /dev/null
@@ -1,194 +0,0 @@
-use std::{collections::HashMap, f32::consts::PI};
-
-use teleia::*;
-
-use lexpr::sexp;
-use crate::{assets, fig, terminal};
-
-struct Model {
- model: scene::Scene,
- pos: glam::Vec3,
- neck_base: glam::Mat4,
- tracking_eyes: (f32, f32),
- tracking_mouth: f32,
- tracking_neck: glam::Quat,
-}
-impl Model {
- pub fn new(ctx: &context::Context, pos: glam::Vec3) -> Self {
- let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
- let neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
- .and_then(|i| model.nodes.get(*i))
- .expect("failed to find neck joint")
- .transform;
- Self {
- model,
- pos,
- neck_base,
- tracking_eyes: (1.0, 1.0),
- tracking_mouth: 0.0,
- tracking_neck: glam::Quat::IDENTITY,
- }
- }
- pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let eyes = msg.data.get(0)?;
- let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
- let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
- let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
- let euler = msg.data.get(2)?;
- let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
- self.tracking_eyes = (eye_left, eye_right);
- self.tracking_mouth = mouth;
- self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
- Some(())
- }
- fn render(
- &mut self,
- ctx: &context::Context, st: &mut state::State,
- a: &assets::Assets,
- ) -> Option<()> {
- if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
- n.transform = self.neck_base * glam::Mat4::from_quat(self.tracking_neck);
- }
- st.bind_3d(ctx, &a.shader_scene);
- a.shader_scene.set_position_3d(
- ctx,
- &glam::Mat4::from_translation(self.pos),
- );
- self.model.render(ctx, &a.shader_scene);
- Some(())
- }
-}
-
-pub struct Overlay {
- assets: assets::Assets,
- models: Vec<Model>,
- fb: framebuffer::Framebuffer,
- term: terminal::Terminal,
- fig: fig::SexpClient,
-}
-impl Overlay {
- pub fn new(ctx: &context::Context) -> Self {
- let models = vec![
- Model::new(ctx, glam::Vec3::new(0.2, -1.63, 0.42)),
- Model::new(ctx, glam::Vec3::new(-0.2, -1.63, 0.42)),
- ];
- Self {
- assets: assets::Assets::new(ctx),
- fb: framebuffer::Framebuffer::new(
- ctx,
- &glam::Vec2::new(128.0, 64.0),
- &glam::Vec2::ZERO
- ),
- term: terminal::Terminal::new(ctx, 128, 64),
- models,
- fig: fig::SexpClient::new("shiro:32050", &[
- sexp!((avatar toggle)),
- sexp!((avatar toggle set)),
- sexp!((avatar toggle unset)),
- sexp!((avatar text)),
- sexp!((avatar frame)),
- sexp!((avatar reset)),
- sexp!((avatar tracking)),
- ]),
- }
- }
- fn render_texture(&self, ctx: &context::Context, st: &mut state::State, tex: &texture::Texture, pos: glam::Vec2, dims: glam::Vec2) {
- self.assets.shader_flat.bind(ctx);
- self.assets.shader_flat.set_mat4(&ctx, "projection", &glam::Mat4::IDENTITY);
- let width = self.term.width as f32;
- let halfwidth = dims.x / 2.0;
- let height = self.term.height as f32;
- let halfheight = dims.y / 2.0;
- self.assets.shader_flat.set_mat4(
- ctx, "view",
- &glam::Mat4::from_scale(
- glam::Vec3::new(
- 2.0 / width,
- 2.0 / height,
- 1.0,
- ),
- ),
- );
- self.assets.shader_flat.set_mat4(
- &ctx, "position",
- &glam::Mat4::from_scale_rotation_translation(
- glam::Vec3::new(halfwidth, halfheight, 1.0),
- glam::Quat::IDENTITY,
- glam::Vec3::new(
- -width / 2.0 + pos.x + halfwidth,
- height / 2.0 - pos.y - halfheight,
- 0.0,
- ),
- )
- );
- tex.bind(ctx);
- st.mesh_square.render(ctx);
- }
-}
-impl teleia::state::Game for Overlay {
- fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
- HashMap::new()
- }
- fn finish_title(&mut self, _st: &mut state::State) {}
- fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
- fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
- fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- st.projection = glam::Mat4::perspective_lh(
- PI / 4.0,
- self.term.width as f32 / self.term.height as f32,
- 0.1, 10.0
- );
- st.move_camera(
- ctx,
- &glam::Vec3::new(0.0, 0.0, 1.0),
- &glam::Vec3::new(0.0, 0.0, -1.0),
- &glam::Vec3::new(0.0, 1.0, 0.0),
- );
- while let Some(msg) = self.fig.pump() {
- let malformed = format!("malformed {} data: {}", msg.event, msg.data);
- if msg.event == sexp!((avatar tracking)) {
- if let Some(eidx) = msg.data.get(3) {
- if let Some(idx) = eidx.as_u64() {
- if let Some(m) = self.models.get_mut(idx as usize) {
- if m.handle_tracking(msg.clone()).is_none() { log::warn!("{}", malformed) }
- } else { log::warn!("index {} out of bounds", idx) }
- }
- } else { log::warn!("missing index") }
- }
- }
- Ok(())
- }
- fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- self.fb.bind(ctx);
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- self.render_texture(
- ctx, st, &self.assets.texture_operatop,
- glam::Vec2::new(0.0, 0.0),
- glam::Vec2::new(128.0, 76.0),
- );
- ctx.clear_depth();
- for m in self.models.iter_mut() {
- m.render(ctx, st, &self.assets);
- }
- ctx.clear_depth();
- self.render_texture(
- ctx, st, &self.assets.texture_mod,
- glam::Vec2::new(32.0, 0.0),
- glam::Vec2::new(32.0, 16.0),
- );
- self.render_texture(
- ctx, st, &self.assets.texture_operabottom,
- glam::Vec2::new(0.0, 55.0),
- glam::Vec2::new(128.0, 22.0),
- );
- st.render_framebuffer.bind(ctx);
- self.term.update(ctx, &self.fb);
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- self.term.render(ctx, &glam::Vec2::new(32.0, 32.0));
- Ok(())
- }
-}
diff --git a/crates/renderer/src/overlay/shader.rs b/crates/renderer/src/overlay/shader.rs
index 81e29f4..11133bf 100644
--- a/crates/renderer/src/overlay/shader.rs
+++ b/crates/renderer/src/overlay/shader.rs
@@ -1,121 +1,21 @@
use teleia::*;
-use std::{collections::HashMap, f32::consts::PI};
use lexpr::sexp;
use base64::prelude::*;
-use glow::HasContext;
-
-use crate::{assets, fig, toggle, input, background};
-use super::{drawing, automata};
-
-pub struct Chat {
- author: String,
- msg: String,
- time: f64,
- biblicality: f32,
-}
-impl Chat {
- pub fn new() -> Self {
- Self {
- author: format!(""),
- msg: format!(""),
- time: 0.0,
- biblicality: 0.0,
- }
- }
-}
+use crate::{fig, overlay, toggle};
pub struct Overlay {
- assets: assets::Assets,
- model: scene::Scene,
- model_neck_base: glam::Mat4,
- fig: fig::SexpClient,
- fig_binary: fig::BinaryClient,
- tracking_eyes: (f32, f32),
- tracking_mouth: f32,
- tracking_neck: glam::Quat,
- throwshade: newton_throwshade::ThrowShade,
- emacs_cursor: (f32, f32),
- mouse_cursor: (f32, f32),
- emacs_heartrate: i32,
- muzak_author: Option<String>,
- chat: Chat,
- toggles: toggle::Toggles,
- input: input::Input,
- backgrounds: background::Backgrounds,
- drawing: drawing::Drawing,
- automata: automata::Board,
+ visualizer: newton_shader::Visualizer,
}
impl Overlay {
pub fn new(ctx: &context::Context) -> Self {
- let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
- let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
- .and_then(|i| model.nodes.get(*i))
- .expect("failed to find neck joint")
- .transform;
- let throwshade = newton_throwshade::ThrowShade::new();
- let mut automata = automata::Board::new(ctx);
- automata.test_glider();
+ let visualizer = newton_shader::Visualizer::new();
Self {
- assets: assets::Assets::new(ctx),
- model,
- model_neck_base,
- fig: fig::SexpClient::new("shiro:32050", &[
- sexp!((avatar toggle)),
- sexp!((avatar toggle set)),
- sexp!((avatar toggle unset)),
- sexp!((avatar text)),
- sexp!((avatar frame)),
- sexp!((avatar reset)),
- sexp!((avatar tracking)),
- sexp!((avatar overlay shader)),
- sexp!((avatar overlay muzak)),
- sexp!((avatar overlay muzak clear)),
- sexp!((avatar overlay chat)),
- sexp!((avatar overlay cursor)),
- sexp!((avatar overlay emacs)),
- ]),
- fig_binary: fig::BinaryClient::new("shiro:32051", false, &[
- b"background frame"
- ]),
- tracking_eyes: (1.0, 1.0),
- tracking_mouth: 0.0,
- tracking_neck: glam::Quat::IDENTITY,
- emacs_cursor: (0.0, 0.0),
- mouse_cursor: (0.0, 0.0),
- emacs_heartrate: 0,
- throwshade,
- muzak_author: None,
- chat: Chat::new(),
- toggles: toggle::Toggles::new(),
- backgrounds: background::Backgrounds::new(ctx),
- input: input::Input::new(),
- drawing: drawing::Drawing::new(ctx),
- automata,
+ visualizer,
}
}
- pub fn handle_reset(&mut self, ctx: &context::Context) {
- // TODO also reset terminal
- if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); }
- self.throwshade.shader = None;
- self.toggles.reset();
- }
- pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let eyes = msg.data.get(0)?;
- let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
- let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
- let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
- let euler = msg.data.get(2)?;
- let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
- self.tracking_eyes = (eye_left, eye_right);
- self.tracking_mouth = mouth;
- self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
- Some(())
- }
pub fn handle_overlay_shader(
&mut self,
ctx: &context::Context, st: &state::State,
@@ -125,145 +25,60 @@ impl Overlay {
let author = String::from_utf8_lossy(&ba);
let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
let s = String::from_utf8_lossy(&bs);
- self.throwshade.author = author.to_string();
- if let Err(e) = self.throwshade.set(ctx, st, &s) {
+ self.visualizer.author = author.to_string();
+ if let Err(e) = self.visualizer.set(ctx, st, &s) {
log::warn!("error compiling shader: {}", e);
- self.throwshade.shader = None;
+ self.visualizer.shader = None;
}
Some(())
}
- pub fn handle_overlay_muzak(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let author = String::from_utf8_lossy(&ba);
- self.muzak_author = Some(author.to_string());
- Some(())
- }
- pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> {
- self.muzak_author = None;
- Some(())
- }
- pub fn handle_overlay_chat(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let a = String::from_utf8_lossy(&ba);
- let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
- let s = String::from_utf8_lossy(&bs);
- let time = msg.data.get(2)?.as_str()?.parse::<f64>().ok()?;
- let biblicality = msg.data.get(3)?.as_str()?.parse::<f32>().ok()?;
- self.chat.author = a.to_string();
- self.chat.msg = s.to_string();
- self.chat.time = time;
- self.chat.biblicality = biblicality;
- Some(())
- }
- pub fn handle_overlay_cursor(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let cursor_x = msg.data.get(0)?.as_i64()? as f32;
- let cursor_y = msg.data.get(1)?.as_i64()? as f32;
- self.emacs_cursor = (cursor_x, cursor_y);
- Some(())
- }
- pub fn handle_overlay_emacs(&mut self, msg: fig::SexpMessage) -> Option<()> {
- self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32;
- Some(())
- }
}
-impl teleia::state::Game for Overlay {
- fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
- HashMap::new()
+impl overlay::Overlay for Overlay {
+ fn reset(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
+ if let Some(s) = &mut self.visualizer.shader { s.delete(ctx); }
+ self.visualizer.shader = None;
+ Ok(())
}
- fn finish_title(&mut self, _st: &mut state::State) {}
- fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
- fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
- fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- st.move_camera(
- ctx,
- &glam::Vec3::new(0.0, 0.0, 1.0),
- &glam::Vec3::new(0.0, 0.0, -1.0),
- &glam::Vec3::new(0.0, 1.0, 0.0),
- );
- let (x, y) = self.input.get_mouse();
- self.mouse_cursor = (x as f32, y as f32);
- while let Some(msg) = self.fig.pump() {
+ fn handle(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: fig::SexpMessage) -> Erm<()> {
+ if msg.event == sexp!((avatar overlay shader)) {
let malformed = format!("malformed {} data: {}", msg.event, msg.data);
- if msg.event == sexp!((avatar tracking)) {
- if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar reset)) {
- self.handle_reset(ctx);
- } else if msg.event == sexp!((avatar toggle)) {
- if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle set)) {
- if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle unset)) {
- if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay shader)) {
- if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay muzak)) {
- if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay muzak clear)) {
- if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay chat)) {
- if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay cursor)) {
- if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) }
- } else {
- log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
- }
- }
- while let Some(msg) = self.fig_binary.pump() {
- match &*msg.event {
- b"background frame" => {
- if let Some(f) = background::Frame::parse(&mut &*msg.data) {
- self.backgrounds.update(ctx, f);
- } else {
- log::warn!("failed to parse frame");
- }
- },
- ev => {
- log::info!("unhandled event: {:?}", ev);
- },
- }
- }
- if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
- n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
}
- self.drawing.update(ctx, st, &mut self.input);
- self.automata.update(ctx, st);
Ok(())
}
- fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- if let Some(s) = &self.throwshade.shader {
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
+ if let Some(s) = &self.visualizer.shader {
s.bind(ctx);
s.set_f32(
ctx, "opacity",
- if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "shaderclarity") {
+ if let Some(t@toggle::Toggle { val: true, .. }) = ost.toggles.get(ctx, st, "shaderclarity") {
((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5
- } else if let Some(t@toggle::Toggle { val: false, .. }) = self.toggles.get(ctx, st, "shaderclarity") {
+ } else if let Some(t@toggle::Toggle { val: false, .. }) = ost.toggles.get(ctx, st, "shaderclarity") {
(1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5
} else {
0.5
}
);
s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height));
- let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0;
+ let elapsed = (st.tick - self.visualizer.tickset) as f32 / 60.0;
s.set_f32(ctx, "time", elapsed);
- s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32);
+ s.set_f32(ctx, "chat_time", (ost.chat.time - self.visualizer.timeset) as f32);
ctx.render_no_geometry();
- s.set_f32(ctx, "tracking_mouth", self.tracking_mouth);
+ s.set_f32(ctx, "tracking_mouth", ost.tracking_mouth);
// log::info!("eyes: {:?}", self.tracking_eyes);
- s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1));
- s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck));
- s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1));
- s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1));
- s.set_i32(ctx, "heartrate", self.emacs_heartrate);
+ s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(ost.tracking_eyes.0, ost.tracking_eyes.1));
+ s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(ost.tracking_neck));
+ s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(ost.emacs_cursor.0, ost.emacs_cursor.1));
+ s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(ost.mouse_cursor.0, ost.mouse_cursor.1));
+ s.set_i32(ctx, "heartrate", ost.emacs_heartrate);
}
- if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "adblock") {
- st.bind_2d(ctx, &self.assets.shader_flat);
- self.assets.texture_adblock.bind(ctx);
+ if let Some(t@toggle::Toggle { val: true, .. }) = ost.toggles.get(ctx, st, "adblock") {
+ st.bind_2d(ctx, &ost.assets.shader_flat);
+ ost.assets.texture_adblock.bind(ctx);
let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0);
- self.assets.shader_flat.set_f32(ctx, "transparency", tr);
- self.assets.shader_flat.set_position_2d(
+ ost.assets.shader_flat.set_f32(ctx, "transparency", tr);
+ ost.assets.shader_flat.set_position_2d(
ctx,
&glam::Vec2::new(1100.0, 300.0),
&glam::Vec2::new(800.0, 600.0)
@@ -271,16 +86,14 @@ impl teleia::state::Game for Overlay {
st.mesh_square.render(ctx);
}
let mut authors = Vec::new();
- if let Some(_) = &self.throwshade.shader {
- authors.push(format!("shader by {}", self.throwshade.author));
+ if let Some(_) = &self.visualizer.shader {
+ authors.push(format!("shader by {}", self.visualizer.author));
}
- if let Some(a) = &self.muzak_author {
+ if let Some(a) = &ost.muzak_author {
authors.push(format!("music by {}", a));
}
let astr: String = authors.join(", ");
- self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr);
- self.drawing.render(ctx, st, &self.backgrounds);
- self.automata.render(ctx, st);
+ ost.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr);
Ok(())
}
}