From 23d651bbad510f14484cf1c0a8081ffff890565e Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Tue, 28 Jan 2025 12:03:11 -0500 Subject: Working overlay --- src/common/overlay.rs | 125 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 src/common/overlay.rs (limited to 'src/common/overlay.rs') diff --git a/src/common/overlay.rs b/src/common/overlay.rs new file mode 100644 index 0000000..d7a0d87 --- /dev/null +++ b/src/common/overlay.rs @@ -0,0 +1,125 @@ +#![allow(dead_code, unused_variables)] +mod assets; +mod terminal; +mod fig; + +use teleia::*; + +use std::{collections::HashMap, f32::consts::PI}; +use lexpr::sexp; + +pub struct Overlay { + assets: assets::Assets, + model: scene::Scene, + model_neck_base: glam::Mat4, + model_fb: framebuffer::Framebuffer, + terminal: terminal::Terminal, + fig: fig::Client, + tracking_eyes: (f32, f32), + tracking_neck: glam::Quat, +} + +impl Overlay { + pub async fn new(ctx: &context::Context) -> Self { + let model = scene::Scene::from_gltf(ctx, include_bytes!("overlay/assets/scenes/lcolonq.vrm")); + let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") + .and_then(|i| model.nodes.get(*i)) + .expect("failed to find neck joint") + .transform; + Self { + assets: assets::Assets::new(ctx), + model, + model_neck_base, + model_fb: framebuffer::Framebuffer::new( + ctx, + &glam::Vec2::new(terminal::WIDTH as _, terminal::HEIGHT as _), + &glam::Vec2::ZERO + ), + terminal: terminal::Terminal::new(ctx), + fig: fig::Client::new("shiro:32050", &[ + sexp!((avatar toggle)), + sexp!((avatar text)), + sexp!((avatar frame)), + sexp!((avatar reset)), + sexp!((avatar tracking)), + ]), + tracking_eyes: (1.0, 1.0), + tracking_neck: glam::Quat::IDENTITY, + } + } + pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { + let eyes = msg.data.get(0)?; + let eye_left = eyes.get(0)?.as_str()?.parse::().ok()?; + let eye_right = eyes.get(1)?.as_str()?.parse::().ok()?; + let euler = msg.data.get(1)?; + let euler_x = euler.get(0)?.as_str()?.parse::().ok()?.to_radians(); + let euler_y = PI - euler.get(1)?.as_str()?.parse::().ok()?.to_radians(); + let euler_z = euler.get(2)?.as_str()?.parse::().ok()?.to_radians() + PI/2.0; + self.tracking_eyes = (eye_left, eye_right); + self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); + Some(()) + } + pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> { + let s = msg.data.get(0)?.as_str()?; + self.terminal.fill_string(s); + Some(()) + } +} + +impl teleia::state::Game for Overlay { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap { + HashMap::new() + } + fn finish_title(&mut self, _st: &mut state::State) {} + fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} + fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} + fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { + st.projection = glam::Mat4::perspective_lh( + PI / 4.0, + terminal::WIDTH as f32 / terminal::HEIGHT as f32, + 0.1, 10.0 + ); + st.move_camera( + ctx, + &glam::Vec3::new(0.0, 0.0, 1.0), + &glam::Vec3::new(0.0, 0.0, -1.0), + &glam::Vec3::new(0.0, 1.0, 0.0), + ); + while let Some(msg) = self.fig.pump() { + let malformed = format!("malformed {} data: {}", msg.event, msg.data); + if msg.event == sexp!((avatar tracking)) { + if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar text)) { + if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } + } else { + log::info!("received unhandled event {} with data: {}", msg.event, msg.data); + } + } + if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { + n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); + } + Some(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { + self.model_fb.bind(ctx); + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0)); + ctx.clear(); + st.bind_3d(ctx, &self.assets.shader_scene); + self.assets.shader_scene.set_position_3d( + ctx, + &glam::Mat4::from_translation( + glam::Vec3::new(0.0, -1.6, 0.5), + ), + ); + self.model.render(ctx, &self.assets.shader_scene); + st.render_framebuffer.bind(ctx); + self.terminal.update(ctx, &self.model_fb); + self.terminal.render(ctx, &glam::Vec2::new(400.0, 200.0)); + // self.model_fb.blit( + // ctx, &st.render_framebuffer, + // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0), + // &glam::Vec2::new(128.0, 128.0) + // ); + Some(()) + } +} -- cgit v1.2.3