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-rw-r--r--src/assets/shaders/scale/frag.glsl13
-rw-r--r--src/assets/shaders/scale/vert.glsl22
2 files changed, 35 insertions, 0 deletions
diff --git a/src/assets/shaders/scale/frag.glsl b/src/assets/shaders/scale/frag.glsl
new file mode 100644
index 0000000..2cd3c60
--- /dev/null
+++ b/src/assets/shaders/scale/frag.glsl
@@ -0,0 +1,13 @@
+#version 300 es
+precision highp float;
+
+uniform sampler2D texture_data;
+
+in vec2 vertex_texcoord;
+out vec4 frag_color;
+
+void main()
+{
+ vec4 texel = texture(texture_data, vertex_texcoord);
+ frag_color = texel;
+} \ No newline at end of file
diff --git a/src/assets/shaders/scale/vert.glsl b/src/assets/shaders/scale/vert.glsl
new file mode 100644
index 0000000..e05bbb6
--- /dev/null
+++ b/src/assets/shaders/scale/vert.glsl
@@ -0,0 +1,22 @@
+#version 300 es
+precision highp float;
+
+out vec2 vertex_texcoord;
+
+void main() {
+ const vec2 positions[4] = vec2[](
+ vec2(-1, -1),
+ vec2(+1, -1),
+ vec2(-1, +1),
+ vec2(+1, +1)
+ );
+ const vec2 coords[4] = vec2[](
+ vec2(0, 0),
+ vec2(1, 0),
+ vec2(0, 1),
+ vec2(1, 1)
+ );
+
+ vertex_texcoord = coords[gl_VertexID];
+ gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
+}