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authorLLLL Colonq <llll@colonq>2026-06-18 18:07:08 -0400
committerLLLL Colonq <llll@colonq>2026-06-18 18:07:08 -0400
commit47036ba678949ade21ecbecaeb780b324f6ce3ee (patch)
tree28d87c88634df74bbecb8b761d65e55670b22b99 /2026/games/mrrobust/index.html
parentc9fc2ca532c5219a087924ece1e38be19c25f006 (diff)
Fix harness
Diffstat (limited to '2026/games/mrrobust/index.html')
-rw-r--r--2026/games/mrrobust/index.html220
1 files changed, 0 insertions, 220 deletions
diff --git a/2026/games/mrrobust/index.html b/2026/games/mrrobust/index.html
deleted file mode 100644
index ff18aba..0000000
--- a/2026/games/mrrobust/index.html
+++ /dev/null
@@ -1,220 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
- <title>ClonkGame1</title>
- <style>
-html, body, #canvas {
- margin: 0;
- padding: 0;
- border: 0;
-}
-
-body {
- color: white;
- background-color: black;
- overflow: hidden;
- touch-action: none;
-}
-
-#canvas {
- display: block;
-}
-
-#canvas:focus {
- outline: none;
-}
-
-#status, #status-splash, #status-progress {
- position: absolute;
- left: 0;
- right: 0;
-}
-
-#status, #status-splash {
- top: 0;
- bottom: 0;
-}
-
-#status {
- background-color: #242424;
- display: flex;
- flex-direction: column;
- justify-content: center;
- align-items: center;
- visibility: hidden;
-}
-
-#status-splash {
- max-height: 100%;
- max-width: 100%;
- margin: auto;
-}
-
-#status-splash.show-image--false {
- display: none;
-}
-
-#status-splash.fullsize--true {
- height: 100%;
- width: 100%;
- object-fit: contain;
-}
-
-#status-splash.use-filter--false {
- image-rendering: pixelated;
-}
-
-#status-progress, #status-notice {
- display: none;
-}
-
-#status-progress {
- bottom: 10%;
- width: 50%;
- margin: 0 auto;
-}
-
-#status-notice {
- background-color: #5b3943;
- border-radius: 0.5rem;
- border: 1px solid #9b3943;
- color: #e0e0e0;
- font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
- line-height: 1.3;
- margin: 0 2rem;
- overflow: hidden;
- padding: 1rem;
- text-align: center;
- z-index: 1;
-}
- </style>
- <link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
-<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
-
- </head>
- <body>
- <canvas id="canvas">
- Your browser does not support the canvas tag.
- </canvas>
-
- <noscript>
- Your browser does not support JavaScript.
- </noscript>
-
- <div id="status">
- <img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="index.png" alt="">
- <progress id="status-progress"></progress>
- <div id="status-notice"></div>
- </div>
-
- <script src="index.js"></script>
- <script>
-const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":3513824,"index.wasm":37700666},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
-const GODOT_THREADS_ENABLED = false;
-const engine = new Engine(GODOT_CONFIG);
-
-(function () {
- const statusOverlay = document.getElementById('status');
- const statusProgress = document.getElementById('status-progress');
- const statusNotice = document.getElementById('status-notice');
-
- let initializing = true;
- let statusMode = '';
-
- function setStatusMode(mode) {
- if (statusMode === mode || !initializing) {
- return;
- }
- if (mode === 'hidden') {
- statusOverlay.remove();
- initializing = false;
- return;
- }
- statusOverlay.style.visibility = 'visible';
- statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
- statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
- statusMode = mode;
- }
-
- function setStatusNotice(text) {
- while (statusNotice.lastChild) {
- statusNotice.removeChild(statusNotice.lastChild);
- }
- const lines = text.split('\n');
- lines.forEach((line) => {
- statusNotice.appendChild(document.createTextNode(line));
- statusNotice.appendChild(document.createElement('br'));
- });
- }
-
- function displayFailureNotice(err) {
- console.error(err);
- if (err instanceof Error) {
- setStatusNotice(err.message);
- } else if (typeof err === 'string') {
- setStatusNotice(err);
- } else {
- setStatusNotice('An unknown error occurred.');
- }
- setStatusMode('notice');
- initializing = false;
- }
-
- const missing = Engine.getMissingFeatures({
- threads: GODOT_THREADS_ENABLED,
- });
-
- if (missing.length !== 0) {
- if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
- let serviceWorkerRegistrationPromise;
- try {
- serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
- } catch (err) {
- serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
- }
- // There's a chance that installing the service worker would fix the issue
- Promise.race([
- serviceWorkerRegistrationPromise.then((registration) => {
- if (registration != null) {
- return Promise.reject(new Error('Service worker already exists.'));
- }
- return registration;
- }).then(() => engine.installServiceWorker()),
- // For some reason, `getRegistration()` can stall
- new Promise((resolve) => {
- setTimeout(() => resolve(), 2000);
- }),
- ]).then(() => {
- // Reload if there was no error.
- window.location.reload();
- }).catch((err) => {
- console.error('Error while registering service worker:', err);
- });
- } else {
- // Display the message as usual
- const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
- displayFailureNotice(missingMsg + missing.join('\n'));
- }
- } else {
- setStatusMode('progress');
- engine.startGame({
- 'onProgress': function (current, total) {
- if (current > 0 && total > 0) {
- statusProgress.value = current;
- statusProgress.max = total;
- } else {
- statusProgress.removeAttribute('value');
- statusProgress.removeAttribute('max');
- }
- },
- }).then(() => {
- setStatusMode('hidden');
- }, displayFailureNotice);
- }
-}());
- </script>
- </body>
-</html>
-