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#![allow(dead_code, unused_variables)]
mod assets;
mod terminal;
mod fig;
use teleia::*;
use std::{collections::HashMap, f32::consts::PI};
use lexpr::sexp;
pub struct Overlay {
assets: assets::Assets,
model: scene::Scene,
model_neck_base: glam::Mat4,
model_fb: framebuffer::Framebuffer,
terminal: terminal::Terminal,
fig: fig::Client,
tracking_eyes: (f32, f32),
tracking_mouth: f32,
tracking_neck: glam::Quat,
}
impl Overlay {
pub async fn new(ctx: &context::Context) -> Self {
let model = scene::Scene::from_gltf(ctx, include_bytes!("overlay/assets/scenes/lcolonq.vrm"));
let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
.and_then(|i| model.nodes.get(*i))
.expect("failed to find neck joint")
.transform;
Self {
assets: assets::Assets::new(ctx),
model,
model_neck_base,
model_fb: framebuffer::Framebuffer::new(
ctx,
&glam::Vec2::new(terminal::WIDTH as _, terminal::HEIGHT as _),
&glam::Vec2::ZERO
),
terminal: terminal::Terminal::new(ctx),
fig: fig::Client::new("shiro:32050", &[
sexp!((avatar toggle)),
sexp!((avatar text)),
sexp!((avatar frame)),
sexp!((avatar reset)),
sexp!((avatar tracking)),
]),
tracking_eyes: (1.0, 1.0),
tracking_mouth: 0.0,
tracking_neck: glam::Quat::IDENTITY,
}
}
pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
let eyes = msg.data.get(0)?;
let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
let euler = msg.data.get(2)?;
let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
self.tracking_eyes = (eye_left, eye_right);
self.tracking_mouth = mouth;
self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
Some(())
}
pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> {
let s = msg.data.get(0)?.as_str()?;
self.terminal.fill_string(s);
Some(())
}
}
impl teleia::state::Game for Overlay {
fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
HashMap::new()
}
fn finish_title(&mut self, _st: &mut state::State) {}
fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
st.projection = glam::Mat4::perspective_lh(
PI / 4.0,
terminal::WIDTH as f32 / terminal::HEIGHT as f32,
0.1, 10.0
);
st.move_camera(
ctx,
&glam::Vec3::new(0.0, 0.0, 1.0),
&glam::Vec3::new(0.0, 0.0, -1.0),
&glam::Vec3::new(0.0, 1.0, 0.0),
);
while let Some(msg) = self.fig.pump() {
let malformed = format!("malformed {} data: {}", msg.event, msg.data);
if msg.event == sexp!((avatar tracking)) {
if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
} else if msg.event == sexp!((avatar text)) {
if self.handle_text(msg).is_none() { log::warn!("{}", malformed) }
} else {
log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
}
}
if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
}
Some(())
}
fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
self.model_fb.bind(ctx);
ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0));
ctx.clear();
st.bind_3d(ctx, &self.assets.shader_scene);
self.assets.shader_scene.set_position_3d(
ctx,
&glam::Mat4::from_translation(
glam::Vec3::new(0.0, -1.6, 0.5),
),
);
self.model.render(ctx, &self.assets.shader_scene);
st.render_framebuffer.bind(ctx);
self.terminal.update(ctx, &self.model_fb);
self.terminal.render(ctx, &glam::Vec2::new(400.0, 200.0));
// self.model_fb.blit(
// ctx, &st.render_framebuffer,
// &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0),
// &glam::Vec2::new(128.0, 128.0)
// );
Some(())
}
}
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