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Diffstat (limited to 'src/assets/shaders/scale')
-rw-r--r--src/assets/shaders/scale/frag.glsl12
-rw-r--r--src/assets/shaders/scale/vert.glsl22
2 files changed, 0 insertions, 34 deletions
diff --git a/src/assets/shaders/scale/frag.glsl b/src/assets/shaders/scale/frag.glsl
deleted file mode 100644
index 5fce547..0000000
--- a/src/assets/shaders/scale/frag.glsl
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 300 es
-precision highp float;
-
-uniform sampler2D texture_data;
-
-in vec2 vertex_texcoord;
-out vec4 frag_color;
-
-void main() {
- vec4 texel = texture(texture_data, vertex_texcoord);
- frag_color = texel;
-}
diff --git a/src/assets/shaders/scale/vert.glsl b/src/assets/shaders/scale/vert.glsl
deleted file mode 100644
index e05bbb6..0000000
--- a/src/assets/shaders/scale/vert.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 300 es
-precision highp float;
-
-out vec2 vertex_texcoord;
-
-void main() {
- const vec2 positions[4] = vec2[](
- vec2(-1, -1),
- vec2(+1, -1),
- vec2(-1, +1),
- vec2(+1, +1)
- );
- const vec2 coords[4] = vec2[](
- vec2(0, 0),
- vec2(1, 0),
- vec2(0, 1),
- vec2(1, 1)
- );
-
- vertex_texcoord = coords[gl_VertexID];
- gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
-}