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Diffstat (limited to 'src/assets/shaders/common/frag.glsl')
| -rw-r--r-- | src/assets/shaders/common/frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/assets/shaders/common/frag.glsl b/src/assets/shaders/common/frag.glsl index a3123fd..26d63fa 100644 --- a/src/assets/shaders/common/frag.glsl +++ b/src/assets/shaders/common/frag.glsl @@ -86,7 +86,8 @@ vec3 point_light(vec3 normal, const int idx) { vec3 reflect_dir = reflect(-normalize(light_vector), normalize(normal.xyz)); float specular = pow(max(dot(view_dir, reflect_dir), 0.0), 32.0); vec3 specular_light = 0.5 * specular * color; - return (directional_light + specular_light) * attenuation; + // return (directional_light + specular_light) * attenuation; + return directional_light * attenuation; } vec3 point_light_billboard(const int idx) { |
