diff options
Diffstat (limited to '2026/games/asrael_io/source/src/player.rs')
| -rw-r--r-- | 2026/games/asrael_io/source/src/player.rs | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/2026/games/asrael_io/source/src/player.rs b/2026/games/asrael_io/source/src/player.rs deleted file mode 100644 index 637160b..0000000 --- a/2026/games/asrael_io/source/src/player.rs +++ /dev/null @@ -1,96 +0,0 @@ -use crate::color::Palette; -use crate::color::db32::{ORANGE, YELLOW}; -use crate::gfx; -use crate::sprite::Sprite; -use crate::{GAME_H, GAME_W}; - -use aseprite::AsepriteFile; -use glam::{IVec2, Vec2}; - -const FIRE_COOLDOWN: u32 = 12; -const MOUSE_MAX: f32 = 2.0; - -#[derive(Default)] -pub struct Player { - cooldown: u32, - pos: Vec2, - step: Vec2, - speed: f32, - sprite: Sprite, -} - -impl Player { - pub fn new(sprites: &AsepriteFile, speed: f32) -> Self { - let cooldown = 0; - let pos = Vec2::new(GAME_W as f32 / 2.0, GAME_H as f32 / 2.0); - let step = Vec2::ZERO; - let sprite = Sprite::from_ase(sprites, "player"); - - Self { - cooldown, - pos, - step, - speed, - sprite, - } - } - - pub fn win_anim(&mut self, t: u32) { - let before = self.pos; - - if t < 40 { - self.pos.y += 0.3; - } else { - self.pos.y -= ((t - 40) as f32 * 0.25).min(8.0); - } - - self.step = self.pos - before; - } - - pub fn pos(&self) -> Vec2 { - self.pos - } - - pub fn size(&self) -> Vec2 { - self.sprite.size.as_vec2() - } - - pub fn try_fire(&mut self) -> Option<Vec2> { - (self.cooldown == 0).then(|| { - self.cooldown = FIRE_COOLDOWN; - self.pos + Vec2::new(self.sprite.size.x as f32 / 2.0, 0.0) - }) - } - - pub fn update(&mut self, direction: IVec2, mouse: Vec2) { - let before = self.pos; - - self.cooldown = self.cooldown.saturating_sub(1); - - let dir = direction.as_vec2().normalize_or_zero(); - self.pos += dir * self.speed + mouse.clamp_length_max(MOUSE_MAX); - - let w = self.sprite.size.x as f32; - let h = self.sprite.size.y as f32; - - self.pos.x = self.pos.x.clamp(0.0, GAME_W as f32 - w); - self.pos.y = self.pos.y.clamp(0.0, GAME_H as f32 - h); - self.step = self.pos - before; - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette, a: f32, tick: u32) { - let pos = (self.pos - self.step * (1.0 - a)).round().as_ivec2(); - self.sprite.draw_at(frame, palette, pos); - - if self.step.length_squared() > 0.01 { - let flame = if (tick / 4).is_multiple_of(2) { - ORANGE - } else { - YELLOW - }; - let exhaust = [flame, flame]; - let nozzle = pos + IVec2::new(self.sprite.size.x / 2, self.sprite.size.y); - gfx::blit(frame, palette, &exhaust, nozzle, 1, 0); - } - } -} |
