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+<!doctype html>
+<html lang="en-us">
+<!--
+Shoot It! (c) Copyright 2026 Talon1024
+
+This file is part of Shoot It!
+
+Shoot It! is free software: you can redistribute it and/or modify it under
+the terms of the GNU General Public License as published by the Free Software
+Foundation, either version 3 of the License, or (at your option) any later
+version.
+
+Shoot It! is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along with
+Shoot It!. If not, see <https://www.gnu.org/licenses/>.
+
+Modified from https://github.com/emscripten-core/emscripten/blob/main/html/shell_minimal.html
+Thanks for the help with this, @LCOLONQ!
+-->
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>Emscripten-Generated Code</title>
+ <style>
+ body { margin: 0; }
+ .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
+ textarea.emscripten { font-family: monospace; width: 80%; }
+ div.emscripten { text-align: center; }
+ /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
+ canvas.emscripten { border: 0 none; background-color: black; }
+
+ .emscripten_container {
+ width: 100%;
+ height: 100%;
+ margin: 0;
+ padding: 0;
+ border: 0 none;
+ }
+
+ .spinner {
+ height: 50px;
+ width: 50px;
+ margin: 0px auto;
+ -webkit-animation: rotation .8s linear infinite;
+ -moz-animation: rotation .8s linear infinite;
+ -o-animation: rotation .8s linear infinite;
+ animation: rotation 0.8s linear infinite;
+ border-left: 10px solid rgb(0,150,240);
+ border-right: 10px solid rgb(0,150,240);
+ border-bottom: 10px solid rgb(0,150,240);
+ border-top: 10px solid rgb(100,0,200);
+ border-radius: 100%;
+ background-color: rgb(200,100,250);
+ }
+ @-webkit-keyframes rotation {
+ from {-webkit-transform: rotate(0deg);}
+ to {-webkit-transform: rotate(360deg);}
+ }
+ @-moz-keyframes rotation {
+ from {-moz-transform: rotate(0deg);}
+ to {-moz-transform: rotate(360deg);}
+ }
+ @-o-keyframes rotation {
+ from {-o-transform: rotate(0deg);}
+ to {-o-transform: rotate(360deg);}
+ }
+ @keyframes rotation {
+ from {transform: rotate(0deg);}
+ to {transform: rotate(360deg);}
+ }
+
+ </style>
+ </head>
+ <body>
+ <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
+ <div class="emscripten" id="status">Downloading...</div>
+ <div class="emscripten">
+ <progress value="0" max="100" id="progress" hidden=1></progress>
+ </div>
+ <div class="emscripten_container">
+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
+ </div>
+ <script type='text/javascript'>
+ var statusElement = document.getElementById('status');
+ var progressElement = document.getElementById('progress');
+ var spinnerElement = document.getElementById('spinner');
+ var canvasElement = document.getElementById('canvas');
+ // var outputElement = document.getElementById('output');
+ // if (outputElement) outputElement.value = ''; // clear browser cache
+
+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
+ // application robust, you may want to override this behavior before shipping!
+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
+ canvasElement.addEventListener("webglcontextlost", (e) => {
+ alert('WebGL context lost. You will need to reload the page.');
+ e.preventDefault();
+ }, false);
+
+ function setStatus(text) {
+ if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
+ if (text === setStatus.last.text) return;
+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
+ var now = Date.now();
+ if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
+ setStatus.last.time = now;
+ setStatus.last.text = text;
+ if (m) {
+ text = m[1];
+ progressElement.value = parseInt(m[2])*100;
+ progressElement.max = parseInt(m[4])*100;
+ progressElement.hidden = false;
+ spinnerElement.hidden = false;
+ } else {
+ progressElement.value = null;
+ progressElement.max = null;
+ progressElement.hidden = true;
+ if (!text) spinnerElement.hidden = true;
+ }
+ statusElement.innerHTML = text;
+ }
+
+ var Module = {
+ print(...args) {
+ // These replacements are necessary if you render to raw HTML
+ //text = text.replace(/&/g, "&amp;");
+ //text = text.replace(/</g, "&lt;");
+ //text = text.replace(/>/g, "&gt;");
+ //text = text.replace('\n', '<br>', 'g');
+ console.log(...args);
+ /*
+ if (outputElement) {
+ var text = args.join(' ');
+ outputElement.value += text + "\n";
+ outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
+ }
+ */
+ },
+ canvas: canvasElement,
+ setStatus: setStatus,
+ totalDependencies: 0,
+ monitorRunDependencies(left) {
+ this.totalDependencies = Math.max(this.totalDependencies, left);
+ setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
+ }
+ };
+ setStatus('Downloading...');
+ window.onerror = () => {
+ setStatus('Exception thrown, see JavaScript console');
+ spinnerElement.style.display = 'none';
+ setStatus = (text) => {
+ if (text) console.error('[post-exception status] ' + text);
+ };
+ };
+ </script>
+ <script async type="text/javascript" src="index.js"></script>
+ </body>
+</html>