diff options
| author | LLLL Colonq <llll@colonq> | 2026-07-19 04:26:39 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-07-19 04:26:39 -0400 |
| commit | 47c0d930736bb5247a7f7ba05c7d41e33038102a (patch) | |
| tree | 82894a30c3022c2b84d9d3ea9e0b4e396e6b2a1f /2026/games_submissions/talon1024/index.html | |
| parent | 631fbd3a6567afa5ed9c5f8bb5fe1f32480fabc6 (diff) | |
Update
Diffstat (limited to '2026/games_submissions/talon1024/index.html')
| -rw-r--r-- | 2026/games_submissions/talon1024/index.html | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/2026/games_submissions/talon1024/index.html b/2026/games_submissions/talon1024/index.html new file mode 100644 index 0000000..cb0c045 --- /dev/null +++ b/2026/games_submissions/talon1024/index.html @@ -0,0 +1,160 @@ +<!doctype html> +<html lang="en-us"> +<!-- +Shoot It! (c) Copyright 2026 Talon1024 + +This file is part of Shoot It! + +Shoot It! is free software: you can redistribute it and/or modify it under +the terms of the GNU General Public License as published by the Free Software +Foundation, either version 3 of the License, or (at your option) any later +version. + +Shoot It! is distributed in the hope that it will be useful, but WITHOUT ANY +WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR +A PARTICULAR PURPOSE. See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along with +Shoot It!. If not, see <https://www.gnu.org/licenses/>. + +Modified from https://github.com/emscripten-core/emscripten/blob/main/html/shell_minimal.html +Thanks for the help with this, @LCOLONQ! +--> + <head> + <meta charset="utf-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <title>Emscripten-Generated Code</title> + <style> + body { margin: 0; } + .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } + textarea.emscripten { font-family: monospace; width: 80%; } + div.emscripten { text-align: center; } + /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ + canvas.emscripten { border: 0 none; background-color: black; } + + .emscripten_container { + width: 100%; + height: 100%; + margin: 0; + padding: 0; + border: 0 none; + } + + .spinner { + height: 50px; + width: 50px; + margin: 0px auto; + -webkit-animation: rotation .8s linear infinite; + -moz-animation: rotation .8s linear infinite; + -o-animation: rotation .8s linear infinite; + animation: rotation 0.8s linear infinite; + border-left: 10px solid rgb(0,150,240); + border-right: 10px solid rgb(0,150,240); + border-bottom: 10px solid rgb(0,150,240); + border-top: 10px solid rgb(100,0,200); + border-radius: 100%; + background-color: rgb(200,100,250); + } + @-webkit-keyframes rotation { + from {-webkit-transform: rotate(0deg);} + to {-webkit-transform: rotate(360deg);} + } + @-moz-keyframes rotation { + from {-moz-transform: rotate(0deg);} + to {-moz-transform: rotate(360deg);} + } + @-o-keyframes rotation { + from {-o-transform: rotate(0deg);} + to {-o-transform: rotate(360deg);} + } + @keyframes rotation { + from {transform: rotate(0deg);} + to {transform: rotate(360deg);} + } + + </style> + </head> + <body> + <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure> + <div class="emscripten" id="status">Downloading...</div> + <div class="emscripten"> + <progress value="0" max="100" id="progress" hidden=1></progress> + </div> + <div class="emscripten_container"> + <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> + </div> + <script type='text/javascript'> + var statusElement = document.getElementById('status'); + var progressElement = document.getElementById('progress'); + var spinnerElement = document.getElementById('spinner'); + var canvasElement = document.getElementById('canvas'); + // var outputElement = document.getElementById('output'); + // if (outputElement) outputElement.value = ''; // clear browser cache + + // As a default initial behavior, pop up an alert when webgl context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + canvasElement.addEventListener("webglcontextlost", (e) => { + alert('WebGL context lost. You will need to reload the page.'); + e.preventDefault(); + }, false); + + function setStatus(text) { + if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' }; + if (text === setStatus.last.text) return; + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var now = Date.now(); + if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon + setStatus.last.time = now; + setStatus.last.text = text; + if (m) { + text = m[1]; + progressElement.value = parseInt(m[2])*100; + progressElement.max = parseInt(m[4])*100; + progressElement.hidden = false; + spinnerElement.hidden = false; + } else { + progressElement.value = null; + progressElement.max = null; + progressElement.hidden = true; + if (!text) spinnerElement.hidden = true; + } + statusElement.innerHTML = text; + } + + var Module = { + print(...args) { + // These replacements are necessary if you render to raw HTML + //text = text.replace(/&/g, "&"); + //text = text.replace(/</g, "<"); + //text = text.replace(/>/g, ">"); + //text = text.replace('\n', '<br>', 'g'); + console.log(...args); + /* + if (outputElement) { + var text = args.join(' '); + outputElement.value += text + "\n"; + outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom + } + */ + }, + canvas: canvasElement, + setStatus: setStatus, + totalDependencies: 0, + monitorRunDependencies(left) { + this.totalDependencies = Math.max(this.totalDependencies, left); + setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); + } + }; + setStatus('Downloading...'); + window.onerror = () => { + setStatus('Exception thrown, see JavaScript console'); + spinnerElement.style.display = 'none'; + setStatus = (text) => { + if (text) console.error('[post-exception status] ' + text); + }; + }; + </script> + <script async type="text/javascript" src="index.js"></script> + </body> +</html> |
