diff options
Diffstat (limited to 'src/lib.rs')
| -rw-r--r-- | src/lib.rs | 74 |
1 files changed, 0 insertions, 74 deletions
@@ -13,8 +13,6 @@ pub mod audio; pub mod net; pub mod save; -use std::ops::Rem; - #[cfg(target_arch = "wasm32")] use winit::platform::web::EventLoopExtWebSys; @@ -312,75 +310,3 @@ where }); }); } - -#[cfg(target_arch = "wasm32")] -use wasm_bindgen::prelude::*; - -pub struct TestGame { - font: font::Bitmap, - tt: font::TrueType, - // cube: mesh::Mesh, - fox: scene::Scene, - tex: texture::Texture, - shader: shader::Shader, -} - -impl TestGame { - pub async fn new(ctx: &context::Context) -> Self { - Self { - font: font::Bitmap::new(ctx), - tt: font::TrueType::new(ctx, 12.0, include_bytes!("assets/fonts/ComicNeue-Regular.ttf")), - // cube: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/cube.obj")), - fox: scene::Scene::from_gltf(ctx, include_bytes!("assets/scenes/fox.glb")), - // fox: scene::Scene::from_gltf(ctx, include_bytes!("/home/llll/src/colonq/assets/lcolonq_flat.vrm")), - tex: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")), - shader: shader::Shader::new(ctx, include_str!("assets/shaders/scene/vert.glsl"), include_str!("assets/shaders/scene/frag.glsl")), - } - } -} - -impl state::Game for TestGame { - fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { - st.move_camera( - ctx, - &glam::Vec3::new(0.0, 0.0, -1.0), - &glam::Vec3::new(0.0, 0.0, 1.0), - &glam::Vec3::new(0.0, 1.0, 0.0), - ); - Some(()) - } - fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { - // if let Some(n) = self.fox.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.fox.nodes.get_mut(*i)) { - // n.transform *= glam::Mat4::from_rotation_z(0.05); - // } - self.fox.reflect_animation("Run", (st.tick as f32 / 60.0).rem(3.0)); - st.bind_3d(ctx, &self.shader); - self.shader.set_position_3d( - ctx, - &glam::Mat4::from_scale_rotation_translation( - glam::Vec3::new(0.005, 0.005, 0.005), - // glam::Vec3::new(1.0, 1.0, 1.0), - glam::Quat::from_rotation_y(st.tick as f32 / 60.0), - glam::Vec3::new(0.0, -0.2, 0.0), - ), - ); - self.tex.bind(ctx); - self.fox.render(ctx, &self.shader); - self.font.render_text(ctx, &glam::Vec2::new(0.0, 10.0), "he's all FIXED up"); - self.tt.render_text_helper( - ctx, &glam::Vec2::new(10.0, 60.0), &glam::Vec2::new(20.0, 30.0), - "tESTge", - &[ - glam::Vec3::new(1.0, 0.0, 0.0), - glam::Vec3::new(0.0, 1.0, 0.0), - ], - ); - Some(()) - } -} - -#[cfg(target_arch = "wasm32")] -#[wasm_bindgen] -pub async fn main_js_test() { - run(240, 160, Options::empty(), TestGame::new).await; -} |
