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path: root/src/assets/shaders/tiled/frag.glsl
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#version 300 es
precision highp float;

uniform sampler2D texture_data;

in vec2 vertex_texcoord;
out vec4 frag_color;

void main() {
    vec4 texel = texture(texture_data, vertex_texcoord);
    frag_color = texel;
}