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authorLLLL Colonq <llll@colonq>2025-01-28 12:05:07 -0500
committerLLLL Colonq <llll@colonq>2025-01-28 12:06:04 -0500
commita3c6970a50a3c769aebce2bcb17cd9d9febe4354 (patch)
tree1f1d2940997b9fd5d326b7eb10dcff84c9a7e754 /src
parent39a0ff935e6298193188d8569ae3cbb96807f34c (diff)
Move to GLFW for transparent clickthrough overlay
Diffstat (limited to 'src')
-rw-r--r--src/context.rs11
-rw-r--r--src/framebuffer.rs2
-rw-r--r--src/lib.rs108
-rw-r--r--src/state.rs41
4 files changed, 92 insertions, 70 deletions
diff --git a/src/context.rs b/src/context.rs
index ca3ebe3..05d6990 100644
--- a/src/context.rs
+++ b/src/context.rs
@@ -14,10 +14,11 @@ extern {
pub struct Context {
pub render_width: f32,
pub render_height: f32,
- pub window: sdl2::video::Window,
+ pub glfw: std::cell::RefCell<glfw::Glfw>,
+ pub window: std::cell::RefCell<glfw::PWindow>,
pub gl: glow::Context,
pub emptyvao: glow::VertexArray,
- pub timer: sdl2::TimerSubsystem,
+ pub start_instant: std::time::Instant,
}
@@ -46,16 +47,16 @@ impl Context {
}
#[cfg(not(target_arch = "wasm32"))]
- pub fn new(sdl: sdl2::Sdl, window: sdl2::video::Window, gl: glow::Context, render_width: f32, render_height: f32) -> Self {
+ pub fn new(glfw: std::cell::RefCell<glfw::Glfw>, window: std::cell::RefCell<glfw::PWindow>, gl: glow::Context, render_width: f32, render_height: f32) -> Self {
let emptyvao = unsafe {
gl.create_vertex_array().expect("failed to initialize vao")
};
let ret = Self {
render_width, render_height,
- window,
+ glfw, window,
gl,
emptyvao,
- timer: sdl.timer().expect("failed to initialize timer subsystem"),
+ start_instant: std::time::Instant::now(),
};
ret.init();
ret
diff --git a/src/framebuffer.rs b/src/framebuffer.rs
index f97a967..b3ce859 100644
--- a/src/framebuffer.rs
+++ b/src/framebuffer.rs
@@ -15,7 +15,7 @@ impl Framebuffer {
let (windoww, windowh): (f32, f32) = ctx.window.inner_size().into();
#[cfg(not(target_arch = "wasm32"))]
let (windoww, windowh) = {
- let (w, h) = ctx.window.size();
+ let (w, h) = ctx.window.borrow().get_size();
(w as f32, h as f32)
};
let ratio = ctx.compute_upscale(windoww as _, windowh as _) as f32;
diff --git a/src/lib.rs b/src/lib.rs
index 78202b0..383a28d 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -23,6 +23,9 @@ use winit::platform::web::WindowExtWebSys;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::JsCast;
+#[cfg(not(target_arch = "wasm32"))]
+use glfw::Context;
+
static mut CTX: Option<*const context::Context> = None;
static mut ST: Option<*mut state::State> = None;
static mut G: Option<*mut std::ffi::c_void> = None;
@@ -40,7 +43,7 @@ where
}
#[cfg(not(target_arch = "wasm32"))]
-pub async fn run<'a, F, G, Fut>(title: &str, w: u32, h: u32, gnew: F)
+pub async fn run<'a, F, G, Fut>(title: &str, w: u32, h: u32, overlay: bool, gnew: F)
where
Fut: std::future::Future<Output = G>,
G: state::Game + 'static,
@@ -52,28 +55,46 @@ where
log::info!("hello computer, starting up...");
- let (sdl, window, gl, mut event_loop, _gl_context) = {
- let sdl = sdl2::init().expect("failed to initialize SDL2");
- let video = sdl.video().expect("failed to initialize SDL2 video");
+ let (rglfw, rwindow, gl, events) = {
+ use glfw::fail_on_errors;
+ let mut glfw = glfw::init(glfw::fail_on_errors!()).expect("failed to initialize GLFW");
// let gl_attr = video.gl_attr();
// gl_attr.set_context_profile(sdl2::video::GLProfile::Core);
// gl_attr.set_context_version(3, 0);
- let window = video
- .window(title, w as _, h as _)
- .opengl()
- // .fullscreen_desktop()
- .resizable()
- .build()
- .unwrap();
- let gl_context = window.gl_create_context().unwrap();
+ let (mut window, events) = glfw.with_primary_monitor(|glfw, primary| {
+ if overlay {
+ let mon = primary.expect("failed to get monitor");
+ let mode = mon.get_video_mode().expect("failed to get video mode");
+ glfw.window_hint(glfw::WindowHint::RedBits(Some(mode.red_bits)));
+ glfw.window_hint(glfw::WindowHint::GreenBits(Some(mode.green_bits)));
+ glfw.window_hint(glfw::WindowHint::BlueBits(Some(mode.blue_bits)));
+ glfw.window_hint(glfw::WindowHint::RefreshRate(Some(mode.refresh_rate)));
+ glfw.window_hint(glfw::WindowHint::Resizable(false));
+ glfw.window_hint(glfw::WindowHint::Decorated(false));
+ glfw.window_hint(glfw::WindowHint::Floating(true));
+ glfw.window_hint(glfw::WindowHint::TransparentFramebuffer(true));
+ unsafe {
+ // glfw.window_hint(glfw::WindowHint::MousePassthrough(true));
+ glfw::ffi::glfwWindowHint(0x0002000D, 1); // mouse passthrough
+ }
+ glfw.create_window(mode.width, mode.height, title, glfw::WindowMode::FullScreen(mon))
+ .expect("failed to create window")
+ } else {
+ glfw.create_window(w as _, h as _, title, glfw::WindowMode::Windowed)
+ .expect("failed to create window")
+ }
+ });
+ window.make_current();
+ window.set_key_polling(true);
let gl = unsafe {
- glow::Context::from_loader_function(|s| video.gl_get_proc_address(s) as *const _)
+ glow::Context::from_loader_function(|s| window.get_proc_address(s) as *const _)
};
- let event_loop = sdl.event_pump().unwrap();
- (sdl, window, gl, event_loop, gl_context)
+ (glfw, window, gl, events)
};
+ let glfw = std::cell::RefCell::new(rglfw);
+ let window = std::cell::RefCell::new(rwindow);
- let ctx = Box::leak(Box::new(context::Context::new(sdl, window, gl, w as f32, h as f32)));
+ let ctx = Box::leak(Box::new(context::Context::new(glfw, window, gl, w as f32, h as f32)));
let game = Box::leak(Box::new(gnew(ctx).await));
let st = Box::leak(Box::new(state::State::new(&ctx)));
@@ -84,33 +105,34 @@ where
}
'running: loop {
- for event in event_loop.poll_iter() {
+ if ctx.window.borrow().should_close() {
+ log::info!("bye!");
+ break 'running;
+ }
+ ctx.glfw.borrow_mut().poll_events();
+ for (_, event) in glfw::flush_messages(&events) {
match event {
- sdl2::event::Event::Quit {..} => {
- log::info!("bye!");
- break 'running;
- },
- sdl2::event::Event::Window { win_event: sdl2::event::WindowEvent::Resized(_, _), .. } => {
- st.handle_resize(&ctx);
- },
- sdl2::event::Event::Window { win_event: sdl2::event::WindowEvent::FocusLost, .. } => {
- st.keys = state::Keys::new();
- },
- sdl2::event::Event::MouseMotion { x, y, .. } => {
- st.mouse_moved(&ctx, x as f32, y as f32, game);
- },
- sdl2::event::Event::MouseButtonDown {..} => {
- st.mouse_pressed(&ctx, game)
- },
- sdl2::event::Event::MouseButtonUp {..} => {
- st.mouse_released(&ctx)
- },
- sdl2::event::Event::KeyDown { keycode: Some(key), repeat: false, .. } => {
- st.key_pressed(&ctx, state::Keycode::new(key))
- },
- sdl2::event::Event::KeyUp { keycode: Some(key), repeat: false, .. } => {
- st.key_released(&ctx, state::Keycode::new(key))
- },
+ // sdl2::event::Event::Window { win_event: sdl2::event::WindowEvent::Resized(_, _), .. } => {
+ // st.handle_resize(&ctx);
+ // },
+ // sdl2::event::Event::Window { win_event: sdl2::event::WindowEvent::FocusLost, .. } => {
+ // st.keys = state::Keys::new();
+ // },
+ // sdl2::event::Event::MouseMotion { x, y, .. } => {
+ // st.mouse_moved(&ctx, x as f32, y as f32, game);
+ // },
+ // sdl2::event::Event::MouseButtonDown {..} => {
+ // st.mouse_pressed(&ctx, game)
+ // },
+ // sdl2::event::Event::MouseButtonUp {..} => {
+ // st.mouse_released(&ctx)
+ // },
+ // sdl2::event::Event::KeyDown { keycode: Some(key), repeat: false, .. } => {
+ // st.key_pressed(&ctx, state::Keycode::new(key))
+ // },
+ // sdl2::event::Event::KeyUp { keycode: Some(key), repeat: false, .. } => {
+ // st.key_released(&ctx, state::Keycode::new(key))
+ // },
_ => {},
}
}
@@ -131,7 +153,7 @@ where
}
st.run_update(&ctx, game);
st.run_render(&ctx, game);
- ctx.window.gl_swap_window();
+ ctx.window.borrow_mut().swap_buffers();
}
// event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll);
diff --git a/src/state.rs b/src/state.rs
index 03ebf5e..2ac6d4b 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -102,17 +102,17 @@ pub type Keycode = winit::keyboard::KeyCode;
#[cfg(not(target_arch = "wasm32"))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Keycode {
- pub kc: sdl2::keyboard::Keycode
+ pub kc: glfw::Key
}
#[cfg(not(target_arch = "wasm32"))]
impl Keycode {
- pub fn new(kc: sdl2::keyboard::Keycode) -> Self { Self { kc } }
+ pub fn new(kc: glfw::Key) -> Self { Self { kc } }
}
#[cfg(not(target_arch = "wasm32"))]
impl Serialize for Keycode {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: serde::Serializer {
- (self.kc.into_i32()).serialize(serializer)
+ (self.kc as i32).serialize(serializer)
}
}
#[cfg(not(target_arch = "wasm32"))]
@@ -120,10 +120,8 @@ impl<'de> Deserialize<'de> for Keycode {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: serde::Deserializer<'de> {
i32::deserialize(deserializer)
- .and_then(|x| {
- sdl2::keyboard::Keycode::from_i32(x)
- .map(|kc| Keycode { kc })
- .ok_or(serde::de::Error::custom("invalid entity flags"))
+ .map(|x| unsafe {
+ std::mem::transmute(x)
})
}
}
@@ -161,7 +159,8 @@ pub fn now(ctx: &context::Context) -> Timestamp {
#[cfg(not(target_arch = "wasm32"))]
pub fn now(ctx: &context::Context) -> Timestamp {
- let ms = ctx.timer.ticks64();
+ let elapsed = ctx.start_instant.elapsed();
+ let ms = elapsed.as_millis();
(ms as f64) / 1000.0
}
@@ -184,16 +183,16 @@ pub fn default_keybindings() -> BiHashMap<Keycode, Key> {
#[cfg(not(target_arch = "wasm32"))]
pub fn default_keybindings() -> BiHashMap<Keycode, Key> {
BiHashMap::from_iter(vec![
- (Keycode::new(sdl2::keyboard::Keycode::W), Key::Up),
- (Keycode::new(sdl2::keyboard::Keycode::S), Key::Down),
- (Keycode::new(sdl2::keyboard::Keycode::A), Key::Left),
- (Keycode::new(sdl2::keyboard::Keycode::D), Key::Right),
- (Keycode::new(sdl2::keyboard::Keycode::NUM_1), Key::A),
- (Keycode::new(sdl2::keyboard::Keycode::NUM_2), Key::B),
- (Keycode::new(sdl2::keyboard::Keycode::Q), Key::L),
- (Keycode::new(sdl2::keyboard::Keycode::E), Key::R),
- (Keycode::new(sdl2::keyboard::Keycode::TAB), Key::Start),
- (Keycode::new(sdl2::keyboard::Keycode::SPACE), Key::Select),
+ (Keycode::new(glfw::Key::W), Key::Up),
+ (Keycode::new(glfw::Key::S), Key::Down),
+ (Keycode::new(glfw::Key::A), Key::Left),
+ (Keycode::new(glfw::Key::D), Key::Right),
+ (Keycode::new(glfw::Key::Num1), Key::A),
+ (Keycode::new(glfw::Key::Num2), Key::B),
+ (Keycode::new(glfw::Key::Q), Key::L),
+ (Keycode::new(glfw::Key::E), Key::R),
+ (Keycode::new(glfw::Key::Tab), Key::Start),
+ (Keycode::new(glfw::Key::Space), Key::Select),
])
}
@@ -420,7 +419,7 @@ impl State {
#[cfg(target_arch = "wasm32")]
let rebind = key == winit::keyboard::KeyCode::F12;
#[cfg(not(target_arch = "wasm32"))]
- let rebind = key.kc == sdl2::keyboard::Keycode::F12;
+ let rebind = key.kc == glfw::Key::F12;
if rebind {
self.keybindings = default_keybindings();
self.rebinding = None;
@@ -505,13 +504,13 @@ impl State {
pub fn run_render<G>(&mut self, ctx: &context::Context, game: &mut G) where G: Game {
self.render_framebuffer.bind(&ctx);
- ctx.clear_color(glam::Vec4::new(0.1, 0.1, 0.1, 1.0));
+ ctx.clear_color(glam::Vec4::new(0.1, 0.1, 0.1, 0.0));
ctx.clear();
game.render(ctx, self);
self.screen.bind(&ctx);
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0));
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
ctx.clear();
self.shader_upscale.bind(&ctx);
self.render_framebuffer.bind_texture(&ctx);