diff options
| author | LLLL Colonq <llll@colonq> | 2025-03-19 23:34:27 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-03-19 23:34:27 -0400 |
| commit | 29731d4b63f000cf0e1fcff950f87bb31cc52b79 (patch) | |
| tree | 13a4e6d51a78864ac2770d4d0d6b1287f49a5362 /src/level2d/tiled.rs | |
| parent | 3987537143a13f5a41e136dfd17b1ee21c43cd14 (diff) | |
Add preliminary Tiled support
Diffstat (limited to 'src/level2d/tiled.rs')
| -rw-r--r-- | src/level2d/tiled.rs | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/src/level2d/tiled.rs b/src/level2d/tiled.rs new file mode 100644 index 0000000..466260a --- /dev/null +++ b/src/level2d/tiled.rs @@ -0,0 +1,298 @@ +use std::collections::HashMap; +use serde::Deserialize; +use glow::HasContext; + +use crate::{context, erm, mesh, shader, texture, Erm}; + +#[derive(Debug)] +pub enum Err { + LayerIndexOutOfBounds, + LayerDataTooSmall, + GIDNotFound(u32), + AssetNotFound(String), + GL(String), +} +impl std::error::Error for Err {} +impl std::fmt::Display for Err { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + match self { + Self::LayerIndexOutOfBounds => write!(f, "layer index out of bounds"), + Self::LayerDataTooSmall => write!(f, "layer data too small for dimensions"), + Self::GIDNotFound(gid) => write!(f, "GID not found: {}", gid), + Self::AssetNotFound(ass) => write!(f, "asset not found: {}", ass), + Self::GL(msg) => write!(f, "GL error: {msg:}"), + } + } +} + +#[derive(Debug, Deserialize)] +pub enum LayerType { + #[serde(rename = "tilelayer")] + Tile, + #[serde(rename = "imagelayer")] + Image, + #[serde(rename = "objectgroup")] + ObjectGroup, + #[serde(rename = "group")] + Group, +} + +#[derive(Debug, Deserialize)] +pub struct Layer { + name: String, + id: i32, + #[serde(rename = "type")] ty: LayerType, + width: i32, height: i32, + x: i32, y: i32, + opacity: f32, + visible: bool, + data: Vec<u32>, +} + +#[derive(Debug, Deserialize)] +pub struct LevelTileset { + firstgid: i32, + source: String, +} + +#[derive(Debug, Deserialize)] +pub struct Level { + width: i32, height: i32, + tilewidth: i32, tileheight: i32, + layers: Vec<Layer>, + tilesets: Vec<LevelTileset>, +} +impl Level { + pub fn new(bytes: &str) -> Erm<Self> { + Ok(serde_json::from_str(bytes)?) + } +} + +#[derive(Debug, Deserialize)] +pub struct Tileset { + name: String, + imagewidth: i32, imageheight: i32, + tilewidth: i32, tileheight: i32, + margin: i32, spacing: i32, +} +impl Tileset { + pub fn new(bytes: &str) -> Erm<Self> { + Ok(serde_json::from_str(bytes)?) + } +} + +// TODO +pub enum Flip { + None, +} + +pub struct Asset { + tileset: Tileset, + texture: texture::Texture, +} +pub struct Assets { + entries: HashMap<String, Asset>, +} +impl Assets { + pub fn new() -> Self { Self { entries: HashMap::new() } } + pub fn load(&mut self, ctx: &context::Context, nm: &str, ts: &str, img: &[u8]) -> Erm<()> { + let ass = Asset { + tileset: Tileset::new(ts)?, + texture: texture::Texture::new(ctx, img), + }; + if self.entries.insert(nm.to_string(), ass).is_some() { + log::warn!("duplicate tileset entry named: {}", nm); + } + Ok(()) + } + pub fn lookup_gid(&self, level: &Level, gid: u32) -> Erm<(i32, &Asset, Flip)> { + let offset = (gid & 0x0fffffff) as i32; + for lts in level.tilesets.iter().rev() { + if lts.firstgid <= offset { + return Ok(( + offset - lts.firstgid, + self.entries.get(<s.source).ok_or(Err::AssetNotFound(lts.source.clone()))?, + Flip::None + )) + } + } + return erm(Err::GIDNotFound(gid)); + } +} + +pub struct LayerRenderer { + pub vao: glow::VertexArray, + pub vertex_buf: glow::Buffer, + pub texcoords_buf: glow::Buffer, + pub index_buf: glow::Buffer, + pub index_count: usize, +} +impl LayerRenderer { + pub fn new(ctx: &context::Context) -> Erm<Self> { + unsafe { + let vao = ctx.gl.create_vertex_array().map_err(Err::GL)?; + ctx.gl.bind_vertex_array(Some(vao)); + let vertex_buf = ctx.gl.create_buffer().map_err(Err::GL)?; + ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buf)); + ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_VERTEX, 2, glow::FLOAT, false, 0, 0); + ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_VERTEX); + let texcoords_buf = ctx.gl.create_buffer().map_err(Err::GL)?; + ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(texcoords_buf)); + ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_TEXCOORD, 2, glow::FLOAT, false, 0, 0); + ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_TEXCOORD); + let index_buf = ctx.gl.create_buffer().map_err(Err::GL)?; + ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buf)); + Ok(Self { + vao, + vertex_buf, + texcoords_buf, + index_buf, + index_count: 0, + }) + } + } +} +pub struct LevelRenderer { + pub layers: Vec<LayerRenderer>, + pub shader: shader::Shader, +} +impl LevelRenderer { + pub fn new(ctx: &context::Context, level: &Level) -> Erm<Self> { + let mut layers = Vec::new(); + for _ in level.layers.iter() { + layers.push(LayerRenderer::new(ctx)?); + } + let shader = shader::Shader::new_nolib( + &ctx, + include_str!("../assets/shaders/tiled/vert.glsl"), + include_str!("../assets/shaders/tiled/frag.glsl"), + ); + Ok(Self { + layers, + shader, + }) + } + pub fn populate_layer( + &mut self, + ctx: &context::Context, + assets: &Assets, + level: &Level, + lidx: usize + ) -> Erm<()> { + let lr = self.layers.get_mut(lidx).ok_or(Err::LayerIndexOutOfBounds)?; + let layer = level.layers.get(lidx).ok_or(Err::LayerIndexOutOfBounds)?; + let mut vertices = Vec::new(); + let mut texcoords = Vec::new(); + let mut indices = Vec::new(); + for y in 0..layer.height { + for x in 0..layer.width { + let idx = x as usize + (y * layer.width) as usize; + let gid = *layer.data.get(idx).ok_or(Err::LayerDataTooSmall)?; + if gid == 0 { continue; } + let (lid, ass, _) = assets.lookup_gid(level, gid)?; + let cols = ass.tileset.imagewidth / ass.tileset.tilewidth; + let rows = ass.tileset.imageheight / ass.tileset.tileheight; + let col = lid % cols; + let row = lid / cols; + let twidth = 1.0 / cols as f32; + let theight = 1.0 / rows as f32; + + let i = vertices.len() as u32; + let v = glam::Vec2::new(x as _, y as _); + vertices.push(v); + vertices.push(v + glam::Vec2::new(1.0, 0.0)); + vertices.push(v + glam::Vec2::new(1.0, 1.0)); + vertices.push(v + glam::Vec2::new(0.0, 1.0)); + let uvbase = glam::Vec2::new(col as f32 / cols as f32, row as f32 / rows as f32); + texcoords.push(uvbase + glam::Vec2::new(0.0, theight)); + texcoords.push(uvbase + glam::Vec2::new(twidth, theight)); + texcoords.push(uvbase + glam::Vec2::new(twidth, 0.0)); + texcoords.push(uvbase); + indices.push(i + 0); indices.push(i + 1); indices.push(i + 2); + indices.push(i + 0); indices.push(i + 3); indices.push(i + 2); + } + } + let index_bytes: Vec<u8> = indices.iter().flat_map(|x| x.to_ne_bytes()).collect(); + unsafe { + ctx.gl.bind_vertex_array(Some(lr.vao)); + ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(lr.vertex_buf)); + ctx.gl.buffer_data_u8_slice( + glow::ARRAY_BUFFER, + std::slice::from_raw_parts( + vertices.as_ptr() as _, + vertices.len() * std::mem::size_of::<f32>() * 2, + ), + glow::STATIC_DRAW, + ); + ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(lr.texcoords_buf)); + ctx.gl.buffer_data_u8_slice( + glow::ARRAY_BUFFER, + std::slice::from_raw_parts( + texcoords.as_ptr() as _, + texcoords.len() * std::mem::size_of::<f32>() * 2, + ), + glow::STATIC_DRAW, + ); + ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(lr.index_buf)); + ctx.gl.buffer_data_u8_slice( + glow::ELEMENT_ARRAY_BUFFER, + &index_bytes, + glow::STATIC_DRAW, + ); + lr.index_count = indices.len(); + } + Ok(()) + } + pub fn render_layer( + &self, + ctx: &context::Context, + assets: &Assets, + level: &Level, + lidx: usize, + ) -> Erm<()> { + let layer = level.layers.get(lidx).ok_or(Err::LayerIndexOutOfBounds)?; + let lr = self.layers.get(lidx).ok_or(Err::LayerIndexOutOfBounds)?; + // TODO: handle layers with multiple textures + let gid = *layer.data.iter().find(|g| **g > 0).unwrap(); + let (_, ass, _) = assets.lookup_gid(level, gid)?; + ass.texture.bind(ctx); + unsafe { + ctx.gl.bind_vertex_array(Some(lr.vao)); + ctx.gl.draw_elements(glow::TRIANGLES, lr.index_count as _, glow::UNSIGNED_INT, 0); + } + Ok(()) + } + pub fn populate( + &mut self, + ctx: &context::Context, + assets: &Assets, + level: &Level, + ) -> Erm<()> { + for lidx in 0..level.layers.len() { + self.populate_layer(ctx, assets, level, lidx)?; + } + Ok(()) + } + pub fn render( + &self, + ctx: &context::Context, + assets: &Assets, + level: &Level, + ) -> Erm<()> { + self.shader.bind(ctx); + let sx = 2.0 * level.tilewidth as f32 / ctx.render_width; + let sy = 2.0 * level.tileheight as f32 / ctx.render_height; + self.shader.set_mat4( + ctx, "transform", + &glam::Mat4::from_scale_rotation_translation( + glam::Vec3::new(sx, -sy, 1.0), + glam::Quat::IDENTITY, + glam::Vec3::new(0.0, 0.0, 0.0), + ), + ); + for lidx in 0..level.layers.len() { + self.render_layer(ctx, assets, level, lidx)?; + } + Ok(()) + } +} |
