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| author | LLLL Colonq <llll@colonq> | 2024-03-03 00:10:10 -0500 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2024-03-03 00:10:10 -0500 |
| commit | 070108cf09b1b561613b6eea04723afbbb464507 (patch) | |
| tree | 01503df63f16ef6ef4ab4a37b24305286bb2477c /src/assets/shaders/text/vert.glsl | |
Initial commit (new winit)
Diffstat (limited to 'src/assets/shaders/text/vert.glsl')
| -rw-r--r-- | src/assets/shaders/text/vert.glsl | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/assets/shaders/text/vert.glsl b/src/assets/shaders/text/vert.glsl new file mode 100644 index 0000000..4005d75 --- /dev/null +++ b/src/assets/shaders/text/vert.glsl @@ -0,0 +1,26 @@ +#version 300 es +precision highp float; + +uniform mat4 view; +uniform mat4 position; + +out vec2 vertex_texcoord; + +void main() { + const vec2 positions[4] = vec2[]( + vec2(-1, -1), + vec2(+1, -1), + vec2(-1, +1), + vec2(+1, +1) + ); + const vec2 coords[4] = vec2[]( + vec2(0, 0), + vec2(1, 0), + vec2(0, 1), + vec2(1, 1) + ); + vec4 vertex = vec4(positions[gl_VertexID], 0.0, 1.0); + + vertex_texcoord = coords[gl_VertexID]; + gl_Position = view * position * vertex; +} |
