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authorLLLL Colonq <llll@colonq>2025-01-28 12:03:11 -0500
committerLLLL Colonq <llll@colonq>2025-01-28 12:03:11 -0500
commit23d651bbad510f14484cf1c0a8081ffff890565e (patch)
tree3645723cb9383bcf8ea3733d50d76ba1fe86e131 /src/common/overlay.rs
parentf448de77d84b985047a332150c0382adc1836899 (diff)
Working overlay
Diffstat (limited to 'src/common/overlay.rs')
-rw-r--r--src/common/overlay.rs125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/common/overlay.rs b/src/common/overlay.rs
new file mode 100644
index 0000000..d7a0d87
--- /dev/null
+++ b/src/common/overlay.rs
@@ -0,0 +1,125 @@
+#![allow(dead_code, unused_variables)]
+mod assets;
+mod terminal;
+mod fig;
+
+use teleia::*;
+
+use std::{collections::HashMap, f32::consts::PI};
+use lexpr::sexp;
+
+pub struct Overlay {
+ assets: assets::Assets,
+ model: scene::Scene,
+ model_neck_base: glam::Mat4,
+ model_fb: framebuffer::Framebuffer,
+ terminal: terminal::Terminal,
+ fig: fig::Client,
+ tracking_eyes: (f32, f32),
+ tracking_neck: glam::Quat,
+}
+
+impl Overlay {
+ pub async fn new(ctx: &context::Context) -> Self {
+ let model = scene::Scene::from_gltf(ctx, include_bytes!("overlay/assets/scenes/lcolonq.vrm"));
+ let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
+ .and_then(|i| model.nodes.get(*i))
+ .expect("failed to find neck joint")
+ .transform;
+ Self {
+ assets: assets::Assets::new(ctx),
+ model,
+ model_neck_base,
+ model_fb: framebuffer::Framebuffer::new(
+ ctx,
+ &glam::Vec2::new(terminal::WIDTH as _, terminal::HEIGHT as _),
+ &glam::Vec2::ZERO
+ ),
+ terminal: terminal::Terminal::new(ctx),
+ fig: fig::Client::new("shiro:32050", &[
+ sexp!((avatar toggle)),
+ sexp!((avatar text)),
+ sexp!((avatar frame)),
+ sexp!((avatar reset)),
+ sexp!((avatar tracking)),
+ ]),
+ tracking_eyes: (1.0, 1.0),
+ tracking_neck: glam::Quat::IDENTITY,
+ }
+ }
+ pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
+ let eyes = msg.data.get(0)?;
+ let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
+ let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let euler = msg.data.get(1)?;
+ let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
+ self.tracking_eyes = (eye_left, eye_right);
+ self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
+ Some(())
+ }
+ pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> {
+ let s = msg.data.get(0)?.as_str()?;
+ self.terminal.fill_string(s);
+ Some(())
+ }
+}
+
+impl teleia::state::Game for Overlay {
+ fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
+ HashMap::new()
+ }
+ fn finish_title(&mut self, _st: &mut state::State) {}
+ fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
+ fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
+ st.projection = glam::Mat4::perspective_lh(
+ PI / 4.0,
+ terminal::WIDTH as f32 / terminal::HEIGHT as f32,
+ 0.1, 10.0
+ );
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ while let Some(msg) = self.fig.pump() {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar tracking)) {
+ if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar text)) {
+ if self.handle_text(msg).is_none() { log::warn!("{}", malformed) }
+ } else {
+ log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
+ }
+ }
+ if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
+ n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ }
+ Some(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
+ self.model_fb.bind(ctx);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0));
+ ctx.clear();
+ st.bind_3d(ctx, &self.assets.shader_scene);
+ self.assets.shader_scene.set_position_3d(
+ ctx,
+ &glam::Mat4::from_translation(
+ glam::Vec3::new(0.0, -1.6, 0.5),
+ ),
+ );
+ self.model.render(ctx, &self.assets.shader_scene);
+ st.render_framebuffer.bind(ctx);
+ self.terminal.update(ctx, &self.model_fb);
+ self.terminal.render(ctx, &glam::Vec2::new(400.0, 200.0));
+ // self.model_fb.blit(
+ // ctx, &st.render_framebuffer,
+ // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0),
+ // &glam::Vec2::new(128.0, 128.0)
+ // );
+ Some(())
+ }
+}