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authorLLLL Colonq <llll@colonq>2025-01-15 21:21:22 -0500
committerLLLL Colonq <llll@colonq>2025-01-15 21:21:22 -0500
commit82d1c94d999654bda5d40108393eade80b77342c (patch)
tree2a05c0ffe34ba47933ca39ebef3c3609fb6a5d2a /src/assets/shaders/bitmap/vert.glsl
parentf1b47ccb8a92280df51bb28b495829f8f7f8127e (diff)
Update
Diffstat (limited to 'src/assets/shaders/bitmap/vert.glsl')
-rw-r--r--src/assets/shaders/bitmap/vert.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/assets/shaders/bitmap/vert.glsl b/src/assets/shaders/bitmap/vert.glsl
new file mode 100644
index 0000000..4005d75
--- /dev/null
+++ b/src/assets/shaders/bitmap/vert.glsl
@@ -0,0 +1,26 @@
+#version 300 es
+precision highp float;
+
+uniform mat4 view;
+uniform mat4 position;
+
+out vec2 vertex_texcoord;
+
+void main() {
+ const vec2 positions[4] = vec2[](
+ vec2(-1, -1),
+ vec2(+1, -1),
+ vec2(-1, +1),
+ vec2(+1, +1)
+ );
+ const vec2 coords[4] = vec2[](
+ vec2(0, 0),
+ vec2(1, 0),
+ vec2(0, 1),
+ vec2(1, 1)
+ );
+ vec4 vertex = vec4(positions[gl_VertexID], 0.0, 1.0);
+
+ vertex_texcoord = coords[gl_VertexID];
+ gl_Position = view * position * vertex;
+}