summaryrefslogtreecommitdiff
path: root/src/common/overlay/assets/shaders/throwshade
diff options
context:
space:
mode:
authorLLLL Colonq <llll@colonq>2025-02-16 22:55:43 -0500
committerLLLL Colonq <llll@colonq>2025-02-16 22:55:43 -0500
commit4d0a8140130ebd0f46744b86eeb2a708657a942e (patch)
tree6b1a11e07173c769d0f3522c2f6088409b69332d /src/common/overlay/assets/shaders/throwshade
parent33d69b282e082acce3c5d36cc08cd99a7ccf738d (diff)
Switch to workspace
Diffstat (limited to 'src/common/overlay/assets/shaders/throwshade')
-rw-r--r--src/common/overlay/assets/shaders/throwshade/frag.glsl26
-rw-r--r--src/common/overlay/assets/shaders/throwshade/vert.glsl22
2 files changed, 0 insertions, 48 deletions
diff --git a/src/common/overlay/assets/shaders/throwshade/frag.glsl b/src/common/overlay/assets/shaders/throwshade/frag.glsl
deleted file mode 100644
index 2acc78d..0000000
--- a/src/common/overlay/assets/shaders/throwshade/frag.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 300 es
-precision highp float;
-
-in vec2 vertex_texcoord;
-out vec4 frag_color;
-
-uniform vec2 resolution;
-
-uniform float time;
-
-uniform float bpm;
-
-uniform vec2 cursor;
-
-uniform float chat_time;
-uniform float chat_biblicality;
-
-vec4 shade(vec2);
-
-void main() {
- vec2 inverted = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
- frag_color = shade(inverted);
- frag_color.a = clamp(frag_color.a * 0.5, 0.0, 0.5);
-}
-
-// "The Cutoff"
diff --git a/src/common/overlay/assets/shaders/throwshade/vert.glsl b/src/common/overlay/assets/shaders/throwshade/vert.glsl
deleted file mode 100644
index e05bbb6..0000000
--- a/src/common/overlay/assets/shaders/throwshade/vert.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 300 es
-precision highp float;
-
-out vec2 vertex_texcoord;
-
-void main() {
- const vec2 positions[4] = vec2[](
- vec2(-1, -1),
- vec2(+1, -1),
- vec2(-1, +1),
- vec2(+1, +1)
- );
- const vec2 coords[4] = vec2[](
- vec2(0, 0),
- vec2(1, 0),
- vec2(0, 1),
- vec2(1, 1)
- );
-
- vertex_texcoord = coords[gl_VertexID];
- gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
-}