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-rw-r--r--crates/renderer/src/overlay/shader.rs259
1 files changed, 36 insertions, 223 deletions
diff --git a/crates/renderer/src/overlay/shader.rs b/crates/renderer/src/overlay/shader.rs
index 81e29f4..11133bf 100644
--- a/crates/renderer/src/overlay/shader.rs
+++ b/crates/renderer/src/overlay/shader.rs
@@ -1,121 +1,21 @@
use teleia::*;
-use std::{collections::HashMap, f32::consts::PI};
use lexpr::sexp;
use base64::prelude::*;
-use glow::HasContext;
-
-use crate::{assets, fig, toggle, input, background};
-use super::{drawing, automata};
-
-pub struct Chat {
- author: String,
- msg: String,
- time: f64,
- biblicality: f32,
-}
-impl Chat {
- pub fn new() -> Self {
- Self {
- author: format!(""),
- msg: format!(""),
- time: 0.0,
- biblicality: 0.0,
- }
- }
-}
+use crate::{fig, overlay, toggle};
pub struct Overlay {
- assets: assets::Assets,
- model: scene::Scene,
- model_neck_base: glam::Mat4,
- fig: fig::SexpClient,
- fig_binary: fig::BinaryClient,
- tracking_eyes: (f32, f32),
- tracking_mouth: f32,
- tracking_neck: glam::Quat,
- throwshade: newton_throwshade::ThrowShade,
- emacs_cursor: (f32, f32),
- mouse_cursor: (f32, f32),
- emacs_heartrate: i32,
- muzak_author: Option<String>,
- chat: Chat,
- toggles: toggle::Toggles,
- input: input::Input,
- backgrounds: background::Backgrounds,
- drawing: drawing::Drawing,
- automata: automata::Board,
+ visualizer: newton_shader::Visualizer,
}
impl Overlay {
pub fn new(ctx: &context::Context) -> Self {
- let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
- let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
- .and_then(|i| model.nodes.get(*i))
- .expect("failed to find neck joint")
- .transform;
- let throwshade = newton_throwshade::ThrowShade::new();
- let mut automata = automata::Board::new(ctx);
- automata.test_glider();
+ let visualizer = newton_shader::Visualizer::new();
Self {
- assets: assets::Assets::new(ctx),
- model,
- model_neck_base,
- fig: fig::SexpClient::new("shiro:32050", &[
- sexp!((avatar toggle)),
- sexp!((avatar toggle set)),
- sexp!((avatar toggle unset)),
- sexp!((avatar text)),
- sexp!((avatar frame)),
- sexp!((avatar reset)),
- sexp!((avatar tracking)),
- sexp!((avatar overlay shader)),
- sexp!((avatar overlay muzak)),
- sexp!((avatar overlay muzak clear)),
- sexp!((avatar overlay chat)),
- sexp!((avatar overlay cursor)),
- sexp!((avatar overlay emacs)),
- ]),
- fig_binary: fig::BinaryClient::new("shiro:32051", false, &[
- b"background frame"
- ]),
- tracking_eyes: (1.0, 1.0),
- tracking_mouth: 0.0,
- tracking_neck: glam::Quat::IDENTITY,
- emacs_cursor: (0.0, 0.0),
- mouse_cursor: (0.0, 0.0),
- emacs_heartrate: 0,
- throwshade,
- muzak_author: None,
- chat: Chat::new(),
- toggles: toggle::Toggles::new(),
- backgrounds: background::Backgrounds::new(ctx),
- input: input::Input::new(),
- drawing: drawing::Drawing::new(ctx),
- automata,
+ visualizer,
}
}
- pub fn handle_reset(&mut self, ctx: &context::Context) {
- // TODO also reset terminal
- if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); }
- self.throwshade.shader = None;
- self.toggles.reset();
- }
- pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let eyes = msg.data.get(0)?;
- let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
- let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
- let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
- let euler = msg.data.get(2)?;
- let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
- self.tracking_eyes = (eye_left, eye_right);
- self.tracking_mouth = mouth;
- self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
- Some(())
- }
pub fn handle_overlay_shader(
&mut self,
ctx: &context::Context, st: &state::State,
@@ -125,145 +25,60 @@ impl Overlay {
let author = String::from_utf8_lossy(&ba);
let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
let s = String::from_utf8_lossy(&bs);
- self.throwshade.author = author.to_string();
- if let Err(e) = self.throwshade.set(ctx, st, &s) {
+ self.visualizer.author = author.to_string();
+ if let Err(e) = self.visualizer.set(ctx, st, &s) {
log::warn!("error compiling shader: {}", e);
- self.throwshade.shader = None;
+ self.visualizer.shader = None;
}
Some(())
}
- pub fn handle_overlay_muzak(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let author = String::from_utf8_lossy(&ba);
- self.muzak_author = Some(author.to_string());
- Some(())
- }
- pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> {
- self.muzak_author = None;
- Some(())
- }
- pub fn handle_overlay_chat(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let a = String::from_utf8_lossy(&ba);
- let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
- let s = String::from_utf8_lossy(&bs);
- let time = msg.data.get(2)?.as_str()?.parse::<f64>().ok()?;
- let biblicality = msg.data.get(3)?.as_str()?.parse::<f32>().ok()?;
- self.chat.author = a.to_string();
- self.chat.msg = s.to_string();
- self.chat.time = time;
- self.chat.biblicality = biblicality;
- Some(())
- }
- pub fn handle_overlay_cursor(&mut self, msg: fig::SexpMessage) -> Option<()> {
- let cursor_x = msg.data.get(0)?.as_i64()? as f32;
- let cursor_y = msg.data.get(1)?.as_i64()? as f32;
- self.emacs_cursor = (cursor_x, cursor_y);
- Some(())
- }
- pub fn handle_overlay_emacs(&mut self, msg: fig::SexpMessage) -> Option<()> {
- self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32;
- Some(())
- }
}
-impl teleia::state::Game for Overlay {
- fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
- HashMap::new()
+impl overlay::Overlay for Overlay {
+ fn reset(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
+ if let Some(s) = &mut self.visualizer.shader { s.delete(ctx); }
+ self.visualizer.shader = None;
+ Ok(())
}
- fn finish_title(&mut self, _st: &mut state::State) {}
- fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
- fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
- fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- st.move_camera(
- ctx,
- &glam::Vec3::new(0.0, 0.0, 1.0),
- &glam::Vec3::new(0.0, 0.0, -1.0),
- &glam::Vec3::new(0.0, 1.0, 0.0),
- );
- let (x, y) = self.input.get_mouse();
- self.mouse_cursor = (x as f32, y as f32);
- while let Some(msg) = self.fig.pump() {
+ fn handle(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: fig::SexpMessage) -> Erm<()> {
+ if msg.event == sexp!((avatar overlay shader)) {
let malformed = format!("malformed {} data: {}", msg.event, msg.data);
- if msg.event == sexp!((avatar tracking)) {
- if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar reset)) {
- self.handle_reset(ctx);
- } else if msg.event == sexp!((avatar toggle)) {
- if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle set)) {
- if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle unset)) {
- if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay shader)) {
- if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay muzak)) {
- if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay muzak clear)) {
- if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay chat)) {
- if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay cursor)) {
- if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) }
- } else {
- log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
- }
- }
- while let Some(msg) = self.fig_binary.pump() {
- match &*msg.event {
- b"background frame" => {
- if let Some(f) = background::Frame::parse(&mut &*msg.data) {
- self.backgrounds.update(ctx, f);
- } else {
- log::warn!("failed to parse frame");
- }
- },
- ev => {
- log::info!("unhandled event: {:?}", ev);
- },
- }
- }
- if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
- n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
}
- self.drawing.update(ctx, st, &mut self.input);
- self.automata.update(ctx, st);
Ok(())
}
- fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- if let Some(s) = &self.throwshade.shader {
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
+ if let Some(s) = &self.visualizer.shader {
s.bind(ctx);
s.set_f32(
ctx, "opacity",
- if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "shaderclarity") {
+ if let Some(t@toggle::Toggle { val: true, .. }) = ost.toggles.get(ctx, st, "shaderclarity") {
((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5
- } else if let Some(t@toggle::Toggle { val: false, .. }) = self.toggles.get(ctx, st, "shaderclarity") {
+ } else if let Some(t@toggle::Toggle { val: false, .. }) = ost.toggles.get(ctx, st, "shaderclarity") {
(1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5
} else {
0.5
}
);
s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height));
- let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0;
+ let elapsed = (st.tick - self.visualizer.tickset) as f32 / 60.0;
s.set_f32(ctx, "time", elapsed);
- s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32);
+ s.set_f32(ctx, "chat_time", (ost.chat.time - self.visualizer.timeset) as f32);
ctx.render_no_geometry();
- s.set_f32(ctx, "tracking_mouth", self.tracking_mouth);
+ s.set_f32(ctx, "tracking_mouth", ost.tracking_mouth);
// log::info!("eyes: {:?}", self.tracking_eyes);
- s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1));
- s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck));
- s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1));
- s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1));
- s.set_i32(ctx, "heartrate", self.emacs_heartrate);
+ s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(ost.tracking_eyes.0, ost.tracking_eyes.1));
+ s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(ost.tracking_neck));
+ s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(ost.emacs_cursor.0, ost.emacs_cursor.1));
+ s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(ost.mouse_cursor.0, ost.mouse_cursor.1));
+ s.set_i32(ctx, "heartrate", ost.emacs_heartrate);
}
- if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "adblock") {
- st.bind_2d(ctx, &self.assets.shader_flat);
- self.assets.texture_adblock.bind(ctx);
+ if let Some(t@toggle::Toggle { val: true, .. }) = ost.toggles.get(ctx, st, "adblock") {
+ st.bind_2d(ctx, &ost.assets.shader_flat);
+ ost.assets.texture_adblock.bind(ctx);
let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0);
- self.assets.shader_flat.set_f32(ctx, "transparency", tr);
- self.assets.shader_flat.set_position_2d(
+ ost.assets.shader_flat.set_f32(ctx, "transparency", tr);
+ ost.assets.shader_flat.set_position_2d(
ctx,
&glam::Vec2::new(1100.0, 300.0),
&glam::Vec2::new(800.0, 600.0)
@@ -271,16 +86,14 @@ impl teleia::state::Game for Overlay {
st.mesh_square.render(ctx);
}
let mut authors = Vec::new();
- if let Some(_) = &self.throwshade.shader {
- authors.push(format!("shader by {}", self.throwshade.author));
+ if let Some(_) = &self.visualizer.shader {
+ authors.push(format!("shader by {}", self.visualizer.author));
}
- if let Some(a) = &self.muzak_author {
+ if let Some(a) = &ost.muzak_author {
authors.push(format!("music by {}", a));
}
let astr: String = authors.join(", ");
- self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr);
- self.drawing.render(ctx, st, &self.backgrounds);
- self.automata.render(ctx, st);
+ ost.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr);
Ok(())
}
}