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Diffstat (limited to '2026/games/mrrobust/index.html')
| -rw-r--r-- | 2026/games/mrrobust/index.html | 220 |
1 files changed, 0 insertions, 220 deletions
diff --git a/2026/games/mrrobust/index.html b/2026/games/mrrobust/index.html deleted file mode 100644 index ff18aba..0000000 --- a/2026/games/mrrobust/index.html +++ /dev/null @@ -1,220 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0"> - <title>ClonkGame1</title> - <style> -html, body, #canvas { - margin: 0; - padding: 0; - border: 0; -} - -body { - color: white; - background-color: black; - overflow: hidden; - touch-action: none; -} - -#canvas { - display: block; -} - -#canvas:focus { - outline: none; -} - -#status, #status-splash, #status-progress { - position: absolute; - left: 0; - right: 0; -} - -#status, #status-splash { - top: 0; - bottom: 0; -} - -#status { - background-color: #242424; - display: flex; - flex-direction: column; - justify-content: center; - align-items: center; - visibility: hidden; -} - -#status-splash { - max-height: 100%; - max-width: 100%; - margin: auto; -} - -#status-splash.show-image--false { - display: none; -} - -#status-splash.fullsize--true { - height: 100%; - width: 100%; - object-fit: contain; -} - -#status-splash.use-filter--false { - image-rendering: pixelated; -} - -#status-progress, #status-notice { - display: none; -} - -#status-progress { - bottom: 10%; - width: 50%; - margin: 0 auto; -} - -#status-notice { - background-color: #5b3943; - border-radius: 0.5rem; - border: 1px solid #9b3943; - color: #e0e0e0; - font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; - line-height: 1.3; - margin: 0 2rem; - overflow: hidden; - padding: 1rem; - text-align: center; - z-index: 1; -} - </style> - <link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" /> -<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/> - - </head> - <body> - <canvas id="canvas"> - Your browser does not support the canvas tag. - </canvas> - - <noscript> - Your browser does not support JavaScript. - </noscript> - - <div id="status"> - <img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="index.png" alt=""> - <progress id="status-progress"></progress> - <div id="status-notice"></div> - </div> - - <script src="index.js"></script> - <script> -const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":3513824,"index.wasm":37700666},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4}; -const GODOT_THREADS_ENABLED = false; -const engine = new Engine(GODOT_CONFIG); - -(function () { - const statusOverlay = document.getElementById('status'); - const statusProgress = document.getElementById('status-progress'); - const statusNotice = document.getElementById('status-notice'); - - let initializing = true; - let statusMode = ''; - - function setStatusMode(mode) { - if (statusMode === mode || !initializing) { - return; - } - if (mode === 'hidden') { - statusOverlay.remove(); - initializing = false; - return; - } - statusOverlay.style.visibility = 'visible'; - statusProgress.style.display = mode === 'progress' ? 'block' : 'none'; - statusNotice.style.display = mode === 'notice' ? 'block' : 'none'; - statusMode = mode; - } - - function setStatusNotice(text) { - while (statusNotice.lastChild) { - statusNotice.removeChild(statusNotice.lastChild); - } - const lines = text.split('\n'); - lines.forEach((line) => { - statusNotice.appendChild(document.createTextNode(line)); - statusNotice.appendChild(document.createElement('br')); - }); - } - - function displayFailureNotice(err) { - console.error(err); - if (err instanceof Error) { - setStatusNotice(err.message); - } else if (typeof err === 'string') { - setStatusNotice(err); - } else { - setStatusNotice('An unknown error occurred.'); - } - setStatusMode('notice'); - initializing = false; - } - - const missing = Engine.getMissingFeatures({ - threads: GODOT_THREADS_ENABLED, - }); - - if (missing.length !== 0) { - if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) { - let serviceWorkerRegistrationPromise; - try { - serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration(); - } catch (err) { - serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.')); - } - // There's a chance that installing the service worker would fix the issue - Promise.race([ - serviceWorkerRegistrationPromise.then((registration) => { - if (registration != null) { - return Promise.reject(new Error('Service worker already exists.')); - } - return registration; - }).then(() => engine.installServiceWorker()), - // For some reason, `getRegistration()` can stall - new Promise((resolve) => { - setTimeout(() => resolve(), 2000); - }), - ]).then(() => { - // Reload if there was no error. - window.location.reload(); - }).catch((err) => { - console.error('Error while registering service worker:', err); - }); - } else { - // Display the message as usual - const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n'; - displayFailureNotice(missingMsg + missing.join('\n')); - } - } else { - setStatusMode('progress'); - engine.startGame({ - 'onProgress': function (current, total) { - if (current > 0 && total > 0) { - statusProgress.value = current; - statusProgress.max = total; - } else { - statusProgress.removeAttribute('value'); - statusProgress.removeAttribute('max'); - } - }, - }).then(() => { - setStatusMode('hidden'); - }, displayFailureNotice); - } -}()); - </script> - </body> -</html> - |
