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-rw-r--r--src/assets/shaders/bitmap/frag.glsl17
-rw-r--r--src/assets/shaders/bitmap/vert.glsl17
2 files changed, 0 insertions, 34 deletions
diff --git a/src/assets/shaders/bitmap/frag.glsl b/src/assets/shaders/bitmap/frag.glsl
deleted file mode 100644
index 7df9a5c..0000000
--- a/src/assets/shaders/bitmap/frag.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 300 es
-precision highp float;
-
-uniform sampler2D texture_data;
-
-in vec2 vertex_texcoord;
-in vec3 vertex_color;
-out vec4 frag_color;
-
-void main() {
- vec4 texel = texture(texture_data, vertex_texcoord);
- if (texel.rgb == vec3(0.0, 0.0, 0.0)) discard;
- texel.r = vertex_color.r;
- texel.g = vertex_color.g;
- texel.b = vertex_color.b;
- frag_color = texel;
-}
diff --git a/src/assets/shaders/bitmap/vert.glsl b/src/assets/shaders/bitmap/vert.glsl
deleted file mode 100644
index 192d4b0..0000000
--- a/src/assets/shaders/bitmap/vert.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 300 es
-precision highp float;
-
-in vec2 vertex;
-in vec2 texcoord;
-in vec3 color;
-
-uniform mat4 transform;
-
-out vec2 vertex_texcoord;
-out vec3 vertex_color;
-
-void main() {
- vertex_texcoord = texcoord;
- vertex_color = color;
- gl_Position = transform * vec4(vertex, 0.0, 1.0);
-}