diff options
| author | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
| commit | 0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (patch) | |
| tree | e9039d1c3aedca515d6cb499451d4b73aca4f5fd /2026/games/asrael_io/source/src/bullet.rs | |
| parent | 242943e5b023ce40eb3be826c418a478d4672f78 (diff) | |
Add a_tension_span
Diffstat (limited to '2026/games/asrael_io/source/src/bullet.rs')
| -rw-r--r-- | 2026/games/asrael_io/source/src/bullet.rs | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/2026/games/asrael_io/source/src/bullet.rs b/2026/games/asrael_io/source/src/bullet.rs deleted file mode 100644 index ac44f25..0000000 --- a/2026/games/asrael_io/source/src/bullet.rs +++ /dev/null @@ -1,118 +0,0 @@ -use crate::color::Palette; -use crate::color::db32::{LIGHT_RED, LIME}; -use crate::math::aabb; -use crate::sprite::Sprite; -use crate::{GAME_H, GAME_W}; - -use glam::Vec2; - -const ENEMY_BULLET_W: i32 = 2; -const ENEMY_BULLET_H: i32 = 6; -const PLAYER_BULLET_W: i32 = 3; -const PLAYER_BULLET_H: i32 = 6; -const ENEMY_SHOT_SPEED: f32 = 1.5; -const PLAYER_SHOT_SPEED: f32 = 4.0; - -#[rustfmt::skip] -const ENEMY_BULLET_PIXELS: [u8; (ENEMY_BULLET_W * ENEMY_BULLET_H) as usize] = [ - LIME, LIME, - LIME, LIME, - LIME, LIME, - LIME, LIME, - LIME, LIME, - LIME, LIME, -]; - -#[rustfmt::skip] -const PLAYER_BULLET_PIXELS: [u8; (PLAYER_BULLET_W * PLAYER_BULLET_H) as usize] = [ - 0, LIGHT_RED, 0, - LIGHT_RED, LIGHT_RED, LIGHT_RED, - 0, 0, 0, - 0, LIGHT_RED, 0, - 0, LIGHT_RED, 0, - 0, LIGHT_RED, 0, -]; - -pub struct Bullet { - angle: Option<f32>, - pos: Vec2, - vel: Vec2, - sprite: Sprite, -} - -impl Bullet { - fn new( - pos: Vec2, - vel: Vec2, - angle: Option<f32>, - width: i32, - height: i32, - pixels: &[u8], - ) -> Self { - let sprite = Sprite::new(width, height, pixels.to_vec()); - - Self { - angle, - pos, - vel, - sprite, - } - } - - pub fn aimed(from: Vec2, target: Vec2) -> Self { - let dir = (target - from).normalize_or_zero(); - let vel = dir * ENEMY_SHOT_SPEED; - let pos = from + Vec2::new(-(ENEMY_BULLET_W as f32) / 2.0, 0.0); - let angle = (-dir.x).atan2(dir.y); - - Self::new( - pos, - vel, - Some(angle), - ENEMY_BULLET_W, - ENEMY_BULLET_H, - &ENEMY_BULLET_PIXELS, - ) - } - - pub fn fired(muzzle_pos: Vec2) -> Self { - let pos = - muzzle_pos + Vec2::new(-(PLAYER_BULLET_W as f32) / 2.0, -(PLAYER_BULLET_H as f32)); - - Self::new( - pos, - Vec2::new(0.0, -PLAYER_SHOT_SPEED), - None, - PLAYER_BULLET_W, - PLAYER_BULLET_H, - &PLAYER_BULLET_PIXELS, - ) - } - - pub fn hits(&self, pos: Vec2, size: Vec2) -> bool { - aabb(self.pos, self.sprite.size.as_vec2(), pos, size) - } - - pub fn offscreen(&self) -> bool { - self.pos.x + self.sprite.size.x as f32 <= 0.0 - || self.pos.x >= GAME_W as f32 - || self.pos.y + self.sprite.size.y as f32 <= 0.0 - || self.pos.y >= GAME_H as f32 - } - - pub fn update(&mut self) { - self.pos += self.vel; - } - - pub fn draw(&self, frame: &mut [u32], palette: &Palette, a: f32) { - let p = self.pos - self.vel * (1.0 - a); - - match self.angle { - Some(angle) => { - let center = p + self.sprite.size.as_vec2() / 2.0; - self.sprite.draw_rotated(frame, palette, center, angle, 0); - } - None => self.sprite.draw_at(frame, palette, p.round().as_ivec2()), - } - } -} |
