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authorLLLL Colonq <llll@colonq>2024-03-03 00:10:10 -0500
committerLLLL Colonq <llll@colonq>2024-03-03 00:10:10 -0500
commit070108cf09b1b561613b6eea04723afbbb464507 (patch)
tree01503df63f16ef6ef4ab4a37b24305286bb2477c /src/assets/shaders/common/vert.glsl
Initial commit (new winit)
Diffstat (limited to 'src/assets/shaders/common/vert.glsl')
-rw-r--r--src/assets/shaders/common/vert.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/assets/shaders/common/vert.glsl b/src/assets/shaders/common/vert.glsl
new file mode 100644
index 0000000..b8e11c5
--- /dev/null
+++ b/src/assets/shaders/common/vert.glsl
@@ -0,0 +1,30 @@
+#version 300 es
+precision highp float;
+
+in vec3 vertex;
+in vec3 normal;
+in vec2 texcoord;
+
+uniform mat4 view;
+uniform mat4 position;
+uniform mat4 projection;
+uniform mat4 normal_matrix;
+uniform mat4 lightspace_matrix;
+uniform vec3 camera_pos;
+
+out vec2 vertex_texcoord;
+out vec3 vertex_normal;
+out vec3 vertex_fragpos;
+out vec4 vertex_fragpos_shadow_dir;
+out vec3 vertex_view_vector;
+
+void default_main()
+{
+ vertex_texcoord = texcoord;
+ vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz;
+ vec3 pos = (position * vec4(vertex, 1.0)).xyz;
+ vertex_fragpos = pos;
+ vertex_fragpos_shadow_dir = lightspace_matrix * vec4(pos, 1.0);
+ vertex_view_vector = camera_pos - pos;
+ gl_Position = projection * view * vec4(pos, 1.0);
+}