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-rw-r--r--src/lib.rs3
-rw-r--r--src/state.rs15
-rw-r--r--src/utils.rs2
3 files changed, 15 insertions, 5 deletions
diff --git a/src/lib.rs b/src/lib.rs
index e39b474..49a3da3 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -13,6 +13,9 @@ pub mod audio;
pub mod net;
pub mod save;
+pub use utils::Erm;
+pub use anyhow::Context as ErmContext;
+
#[cfg(target_arch = "wasm32")]
use winit::platform::web::EventLoopExtWebSys;
diff --git a/src/state.rs b/src/state.rs
index 4d23af6..7b2de9e 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -4,7 +4,7 @@ use bimap::BiHashMap;
use enum_map::{enum_map, Enum, EnumMap};
use serde::{Serialize, Deserialize};
-use crate::{context, framebuffer, shader, audio};
+use crate::{audio, context, framebuffer, shader, utils};
const DELTA_TIME: f64 = 1.0 / 60.0;
@@ -23,6 +23,7 @@ pub struct Response {
}
pub trait Game {
+ fn initialize(&self, ctx: &context::Context, st: &State) -> utils::Erm<()> { Ok(()) }
fn initialize_audio(&self, ctx: &context::Context, st: &State, actx: &audio::Context) ->
HashMap<String, audio::Audio>
{
@@ -32,8 +33,8 @@ pub trait Game {
fn mouse_move(&mut self, ctx: &context::Context, st: &mut State, x: i32, y: i32) {}
fn mouse_press(&mut self, ctx: &context::Context, st: &mut State) {}
fn request_return(&mut self, ctx: &context::Context, st: &mut State, res: Response) {}
- fn update(&mut self, ctx: &context::Context, st: &mut State) -> Option<()> { Some(()) }
- fn render(&mut self, ctx: &context::Context, st: &mut State) -> Option<()> { Some(()) }
+ fn update(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> { Ok(()) }
+ fn render(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> { Ok(()) }
}
#[derive(Debug, Enum, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
@@ -494,7 +495,9 @@ impl State {
if self.acc >= DELTA_TIME {
self.acc -= DELTA_TIME;
self.tick += 1;
- game.update(ctx, self);
+
+ // TODO: handle failure here in a nicer way
+ game.update(ctx, self).expect("game update failed");
// if a lot of time has elapsed (e.g. if window is unfocused and not
// running update loop), prevent "death spiral"
@@ -504,7 +507,9 @@ impl State {
pub fn run_render<G>(&mut self, ctx: &context::Context, game: &mut G) where G: Game {
self.render_framebuffer.bind(&ctx);
- game.render(ctx, self);
+
+ // TODO: handle failure here in a nicer way
+ game.render(ctx, self).expect("game render failed");
self.screen.bind(&ctx);
ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
diff --git a/src/utils.rs b/src/utils.rs
index 8c73d37..f5ce271 100644
--- a/src/utils.rs
+++ b/src/utils.rs
@@ -1,5 +1,7 @@
use serde::{Serialize, Deserialize};
+pub type Erm<T> = anyhow::Result<T>;
+
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
pub enum Cardinal {
North,