diff options
| author | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
| commit | 0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (patch) | |
| tree | e9039d1c3aedca515d6cb499451d4b73aca4f5fd /2026/games/asrael_io/source/src | |
| parent | 242943e5b023ce40eb3be826c418a478d4672f78 (diff) | |
Add a_tension_span
Diffstat (limited to '2026/games/asrael_io/source/src')
| -rw-r--r-- | 2026/games/asrael_io/source/src/anim.rs | 42 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/bullet.rs | 118 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/color.rs | 66 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/enemy.rs | 174 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/gfx.rs | 113 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/main.rs | 642 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/math.rs | 13 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/player.rs | 96 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/rng.rs | 35 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/sfx.rs | 302 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/sprite.rs | 89 | ||||
| -rw-r--r-- | 2026/games/asrael_io/source/src/starfield.rs | 59 |
12 files changed, 0 insertions, 1749 deletions
diff --git a/2026/games/asrael_io/source/src/anim.rs b/2026/games/asrael_io/source/src/anim.rs deleted file mode 100644 index 427e22e..0000000 --- a/2026/games/asrael_io/source/src/anim.rs +++ /dev/null @@ -1,42 +0,0 @@ -use crate::color::Palette; -use crate::sprite::Sprite; - -use std::rc::Rc; - -use glam::Vec2; - -const FRAME_TICKS: u32 = 6; - -pub struct Anim { - center: Vec2, - frames: Rc<Vec<Sprite>>, - tick: u32, -} - -impl Anim { - pub fn new(frames: Rc<Vec<Sprite>>, center: Vec2) -> Self { - Self { - center, - frames, - tick: 0, - } - } - - pub fn done(&self) -> bool { - self.tick >= FRAME_TICKS * self.frames.len() as u32 - } - - pub fn update(&mut self) { - self.tick += 1; - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette) { - let i = (self.tick / FRAME_TICKS) as usize; - let Some(sprite) = self.frames.get(i) else { - return; - }; - - let pos = self.center - sprite.size.as_vec2() / 2.0; - sprite.draw_at(frame, palette, pos.round().as_ivec2()); - } -} diff --git a/2026/games/asrael_io/source/src/bullet.rs b/2026/games/asrael_io/source/src/bullet.rs deleted file mode 100644 index ac44f25..0000000 --- a/2026/games/asrael_io/source/src/bullet.rs +++ /dev/null @@ -1,118 +0,0 @@ -use crate::color::Palette; -use crate::color::db32::{LIGHT_RED, LIME}; -use crate::math::aabb; -use crate::sprite::Sprite; -use crate::{GAME_H, GAME_W}; - -use glam::Vec2; - -const ENEMY_BULLET_W: i32 = 2; -const ENEMY_BULLET_H: i32 = 6; -const PLAYER_BULLET_W: i32 = 3; -const PLAYER_BULLET_H: i32 = 6; -const ENEMY_SHOT_SPEED: f32 = 1.5; -const PLAYER_SHOT_SPEED: f32 = 4.0; - -#[rustfmt::skip] -const ENEMY_BULLET_PIXELS: [u8; (ENEMY_BULLET_W * ENEMY_BULLET_H) as usize] = [ - LIME, LIME, - LIME, LIME, - LIME, LIME, - LIME, LIME, - LIME, LIME, - LIME, LIME, -]; - -#[rustfmt::skip] -const PLAYER_BULLET_PIXELS: [u8; (PLAYER_BULLET_W * PLAYER_BULLET_H) as usize] = [ - 0, LIGHT_RED, 0, - LIGHT_RED, LIGHT_RED, LIGHT_RED, - 0, 0, 0, - 0, LIGHT_RED, 0, - 0, LIGHT_RED, 0, - 0, LIGHT_RED, 0, -]; - -pub struct Bullet { - angle: Option<f32>, - pos: Vec2, - vel: Vec2, - sprite: Sprite, -} - -impl Bullet { - fn new( - pos: Vec2, - vel: Vec2, - angle: Option<f32>, - width: i32, - height: i32, - pixels: &[u8], - ) -> Self { - let sprite = Sprite::new(width, height, pixels.to_vec()); - - Self { - angle, - pos, - vel, - sprite, - } - } - - pub fn aimed(from: Vec2, target: Vec2) -> Self { - let dir = (target - from).normalize_or_zero(); - let vel = dir * ENEMY_SHOT_SPEED; - let pos = from + Vec2::new(-(ENEMY_BULLET_W as f32) / 2.0, 0.0); - let angle = (-dir.x).atan2(dir.y); - - Self::new( - pos, - vel, - Some(angle), - ENEMY_BULLET_W, - ENEMY_BULLET_H, - &ENEMY_BULLET_PIXELS, - ) - } - - pub fn fired(muzzle_pos: Vec2) -> Self { - let pos = - muzzle_pos + Vec2::new(-(PLAYER_BULLET_W as f32) / 2.0, -(PLAYER_BULLET_H as f32)); - - Self::new( - pos, - Vec2::new(0.0, -PLAYER_SHOT_SPEED), - None, - PLAYER_BULLET_W, - PLAYER_BULLET_H, - &PLAYER_BULLET_PIXELS, - ) - } - - pub fn hits(&self, pos: Vec2, size: Vec2) -> bool { - aabb(self.pos, self.sprite.size.as_vec2(), pos, size) - } - - pub fn offscreen(&self) -> bool { - self.pos.x + self.sprite.size.x as f32 <= 0.0 - || self.pos.x >= GAME_W as f32 - || self.pos.y + self.sprite.size.y as f32 <= 0.0 - || self.pos.y >= GAME_H as f32 - } - - pub fn update(&mut self) { - self.pos += self.vel; - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette, a: f32) { - let p = self.pos - self.vel * (1.0 - a); - - match self.angle { - Some(angle) => { - let center = p + self.sprite.size.as_vec2() / 2.0; - self.sprite.draw_rotated(frame, palette, center, angle, 0); - } - None => self.sprite.draw_at(frame, palette, p.round().as_ivec2()), - } - } -} diff --git a/2026/games/asrael_io/source/src/color.rs b/2026/games/asrael_io/source/src/color.rs deleted file mode 100644 index 1db0786..0000000 --- a/2026/games/asrael_io/source/src/color.rs +++ /dev/null @@ -1,66 +0,0 @@ -pub type Color = u32; - -#[allow(dead_code)] -pub mod db32 { - pub const BLACK: u8 = 0; - pub const DARK_PURPLE: u8 = 1; - pub const MAROON: u8 = 2; - pub const DARK_BROWN: u8 = 3; - pub const BROWN: u8 = 4; - pub const ORANGE: u8 = 5; - pub const TAN: u8 = 6; - pub const PEACH: u8 = 7; - pub const YELLOW: u8 = 8; - pub const LIME: u8 = 9; - pub const GREEN: u8 = 10; - pub const SEA_GREEN: u8 = 11; - pub const DARK_GREEN: u8 = 12; - pub const OLIVE: u8 = 13; - pub const CHARCOAL: u8 = 14; - pub const NAVY: u8 = 15; - pub const STEEL_BLUE: u8 = 16; - pub const INDIGO: u8 = 17; - pub const BLUE: u8 = 18; - pub const CYAN: u8 = 19; - pub const PALE_BLUE: u8 = 20; - pub const WHITE: u8 = 21; - pub const GRAY: u8 = 22; - pub const STONE: u8 = 23; - pub const DIM_GRAY: u8 = 24; - pub const SLATE: u8 = 25; - pub const PURPLE: u8 = 26; - pub const RED: u8 = 27; - pub const LIGHT_RED: u8 = 28; - pub const PINK: u8 = 29; - pub const MOSS: u8 = 30; - pub const KHAKI: u8 = 31; -} - -const fn from_rgb(r: u8, g: u8, b: u8) -> Color { - (r as u32) << 16 | (g as u32) << 8 | b as u32 -} - -#[derive(Clone, Copy)] -pub struct Palette([Color; 256]); - -impl Default for Palette { - fn default() -> Self { - Self([0; 256]) - } -} - -impl Palette { - pub fn at(&self, index: u8) -> Color { - self.0[index as usize] - } - - pub fn from_ase(src: &[aseprite::Color]) -> Self { - let mut out = [0u32; 256]; - - for (dst, s) in out.iter_mut().zip(src) { - *dst = from_rgb(s.r, s.g, s.b); - } - - Palette(out) - } -} diff --git a/2026/games/asrael_io/source/src/enemy.rs b/2026/games/asrael_io/source/src/enemy.rs deleted file mode 100644 index 46eabc0..0000000 --- a/2026/games/asrael_io/source/src/enemy.rs +++ /dev/null @@ -1,174 +0,0 @@ -use crate::color::Palette; -use crate::color::db32::{LIGHT_RED, PINK, PURPLE}; -use crate::gfx; -use crate::math; -use crate::rng::Rng; -use crate::sprite::Sprite; -use crate::{GAME_H, GAME_W}; - -use std::f32::consts::TAU; - -use aseprite::AsepriteFile; -use glam::Vec2; - -const ROT_STEPS: f32 = 16.0; - -#[derive(Default)] -enum State { - Dive { - path: [Vec2; 4], - fired: u32, - shots: u32, - t: f32, - }, - #[default] - Formation, -} - -pub struct Enemy { - base: Vec2, - flash: u32, - hp: u32, - pos: Vec2, - step: Vec2, - sprite: Sprite, - state: State, -} - -impl Enemy { - pub fn new(sprites: &AsepriteFile, layer: &str, base: Vec2, hp: u32) -> Self { - let pos = base; - let step = Vec2::ZERO; - let sprite = Sprite::from_ase(sprites, layer); - let state = State::default(); - - Self { - base, - flash: 0, - hp, - pos, - step, - sprite, - state, - } - } - - pub fn damage(&mut self) -> bool { - self.hp = self.hp.saturating_sub(1); - self.flash = 12; - self.hp == 0 - } - - pub fn center(&self) -> Vec2 { - self.pos + self.size() / 2.0 - } - - pub fn pos(&self) -> Vec2 { - self.pos - } - - pub fn size(&self) -> Vec2 { - self.sprite.size.as_vec2() - } - - pub fn start_dive(&mut self, player_x: f32, shots: u32, rng: &mut Rng) { - if matches!(self.state, State::Dive { .. }) { - return; - } - - let side = if self.pos.x < 70.0 { - 1.0 - } else if self.pos.x > GAME_W as f32 - 70.0 { - -1.0 - } else if rng.chance(0.5) { - 1.0 - } else { - -1.0 - }; - - let min = Vec2::new(4.0, 4.0); - let max = Vec2::new(GAME_W as f32 - 20.0, GAME_H as f32 - 20.0); - let swing = (self.pos + Vec2::new(side * 70.0, -40.0)).clamp(min, max); - let plunge = Vec2::new(player_x, GAME_H as f32 - 20.0).clamp(min, max); - - let path = [self.pos, swing, plunge, self.base]; - - self.state = State::Dive { - path, - fired: 0, - shots, - t: 0.0, - }; - } - - pub fn update(&mut self, sway: f32, player: Vec2) -> Option<Vec2> { - let before = self.pos; - let mut shot = None; - - self.flash = self.flash.saturating_sub(1); - - match &mut self.state { - State::Formation => { - let target = self.base.x + sway; - self.pos.x += (target - self.pos.x) * 0.2; - } - - State::Dive { - path, - fired, - shots, - t, - } => { - *t += 1.0 / 240.0; - - if *t >= 1.0 { - self.pos = self.base; - self.state = State::Formation; - } else { - self.pos = math::bezier(*path, *t); - - let center = self.pos + self.sprite.size.as_vec2() / 2.0; - let facing = self.step.normalize_or_zero(); - let to_player = (player - center).normalize_or_zero(); - - let next = 0.25 + 0.5 * *fired as f32 / *shots as f32; - if *fired < *shots && *t > next && facing.dot(to_player) > 0.8 { - *fired += 1; - shot = Some(center); - } - } - } - } - - self.step = self.pos - before; - shot - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette, a: f32, tick: u32) { - let pos = self.pos - self.step * (1.0 - a); - let tint = if self.flash > 0 && (tick / 2).is_multiple_of(2) { - LIGHT_RED - } else { - 0 - }; - - if matches!(self.state, State::Dive { .. }) && self.step.length_squared() > 0.001 { - let dir = self.step.normalize(); - let angle = (-dir.x).atan2(dir.y); - let angle = (angle * ROT_STEPS / TAU).round() * (TAU / ROT_STEPS); - let center = pos + self.sprite.size.as_vec2() / 2.0; - self.sprite - .draw_rotated(frame, palette, center, angle, tint); - - let half = self.sprite.size.y as f32 / 2.0; - for i in 0..3 { - let tail = center - dir * (half + 1.0 + i as f32 * 2.0); - let c = [PURPLE, PINK][(tick / 4 + i) as usize % 2]; - gfx::blit(frame, palette, &[c], tail.round().as_ivec2(), 1, 0); - } - } else { - self.sprite - .draw_tinted(frame, palette, pos.round().as_ivec2(), tint); - } - } -} diff --git a/2026/games/asrael_io/source/src/gfx.rs b/2026/games/asrael_io/source/src/gfx.rs deleted file mode 100644 index 4f515c1..0000000 --- a/2026/games/asrael_io/source/src/gfx.rs +++ /dev/null @@ -1,113 +0,0 @@ -use crate::color::Palette; -use crate::{GAME_H, GAME_W}; - -use embedded_graphics::Drawable; -use embedded_graphics::Pixel; -use embedded_graphics::draw_target::DrawTarget; -use embedded_graphics::geometry::{OriginDimensions, Point, Size}; -use embedded_graphics::mono_font::{MonoFont, MonoTextStyle}; -use embedded_graphics::pixelcolor::{Rgb888, RgbColor}; -use embedded_graphics::text::{Baseline, Text}; -use glam::{IVec2, Vec2}; - -pub struct Frame<'a>(pub &'a mut [u32]); - -impl OriginDimensions for Frame<'_> { - fn size(&self) -> Size { - Size::new(GAME_W, GAME_H) - } -} - -impl DrawTarget for Frame<'_> { - type Color = Rgb888; - type Error = core::convert::Infallible; - - fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error> - where - I: IntoIterator<Item = Pixel<Rgb888>>, - { - for Pixel(p, color) in pixels { - if p.x < 0 || p.x >= GAME_W as i32 || p.y < 0 || p.y >= GAME_H as i32 { - continue; - } - - self.0[(p.y * GAME_W as i32 + p.x) as usize] = - (color.r() as u32) << 16 | (color.g() as u32) << 8 | color.b() as u32; - } - - Ok(()) - } -} - -pub fn draw_text(frame: &mut [u32], font: &MonoFont, text: &str, pos: IVec2, color: u32) { - let color = Rgb888::new((color >> 16) as u8, (color >> 8) as u8, color as u8); - let style = MonoTextStyle::new(font, color); - - let _ = Text::with_baseline(text, Point::new(pos.x, pos.y), style, Baseline::Top) - .draw(&mut Frame(frame)); -} - -pub fn blit( - frame: &mut [u32], - palette: &Palette, - pixels: &[u8], - origin: IVec2, - width: i32, - tint: u8, -) { - for (i, &px) in pixels.iter().enumerate() { - if px == 0 { - continue; - } - - let sx = origin.x + i as i32 % width; - let sy = origin.y + i as i32 / width; - if sx < 0 || sx >= GAME_W as i32 || sy < 0 || sy >= GAME_H as i32 { - continue; - } - - let px = if tint != 0 { tint } else { px }; - frame[(sy * GAME_W as i32 + sx) as usize] = palette.at(px); - } -} - -pub fn blit_rotated( - frame: &mut [u32], - palette: &Palette, - pixels: &[u8], - center: Vec2, - width: i32, - angle: f32, - tint: u8, -) { - let height = pixels.len() as i32 / width; - let half = Vec2::new(width as f32, height as f32) / 2.0; - let (sin, cos) = angle.sin_cos(); - let r = half.length().ceil() as i32; - - for dy in -r..=r { - for dx in -r..=r { - let x = dx as f32 + 0.5; - let y = dy as f32 + 0.5; - let sx = (cos * x + sin * y + half.x).floor() as i32; - let sy = (-sin * x + cos * y + half.y).floor() as i32; - if sx < 0 || sx >= width || sy < 0 || sy >= height { - continue; - } - - let px = pixels[(sy * width + sx) as usize]; - if px == 0 { - continue; - } - - let fx = center.x.round() as i32 + dx; - let fy = center.y.round() as i32 + dy; - if fx < 0 || fx >= GAME_W as i32 || fy < 0 || fy >= GAME_H as i32 { - continue; - } - - let px = if tint != 0 { tint } else { px }; - frame[(fy * GAME_W as i32 + fx) as usize] = palette.at(px); - } - } -} diff --git a/2026/games/asrael_io/source/src/main.rs b/2026/games/asrael_io/source/src/main.rs deleted file mode 100644 index 7e57f8b..0000000 --- a/2026/games/asrael_io/source/src/main.rs +++ /dev/null @@ -1,642 +0,0 @@ -mod anim;
-mod bullet;
-mod color;
-mod enemy;
-mod gfx;
-mod math;
-mod player;
-mod rng;
-mod sfx;
-mod sprite;
-mod starfield;
-
-use anim::Anim;
-use bullet::Bullet;
-use color::Palette;
-use color::db32::{BLACK, CYAN, LIGHT_RED, LIME, RED, WHITE, YELLOW};
-use enemy::Enemy;
-use math::aabb;
-use player::Player;
-use rng::Rng;
-use sfx::Sfx;
-use sprite::Sprite;
-use starfield::Starfield;
-
-use std::f32::consts::TAU;
-use std::num::NonZeroU32;
-use std::rc::Rc;
-use std::sync::Arc;
-use std::time::Duration;
-
-use aseprite::AsepriteFile;
-use embedded_graphics::mono_font::ascii::{FONT_6X10, FONT_10X20};
-use glam::{IVec2, Vec2};
-use softbuffer::{Context, Surface};
-use web_time::Instant;
-use winit::application::ApplicationHandler;
-use winit::event::{ElementState, KeyEvent, MouseButton, WindowEvent};
-use winit::event_loop::{ActiveEventLoop, EventLoop};
-use winit::keyboard::{KeyCode, PhysicalKey};
-use winit::window::{Window, WindowId};
-
-const MAX_FRAME: Duration = Duration::from_millis(100);
-const TICK: Duration = Duration::from_nanos(16_666_667);
-
-const PLAYER_MOVES: [(Action, IVec2); 4] = [
- (Action::Up, IVec2::new(0, -1)),
- (Action::Down, IVec2::new(0, 1)),
- (Action::Left, IVec2::new(-1, 0)),
- (Action::Right, IVec2::new(1, 0)),
-];
-
-pub(crate) const GAME_W: u32 = 240;
-pub(crate) const GAME_H: u32 = 160;
-
-const SPRITES: &[u8] = include_bytes!("../assets/sprites.aseprite");
-
-const DONE_HOLD: u32 = 120;
-
-const WIN_CYCLE: [u8; 4] = [LIME, WHITE, CYAN, YELLOW];
-const OVER_CYCLE: [u8; 2] = [RED, LIGHT_RED];
-
-#[derive(Default)]
-struct Cj2k26 {
- accumulator: Duration,
- anims: Vec<Anim>,
- cursor: Option<Vec2>,
- difficulty: f32,
- dive_timer: u32,
- done_timer: u32,
- enemies: Vec<Enemy>,
- enemy_bullets: Vec<Bullet>,
- explosion_frames: Rc<Vec<Sprite>>,
- frame: Vec<u32>,
- input: u32,
- interacted: bool,
- last: Option<Instant>,
- state: State,
- palette: Palette,
- player: Player,
- player_bullets: Vec<Bullet>,
- rng: Rng,
- sfx: Option<Sfx>,
- starfield: Starfield,
- surface: Option<Surface<Arc<Window>, Arc<Window>>>,
- tick: u32,
- volley_timer: u32,
- window: Option<Arc<Window>>,
-}
-
-#[derive(Clone, Copy)]
-enum Action {
- Up,
- Down,
- Left,
- Right,
- Fire,
-}
-
-#[derive(Default)]
-enum State {
- #[default]
- Waiting,
- Playing,
- Win,
- GameOver,
-}
-
-#[cfg(target_arch = "wasm32")]
-mod jam {
- use wasm_bindgen::prelude::wasm_bindgen;
-
- #[wasm_bindgen]
- extern "C" {
- #[wasm_bindgen(js_name = jamShouldStart)]
- pub fn should_start() -> bool;
-
- #[wasm_bindgen(js_name = jamGetDifficulty)]
- pub fn difficulty() -> f32;
-
- #[wasm_bindgen(js_name = jamStarted)]
- pub fn started(verb: &str);
-
- #[wasm_bindgen(js_name = jamDone)]
- pub fn done(win: bool);
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-mod jam {
- pub fn should_start() -> bool {
- true
- }
-
- pub fn difficulty() -> f32 {
- 0.0
- }
-
- pub fn started(_verb: &str) {}
-
- pub fn done(_win: bool) {}
-}
-
-impl Cj2k26 {
- fn has_action(&self, action: Action) -> bool {
- self.input & (1 << action as u32) != 0
- }
-
- fn unlock_audio(&mut self) {
- if let Some(sfx) = &mut self.sfx {
- sfx.resume();
- }
- }
-
- fn update(&mut self) {
- self.tick = self.tick.wrapping_add(1);
-
- if matches!(self.state, State::Waiting) && jam::should_start() {
- jam::started("Shoot!");
- self.difficulty = jam::difficulty().min(7.0);
- self.state = State::Playing;
- }
-
- if self.input != 0 {
- self.interacted = true;
- }
-
- let playing = matches!(self.state, State::Playing);
-
- self.starfield.update();
-
- if playing {
- let player_dir = PLAYER_MOVES
- .iter()
- .filter(|(a, _)| self.has_action(*a))
- .fold(IVec2::ZERO, |acc, (_, v)| acc + *v);
-
- if player_dir != IVec2::ZERO {
- self.cursor = None;
- }
-
- let mut mouse = Vec2::ZERO;
- if let Some(cursor) = self.cursor {
- let target = cursor - self.player.size() / 2.0;
- mouse = target - self.player.pos();
- }
-
- self.player.update(player_dir, mouse);
- }
-
- let player_center = self.player.pos() + self.player.size() / 2.0;
-
- if playing && self.interacted && !self.enemies.is_empty() {
- let dive_after = (90.0 - self.difficulty * 6.0).max(45.0) as u32;
- self.dive_timer += 1;
- if self.dive_timer >= dive_after {
- self.dive_timer = 0;
-
- let i = self.rng.range(self.enemies.len() as u32) as usize;
- let shots = (2.0 + self.difficulty / 4.0).min(5.0) as u32;
- self.enemies[i].start_dive(player_center.x, shots, &mut self.rng);
- }
-
- let volley_after = (70.0 - self.difficulty * 4.0).max(30.0) as u32;
- self.volley_timer += 1;
- if self.volley_timer >= volley_after {
- self.volley_timer = 0;
-
- let volley = (2.0 + self.difficulty / 3.0).min(5.0) as u32;
- for _ in 0..volley {
- let i = self.rng.range(self.enemies.len() as u32) as usize;
- let enemy = &self.enemies[i];
- let muzzle = enemy.center() + Vec2::new(0.0, enemy.size().y / 2.0);
- let spread = Vec2::new((self.rng.f32() - 0.5) * 60.0, 0.0);
-
- self.enemy_bullets
- .push(Bullet::aimed(muzzle, player_center + spread));
- }
-
- if let Some(sfx) = &self.sfx {
- sfx.enemy_shoot();
- }
- }
- }
-
- let seconds = self.tick as f32 / 60.0;
- let sway = 12.0 * (seconds * TAU / 3.0).sin();
- for enemy in &mut self.enemies {
- if let Some(muzzle_pos) = enemy.update(sway, player_center)
- && playing
- {
- self.enemy_bullets
- .push(Bullet::aimed(muzzle_pos, self.player.pos()));
- if let Some(sfx) = &self.sfx {
- sfx.enemy_shoot();
- }
- }
- }
-
- if playing
- && self.has_action(Action::Fire)
- && let Some(muzzle_pos) = self.player.try_fire()
- {
- if let Some(sfx) = &self.sfx {
- sfx.shoot();
- }
-
- self.player_bullets.push(Bullet::fired(muzzle_pos));
- }
-
- for bullet in self
- .player_bullets
- .iter_mut()
- .chain(&mut self.enemy_bullets)
- {
- bullet.update();
- }
-
- self.player_bullets.retain(|b| !b.offscreen());
- self.enemy_bullets.retain(|b| !b.offscreen());
-
- self.player_bullets.retain(|b| {
- match self.enemies.iter().position(|e| b.hits(e.pos(), e.size())) {
- Some(i) => {
- if self.enemies[i].damage() {
- let enemy = self.enemies.swap_remove(i);
- self.anims
- .push(Anim::new(self.explosion_frames.clone(), enemy.center()));
- if let Some(sfx) = &self.sfx {
- sfx.explode();
- }
- } else if let Some(sfx) = &self.sfx {
- sfx.hit();
- }
- false
- }
- None => true,
- }
- });
-
- if playing {
- let p_pos = self.player.pos();
- let p_size = self.player.size();
-
- let mut player_hit = false;
- self.enemy_bullets.retain(|b| {
- !b.hits(p_pos, p_size) || {
- player_hit = true;
- false
- }
- });
-
- player_hit |= self
- .enemies
- .iter()
- .any(|e| aabb(p_pos, p_size, e.pos(), e.size()));
-
- if player_hit {
- self.state = State::GameOver;
- self.done_timer = DONE_HOLD;
- self.anims.push(Anim::new(
- self.explosion_frames.clone(),
- p_pos + p_size / 2.0,
- ));
- if let Some(sfx) = &self.sfx {
- sfx.explode();
- sfx.lose();
- }
- }
- }
-
- if matches!(self.state, State::Playing) && self.enemies.is_empty() {
- self.state = State::Win;
- self.done_timer = DONE_HOLD;
- if let Some(sfx) = &self.sfx {
- sfx.win();
- }
- }
-
- if matches!(self.state, State::Win) {
- self.player
- .win_anim(DONE_HOLD.saturating_sub(self.done_timer));
- }
-
- if self.done_timer > 0 {
- self.done_timer -= 1;
- if self.done_timer == 0 {
- jam::done(matches!(self.state, State::Win));
- }
- }
-
- for anim in &mut self.anims {
- anim.update();
- }
- self.anims.retain(|a| !a.done());
- }
-
- fn draw(&mut self, a: f32) {
- self.frame.fill(self.palette.at(BLACK));
-
- self.starfield.draw(&mut self.frame, &self.palette, a);
-
- if !matches!(self.state, State::GameOver) {
- self.player
- .draw(&mut self.frame, &self.palette, a, self.tick);
- }
-
- for enemy in &self.enemies {
- enemy.draw(&mut self.frame, &self.palette, a, self.tick);
- }
-
- for bullet in self.player_bullets.iter().chain(&self.enemy_bullets) {
- bullet.draw(&mut self.frame, &self.palette, a);
- }
-
- for anim in &self.anims {
- anim.draw(&mut self.frame, &self.palette);
- }
-
- let cycle = (self.tick / 8) as usize;
- let banner = match self.state {
- State::Win => Some(("YOU WIN", WIN_CYCLE[cycle % WIN_CYCLE.len()])),
- State::GameOver => Some(("GAME OVER", OVER_CYCLE[cycle % OVER_CYCLE.len()])),
- _ => None,
- };
-
- if let Some((text, color)) = banner {
- let w = text.len() as i32 * FONT_10X20.character_size.width as i32;
- let pos = IVec2::new((GAME_W as i32 - w) / 2, (GAME_H as i32 - 20) / 2);
- gfx::draw_text(
- &mut self.frame,
- &FONT_10X20,
- text,
- pos,
- self.palette.at(color),
- );
- }
-
- if !self.interacted && matches!(self.state, State::Waiting | State::Playing) {
- let lines = ["Mouse or WASD to Move", "Left Click or Space to Fire"];
- for (i, hint) in lines.iter().enumerate() {
- let w = hint.len() as i32 * FONT_6X10.character_size.width as i32;
- let y = GAME_H as i32 / 2 + 20 + i as i32 * 12;
- let pos = IVec2::new((GAME_W as i32 - w) / 2, y);
- gfx::draw_text(
- &mut self.frame,
- &FONT_6X10,
- hint,
- pos,
- self.palette.at(WHITE),
- );
- }
- }
-
- self.present();
- }
-
- fn present(&mut self) {
- let Some(window) = self.window.as_ref() else {
- return;
- };
- let Some(surface) = self.surface.as_mut() else {
- return;
- };
-
- let size = window.inner_size();
- let (w, h) = (size.width as usize, size.height as usize);
- let scale = (w / GAME_W as usize).min(h / GAME_H as usize);
- if scale == 0 {
- return;
- }
-
- let Ok(mut buffer) = surface.buffer_mut() else {
- return;
- };
- if buffer.len() != w * h {
- return;
- }
- let out_w = GAME_W as usize * scale;
- let x0 = w.saturating_sub(out_w) / 2;
- let y0 = h.saturating_sub(GAME_H as usize * scale) / 2;
-
- buffer.fill(0);
-
- let mut row = vec![0u32; out_w];
- for gy in 0..GAME_H as usize {
- let src = &self.frame[gy * GAME_W as usize..(gy + 1) * GAME_W as usize];
- for (i, &c) in src.iter().enumerate() {
- row[i * scale..(i + 1) * scale].fill(c);
- }
-
- for sy in 0..scale {
- let start = (y0 + gy * scale + sy) * w + x0;
- buffer[start..start + out_w].copy_from_slice(&row);
- }
- }
-
- let _ = buffer.present();
- }
-}
-
-impl ApplicationHandler for Cj2k26 {
- fn resumed(&mut self, event_loop: &ActiveEventLoop) {
- let attributes = Window::default_attributes().with_title("cj2k26");
-
- #[cfg(not(target_arch = "wasm32"))]
- let attributes = {
- use winit::dpi::LogicalSize;
-
- let size = LogicalSize::new(GAME_W * 4, GAME_H * 4);
- attributes.with_inner_size(size).with_min_inner_size(size)
- };
-
- #[cfg(target_arch = "wasm32")]
- let attributes = {
- use winit::platform::web::WindowAttributesExtWebSys;
- attributes.with_append(true)
- };
-
- let window = Arc::new(
- event_loop
- .create_window(attributes)
- .expect("failed to create window"),
- );
- window.set_cursor_visible(false);
-
- #[cfg(not(target_arch = "wasm32"))]
- {
- use winit::window::CursorGrabMode;
- let _ = window
- .set_cursor_grab(CursorGrabMode::Confined)
- .or_else(|_| window.set_cursor_grab(CursorGrabMode::Locked));
- }
-
- let context = Context::new(window.clone()).expect("failed to create softbuffer context");
- let mut surface = Surface::new(&context, window.clone()).expect("failed to create surface");
-
- let inner = window.inner_size();
- if let (Some(w), Some(h)) = (NonZeroU32::new(inner.width), NonZeroU32::new(inner.height)) {
- let _ = surface.resize(w, h);
- }
-
- self.frame = vec![0; (GAME_W * GAME_H) as usize];
- self.surface = Some(surface);
-
- let sprites = AsepriteFile::from_reader(SPRITES).expect("failed to read sprites aseprite!");
-
- self.enemies = (0..8)
- .map(|i| {
- let hp = if i % 3 == 0 { 2 } else { 1 };
- Enemy::new(
- &sprites,
- "enemy",
- Vec2::new(24.0 + i as f32 * 24.0, 24.0),
- hp,
- )
- })
- .collect();
-
- self.explosion_frames = Rc::new(Sprite::frames_from_ase(&sprites, "explosion"));
- self.palette = Palette::from_ase(sprites.palette());
- self.player = Player::new(&sprites, 2.0);
- self.rng = Rng::default();
- self.sfx = Some(Sfx::new());
- self.starfield = Starfield::new(60, &mut self.rng);
- self.window = Some(window.clone());
-
- window.request_redraw();
- }
-
- fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
- match event {
- WindowEvent::CloseRequested => event_loop.exit(),
-
- WindowEvent::Resized(size) => {
- if let Some(surface) = self.surface.as_mut()
- && let (Some(w), Some(h)) =
- (NonZeroU32::new(size.width), NonZeroU32::new(size.height))
- {
- let _ = surface.resize(w, h);
- }
- }
-
- WindowEvent::RedrawRequested => {
- let now = Instant::now();
- let dt = self
- .last
- .replace(now)
- .map(|prev| (now - prev).min(MAX_FRAME))
- .unwrap_or_default();
- self.accumulator += dt;
-
- while self.accumulator >= TICK {
- self.update();
- self.accumulator -= TICK;
- }
-
- let alpha = self.accumulator.as_secs_f32() / TICK.as_secs_f32();
- self.draw(alpha);
-
- #[cfg(not(target_arch = "wasm32"))]
- std::thread::sleep(TICK.saturating_sub(now.elapsed()));
-
- if let Some(window) = self.window.as_ref() {
- window.request_redraw();
- }
- }
-
- WindowEvent::KeyboardInput {
- event:
- KeyEvent {
- physical_key: PhysicalKey::Code(code),
- state,
- ..
- },
- ..
- } => {
- self.unlock_audio();
-
- if let Some(action) = bind_key(code) {
- let bit = 1 << action as u32;
-
- match state {
- ElementState::Pressed => self.input |= bit,
- ElementState::Released => self.input &= !bit,
- }
- }
- }
-
- WindowEvent::CursorMoved { position, .. } => {
- if let Some(window) = self.window.as_ref() {
- let size = window.inner_size();
- let (w, h) = (size.width as i32, size.height as i32);
- let scale = (w / GAME_W as i32).min(h / GAME_H as i32);
-
- if scale > 0 {
- let x0 = (w - GAME_W as i32 * scale) / 2;
- let y0 = (h - GAME_H as i32 * scale) / 2;
- let gx = (position.x as i32 - x0) as f32 / scale as f32;
- let gy = (position.y as i32 - y0) as f32 / scale as f32;
-
- self.cursor = Some(Vec2::new(gx, gy));
- if matches!(self.state, State::Playing) {
- self.interacted = true;
- }
- }
- }
- }
-
- WindowEvent::MouseInput {
- state,
- button: MouseButton::Left,
- ..
- } => {
- self.unlock_audio();
-
- let bit = 1 << Action::Fire as u32;
- match state {
- ElementState::Pressed => self.input |= bit,
- ElementState::Released => self.input &= !bit,
- }
- }
-
- WindowEvent::MouseInput { .. } | WindowEvent::KeyboardInput { .. } => {
- self.unlock_audio();
- }
-
- _ => {}
- }
- }
-}
-
-fn bind_key(code: KeyCode) -> Option<Action> {
- match code {
- KeyCode::KeyW | KeyCode::ArrowUp => Some(Action::Up),
- KeyCode::KeyS | KeyCode::ArrowDown => Some(Action::Down),
- KeyCode::KeyA | KeyCode::ArrowLeft => Some(Action::Left),
- KeyCode::KeyD | KeyCode::ArrowRight => Some(Action::Right),
- KeyCode::Space => Some(Action::Fire),
-
- _ => None,
- }
-}
-
-fn main() {
- let event_loop = EventLoop::new().expect("failed to create event loop");
-
- #[cfg(not(target_arch = "wasm32"))]
- {
- env_logger::init_from_env(env_logger::Env::default().default_filter_or("info"));
- event_loop
- .run_app(&mut Cj2k26::default())
- .expect("failed to run app");
- }
-
- #[cfg(target_arch = "wasm32")]
- {
- use winit::platform::web::EventLoopExtWebSys;
-
- console_error_panic_hook::set_once();
- event_loop.spawn_app(Cj2k26::default());
- }
-}
diff --git a/2026/games/asrael_io/source/src/math.rs b/2026/games/asrael_io/source/src/math.rs deleted file mode 100644 index 371f165..0000000 --- a/2026/games/asrael_io/source/src/math.rs +++ /dev/null @@ -1,13 +0,0 @@ -use glam::Vec2; - -pub fn aabb(a_pos: Vec2, a_size: Vec2, b_pos: Vec2, b_size: Vec2) -> bool { - a_pos.x < b_pos.x + b_size.x - && b_pos.x < a_pos.x + a_size.x - && a_pos.y < b_pos.y + b_size.y - && b_pos.y < a_pos.y + a_size.y -} - -pub fn bezier(p: [Vec2; 4], t: f32) -> Vec2 { - let u = 1.0 - t; - u * u * u * p[0] + 3.0 * u * u * t * p[1] + 3.0 * u * t * t * p[2] + t * t * t * p[3] -} diff --git a/2026/games/asrael_io/source/src/player.rs b/2026/games/asrael_io/source/src/player.rs deleted file mode 100644 index 637160b..0000000 --- a/2026/games/asrael_io/source/src/player.rs +++ /dev/null @@ -1,96 +0,0 @@ -use crate::color::Palette; -use crate::color::db32::{ORANGE, YELLOW}; -use crate::gfx; -use crate::sprite::Sprite; -use crate::{GAME_H, GAME_W}; - -use aseprite::AsepriteFile; -use glam::{IVec2, Vec2}; - -const FIRE_COOLDOWN: u32 = 12; -const MOUSE_MAX: f32 = 2.0; - -#[derive(Default)] -pub struct Player { - cooldown: u32, - pos: Vec2, - step: Vec2, - speed: f32, - sprite: Sprite, -} - -impl Player { - pub fn new(sprites: &AsepriteFile, speed: f32) -> Self { - let cooldown = 0; - let pos = Vec2::new(GAME_W as f32 / 2.0, GAME_H as f32 / 2.0); - let step = Vec2::ZERO; - let sprite = Sprite::from_ase(sprites, "player"); - - Self { - cooldown, - pos, - step, - speed, - sprite, - } - } - - pub fn win_anim(&mut self, t: u32) { - let before = self.pos; - - if t < 40 { - self.pos.y += 0.3; - } else { - self.pos.y -= ((t - 40) as f32 * 0.25).min(8.0); - } - - self.step = self.pos - before; - } - - pub fn pos(&self) -> Vec2 { - self.pos - } - - pub fn size(&self) -> Vec2 { - self.sprite.size.as_vec2() - } - - pub fn try_fire(&mut self) -> Option<Vec2> { - (self.cooldown == 0).then(|| { - self.cooldown = FIRE_COOLDOWN; - self.pos + Vec2::new(self.sprite.size.x as f32 / 2.0, 0.0) - }) - } - - pub fn update(&mut self, direction: IVec2, mouse: Vec2) { - let before = self.pos; - - self.cooldown = self.cooldown.saturating_sub(1); - - let dir = direction.as_vec2().normalize_or_zero(); - self.pos += dir * self.speed + mouse.clamp_length_max(MOUSE_MAX); - - let w = self.sprite.size.x as f32; - let h = self.sprite.size.y as f32; - - self.pos.x = self.pos.x.clamp(0.0, GAME_W as f32 - w); - self.pos.y = self.pos.y.clamp(0.0, GAME_H as f32 - h); - self.step = self.pos - before; - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette, a: f32, tick: u32) { - let pos = (self.pos - self.step * (1.0 - a)).round().as_ivec2(); - self.sprite.draw_at(frame, palette, pos); - - if self.step.length_squared() > 0.01 { - let flame = if (tick / 4).is_multiple_of(2) { - ORANGE - } else { - YELLOW - }; - let exhaust = [flame, flame]; - let nozzle = pos + IVec2::new(self.sprite.size.x / 2, self.sprite.size.y); - gfx::blit(frame, palette, &exhaust, nozzle, 1, 0); - } - } -} diff --git a/2026/games/asrael_io/source/src/rng.rs b/2026/games/asrael_io/source/src/rng.rs deleted file mode 100644 index 6e46de0..0000000 --- a/2026/games/asrael_io/source/src/rng.rs +++ /dev/null @@ -1,35 +0,0 @@ -pub struct Rng(u32);
-
-impl Rng {
- pub fn new(seed: u32) -> Self {
- let mut rng = Self(seed.max(1));
- rng.next();
- rng
- }
-
- pub fn next(&mut self) -> u32 {
- self.0 ^= self.0 << 13;
- self.0 ^= self.0 >> 17;
- self.0 ^= self.0 << 5;
-
- self.0
- }
-
- pub fn range(&mut self, n: u32) -> u32 {
- self.next() % n
- }
-
- pub fn f32(&mut self) -> f32 {
- self.next() as f32 / u32::MAX as f32
- }
-
- pub fn chance(&mut self, p: f32) -> bool {
- self.f32() < p
- }
-}
-
-impl Default for Rng {
- fn default() -> Self {
- Self::new(u32::from_be_bytes(*b"CLNK"))
- }
-}
diff --git a/2026/games/asrael_io/source/src/sfx.rs b/2026/games/asrael_io/source/src/sfx.rs deleted file mode 100644 index a1367df..0000000 --- a/2026/games/asrael_io/source/src/sfx.rs +++ /dev/null @@ -1,302 +0,0 @@ -use std::sync::mpsc::{Receiver, Sender, channel}; - -use cpal::traits::{DeviceTrait, HostTrait, StreamTrait}; -use cpal::{Device, OutputCallbackInfo, Stream, SupportedStreamConfig}; -use resid::{ChipModel, PAL_CLOCK, SamplingMethod, Sid}; - -const GATE: u8 = 0x01; -const TRIANGLE: u8 = 0x10; -const SAWTOOTH: u8 = 0x20; -const PULSE: u8 = 0x40; -const NOISE: u8 = 0x80; - -enum Sound { - EnemyShoot, - Explosion, - Hit, - Lose, - Shoot, - Win, -} - -struct Pending { - config: SupportedStreamConfig, - device: Device, - rx: Receiver<Sound>, - sid: Sid, -} - -pub struct Sfx { - pending: Option<Pending>, - stream: Option<Stream>, - tx: Sender<Sound>, -} - -impl Sfx { - pub fn new() -> Self { - let device = cpal::default_host() - .default_output_device() - .expect("no audio output device"); - - let config = device - .default_output_config() - .expect("no default audio config"); - - let mut sid = Sid::new(ChipModel::Mos6581); - let (tx, rx) = channel::<Sound>(); - - sid.set_sampling_parameters(SamplingMethod::ResampleFast, PAL_CLOCK, config.sample_rate()); - Self::set_volume(&mut sid, 0x0F); - Self::set_envelope(&mut sid, 0, 0x06, 0x00); - Self::set_envelope(&mut sid, 1, 0x06, 0x00); - Self::set_envelope(&mut sid, 2, 0x08, 0xA9); - - Self { - pending: Some(Pending { - config, - device, - rx, - sid, - }), - stream: None, - tx, - } - } - - pub fn resume(&mut self) { - if let Some(stream) = &self.stream { - let _ = stream.play(); - return; - } - - let Some(Pending { - config, - device, - rx, - mut sid, - }) = self.pending.take() - else { - return; - }; - - let channels = config.channels() as usize; - let sample_rate = config.sample_rate(); - let mut scratch: Vec<i16> = Vec::new(); - - let mut enemy_shoot_hz: f32 = 0.0; - let mut explosion_hz: f32 = 0.0; - let mut hit_t: u32 = 0; - let mut lose_hz: f32 = 0.0; - let mut lose_t: u32 = 0; - let mut lose_wob: f32 = 0.0; - let mut shoot_hz: f32 = 0.0; - let mut win_t: u32 = 0; - - let stream = device - .build_output_stream( - config.into(), - move |data: &mut [f32], _: &OutputCallbackInfo| { - while let Ok(sound) = rx.try_recv() { - match sound { - Sound::EnemyShoot => { - enemy_shoot_hz = 520.0; - Self::set_freq(&mut sid, 1, enemy_shoot_hz); - Self::gate_on(&mut sid, 1, TRIANGLE); - } - - Sound::Explosion => { - hit_t = 0; - Self::set_envelope(&mut sid, 2, 0x08, 0xA9); - - explosion_hz = 2500.0; - Self::set_freq(&mut sid, 2, explosion_hz); - Self::gate_on(&mut sid, 2, NOISE); - } - - Sound::Hit => { - Self::set_envelope(&mut sid, 2, 0x05, 0x00); - - hit_t = 45; - Self::set_freq(&mut sid, 2, 2500.0); - Self::gate_on(&mut sid, 2, NOISE); - } - - Sound::Lose => { - enemy_shoot_hz = 0.0; - Self::set_envelope(&mut sid, 1, 0x00, 0xC6); - Self::set_pulse_width(&mut sid, 1, 0x0800); - - lose_hz = 392.0; - lose_t = 300; - lose_wob = 0.0; - Self::set_freq(&mut sid, 1, lose_hz); - Self::gate_on(&mut sid, 1, PULSE); - } - - Sound::Shoot => { - shoot_hz = 1760.0; - Self::set_freq(&mut sid, 0, shoot_hz); - Self::gate_on(&mut sid, 0, SAWTOOTH); - } - - Sound::Win => { - shoot_hz = 0.0; - Self::set_envelope(&mut sid, 0, 0x00, 0xA9); - Self::set_pulse_width(&mut sid, 0, 0x0800); - - win_t = 300; - Self::set_freq(&mut sid, 0, 987.77); - Self::gate_on(&mut sid, 0, PULSE); - } - } - } - - let frames = data.len() / channels; - if scratch.len() < frames { - scratch.resize(frames, 0); - } - let out = &mut scratch[..frames]; - - for block in out.chunks_mut(64) { - Self::sweep(&mut sid, &mut shoot_hz, 0.975, 220.0, 0, SAWTOOTH); - Self::sweep(&mut sid, &mut enemy_shoot_hz, 0.97, 200.0, 1, TRIANGLE); - Self::sweep(&mut sid, &mut explosion_hz, 0.985, 150.0, 2, NOISE); - - if hit_t > 0 { - hit_t -= 1; - if hit_t == 0 { - Self::gate_off(&mut sid, 2, NOISE); - } - } - - if win_t > 0 { - win_t -= 1; - - if win_t == 245 || win_t == 190 { - let hz = if win_t == 245 { 1318.5 } else { 1661.2 }; - Self::set_freq(&mut sid, 0, hz); - Self::gate_on(&mut sid, 0, PULSE); - } - - if win_t == 0 { - Self::gate_off(&mut sid, 0, PULSE); - } - } - - if lose_t > 0 { - lose_t -= 1; - lose_hz *= 0.995; - lose_wob += 0.35; - - let hz = lose_hz * (1.0 + 0.05 * lose_wob.sin()); - Self::set_freq(&mut sid, 1, hz); - - if lose_t == 0 { - Self::gate_off(&mut sid, 1, PULSE); - } - } - - Self::fill(&mut sid, block, sample_rate); - } - - for (frame, &s) in data.chunks_mut(channels).zip(out.iter()) { - frame.fill(s as f32 / 32768.0); - } - }, - move |err| log::error!("audio stream error: {err}"), - None, - ) - .expect("failed to build audio stream"); - - stream.play().expect("failed to start audio stream"); - self.stream = Some(stream); - } - - pub fn enemy_shoot(&self) { - let _ = self.tx.send(Sound::EnemyShoot); - } - - pub fn explode(&self) { - let _ = self.tx.send(Sound::Explosion); - } - - pub fn hit(&self) { - let _ = self.tx.send(Sound::Hit); - } - - pub fn lose(&self) { - let _ = self.tx.send(Sound::Lose); - } - - pub fn shoot(&self) { - let _ = self.tx.send(Sound::Shoot); - } - - pub fn win(&self) { - let _ = self.tx.send(Sound::Win); - } - - fn fill(sid: &mut Sid, out: &mut [i16], sample_rate: u32) { - let budget = PAL_CLOCK / sample_rate + 1; - let mut i = 0; - - while i < out.len() { - let target = (out.len() - i) as u32; - let (n, _) = sid.sample(target * budget, &mut out[i..], 1); - - if n == 0 { - break; - } - - i += n; - } - } - - fn gate_off(sid: &mut Sid, voice: u8, wave: u8) { - sid.write(voice * 7 + 4, wave); - } - - fn gate_on(sid: &mut Sid, voice: u8, wave: u8) { - sid.write(voice * 7 + 4, wave); - sid.write(voice * 7 + 4, wave | GATE); - } - - fn set_envelope(sid: &mut Sid, voice: u8, attack_decay: u8, sustain_release: u8) { - let base = voice * 7; - - sid.write(base + 5, attack_decay); - sid.write(base + 6, sustain_release); - } - - fn set_freq(sid: &mut Sid, voice: u8, hz: f32) { - let base = voice * 7; - let freq = (hz * 16_777_216.0 / PAL_CLOCK as f32) as u16; - - sid.write(base, freq as u8); - sid.write(base + 1, (freq >> 8) as u8); - } - - fn set_pulse_width(sid: &mut Sid, voice: u8, width: u16) { - let base = voice * 7; - - sid.write(base + 2, width as u8); - sid.write(base + 3, (width >> 8) as u8); - } - - fn set_volume(sid: &mut Sid, volume: u8) { - sid.write(0x18, volume); - } - - fn sweep(sid: &mut Sid, hz: &mut f32, rate: f32, floor: f32, voice: u8, wave: u8) { - if *hz > 0.0 { - *hz *= rate; - - if *hz < floor { - *hz = 0.0; - Self::gate_off(sid, voice, wave); - } else { - Self::set_freq(sid, voice, *hz); - } - } - } -} diff --git a/2026/games/asrael_io/source/src/sprite.rs b/2026/games/asrael_io/source/src/sprite.rs deleted file mode 100644 index 2bfb104..0000000 --- a/2026/games/asrael_io/source/src/sprite.rs +++ /dev/null @@ -1,89 +0,0 @@ -use crate::color::Palette; -use crate::gfx; - -use aseprite::{AsepriteFile, CelKind}; -use glam::{IVec2, Vec2}; - -#[derive(Clone, Default)] -pub struct Sprite { - pixels: Vec<u8>, - pub size: IVec2, -} - -impl Sprite { - pub fn new(width: i32, height: i32, pixels: Vec<u8>) -> Self { - Self { - pixels, - size: IVec2::new(width, height), - } - } - - pub fn from_ase(file: &AsepriteFile, layer: &str) -> Self { - let index = file - .layers() - .iter() - .position(|l| l.name == layer) - .unwrap_or_else(|| panic!("no layer named {layer}")); - let cel = file.cel(file.layer_ref(index).unwrap(), 0).unwrap(); - - let (CelKind::Raw { pixels, .. } | CelKind::Compressed { pixels, .. }) = &cel.kind else { - panic!("layer {layer} has no pixel cel"); - }; - - Self::new( - pixels.width as i32, - pixels.height as i32, - pixels.data.clone(), - ) - } - - pub fn frames_from_ase(file: &AsepriteFile, layer: &str) -> Vec<Self> { - let index = file - .layers() - .iter() - .position(|l| l.name == layer) - .unwrap_or_else(|| panic!("no layer named {layer}")); - let layer_ref = file.layer_ref(index).unwrap(); - - (0..file.frames().len()) - .filter_map(|f| file.resolve_cel(layer_ref, f)) - .filter_map(|cel| match &cel.kind { - CelKind::Raw { pixels, .. } | CelKind::Compressed { pixels, .. } => { - Some(Self::new( - pixels.width as i32, - pixels.height as i32, - pixels.data.clone(), - )) - } - _ => None, - }) - .collect() - } - - pub fn draw_at(&self, frame: &mut [u32], palette: &Palette, pos: IVec2) { - gfx::blit(frame, palette, &self.pixels, pos, self.size.x, 0); - } - - pub fn draw_tinted(&self, frame: &mut [u32], palette: &Palette, pos: IVec2, tint: u8) { - gfx::blit(frame, palette, &self.pixels, pos, self.size.x, tint); - } - - pub fn draw_rotated( - &self, - frame: &mut [u32], - palette: &Palette, - center: Vec2, - angle: f32, - tint: u8, - ) { - gfx::blit_rotated( - frame, - palette, - &self.pixels, - center, - self.size.x, - angle, - tint, - ); - } -} diff --git a/2026/games/asrael_io/source/src/starfield.rs b/2026/games/asrael_io/source/src/starfield.rs deleted file mode 100644 index ab7a199..0000000 --- a/2026/games/asrael_io/source/src/starfield.rs +++ /dev/null @@ -1,59 +0,0 @@ -use crate::color::Palette; -use crate::color::db32::{BLUE, CYAN, GRAY, LIGHT_RED, LIME, PALE_BLUE, WHITE, YELLOW}; -use crate::rng::Rng; -use crate::{GAME_H, GAME_W}; - -const STAR_COLORS: [u8; 8] = [WHITE, GRAY, PALE_BLUE, CYAN, BLUE, YELLOW, LIGHT_RED, LIME]; - -struct Star { - color: u8, - speed: f32, - x: i32, - y: f32, -} - -#[derive(Default)] -pub struct Starfield { - stars: Vec<Star>, -} - -impl Starfield { - pub fn new(count: usize, rng: &mut Rng) -> Self { - let stars = (0..count) - .map(|i| { - let speed = match i % 3 { - 0 => 0.5, - 1 => 1.0, - _ => 1.5, - }; - - Star { - color: STAR_COLORS[rng.range(STAR_COLORS.len() as u32) as usize], - speed, - x: rng.range(GAME_W) as i32, - y: rng.range(GAME_H) as f32, - } - }) - .collect(); - - Self { stars } - } - - pub fn update(&mut self) { - for star in &mut self.stars { - star.y += star.speed; - if star.y >= GAME_H as f32 { - star.y -= GAME_H as f32; - } - } - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette, a: f32) { - for star in &self.stars { - let y = star.y - star.speed * (1.0 - a); - let y = (y as i32).rem_euclid(GAME_H as i32); - - frame[(y * GAME_W as i32 + star.x) as usize] = palette.at(star.color); - } - } -} |
