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use std::{cell::RefCell, collections::HashMap};
pub struct Context {
pub audio: web_sys::AudioContext,
}
impl Context {
pub fn new() -> Self {
let audio = web_sys::AudioContext::new()
.expect("failed to create audio context");
Self {
audio,
}
}
}
pub struct Audio {
pub buffer: &'static RefCell<Option<web_sys::AudioBuffer>>,
//pub source: &'static web_sys::AudioBufferSourceNode,
}
impl Audio {
pub fn new(ctx: &Context, bytes: &[u8]) -> Self {
let sbuffer: &_ = Box::leak(Box::new(RefCell::new(None)));
let sclone: &'static RefCell<Option<web_sys::AudioBuffer>> =
<&_>::clone(&sbuffer);
let ret = Audio {
buffer: sclone,
};
let jsp = ctx.audio.decode_audio_data(&js_sys::Uint8Array::from(bytes).buffer()).expect("failed to decode audio");
let promise = wasm_bindgen_futures::JsFuture::from(jsp);
wasm_bindgen_futures::spawn_local(async {
if let Some(data) = promise.await.ok() {
*sbuffer.borrow_mut() = Some(web_sys::AudioBuffer::from(data));
}
()
});
ret
}
pub fn play(&self, ctx: &Context, looping: Option<(Option<f64>, Option<f64>)>) -> Option<web_sys::AudioBufferSourceNode> {
let source = ctx.audio.create_buffer_source().ok()?;
source.set_buffer((&*self.buffer.borrow()).as_ref());
if let Some((ms, me)) = looping {
source.set_loop(true);
if let Some(s) = ms { source.set_loop_start(s) }
if let Some(e) = me { source.set_loop_end(e) }
}
source.connect_with_audio_node(&ctx.audio.destination()).ok()?;
source.start().ok()?;
Some(source)
}
}
pub struct Assets {
pub ctx: Context,
pub audio: HashMap<String, Audio>,
pub music_node: Option<web_sys::AudioBufferSourceNode>,
}
impl Assets {
pub fn new<F>(f : F) -> Self where F: Fn(&Context) -> HashMap<String, Audio> {
let ctx = Context::new();
let audio = f(&ctx);
Self {
ctx,
audio,
music_node: None,
}
}
pub fn play_sfx(&mut self, name: &str) {
log::info!("sfx: {}", name);
if let Some(a) = self.audio.get(name) {
log::info!("actually playing");
a.play(&self.ctx, None);
}
}
pub fn is_music_playing(&self) -> bool {
if let Some(ms) = &self.music_node {
ms.buffer().is_some()
} else { false }
}
pub fn play_music(&mut self, name: &str, start: Option<f64>, end: Option<f64>) {
if let Some(s) = &self.music_node {
let _ = s.stop();
}
if let Some(a) = self.audio.get(name) {
self.music_node = a.play(&self.ctx, Some((start, end)));
}
}
}
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