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path: root/crates/renderer/src/overlay/duel.rs
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use teleia::*;

use crate::overlay;
use crate::overlay::tcg;

use std::{collections::VecDeque, io::Read};
use byteorder::{LE, ReadBytesExt};

const DUEL_DURATION: u64 = 5 * 60;
const FLIP_START: u64 = 60;
const FLIP_END: u64 = 90;

fn read_length_prefixed(r: &mut impl Read) -> Erm<Vec<u8>> {
    let len = r.read_u32::<LE>()?;
    let mut bytes = vec![0; len as usize];
    r.read_exact(&mut bytes)?;
    Ok(bytes)
}

fn extract_meta(png: &[u8]) -> Erm<Option<tcg::Card>> {
    let cursor = std::io::Cursor::new(png);
    let decoder = png::Decoder::new(cursor);
    let mut reader = decoder.read_info()?;
    let mut buf = vec![0; reader.output_buffer_size().unwrap()];
    while let Ok(f) = reader.next_frame(&mut buf) {}
    reader.finish()?;
    for tc in reader.info().uncompressed_latin1_text.iter() {
        if tc.keyword == "lcolonqtcg" {
            let (sig, meta) = if let Some(suffix) = tc.text.strip_prefix("+SIGNED+") {
                suffix.split_once("+").unwrap_or(("", suffix))
            } else {
                ("", &*tc.text)
            };
            return Ok(Some(tcg::Card::parse(meta)?));
        }
    }
    Ok(None)
}

fn render_card_texture(
    ctx: &context::Context, st: &state::State,
    ost: &overlay::State,
    t: &texture::Texture,
    pos: Mat4
) {
    st.bind_3d(ctx, &ost.assets.shader_tcg_screen);
    ost.assets.shader_tcg_screen.set_i32(ctx, "texture_front", 0);
    ost.assets.shader_tcg_screen.set_i32(ctx, "texture_back", 1);
    t.bind(ctx);
    ost.assets.texture_cardback.bind_index(ctx, 1);
    ost.assets.shader_tcg_screen.set_position_3d(ctx, st, &pos);
    st.mesh_square.render(ctx);
}

pub struct Duel {
    duelist1: String,
    duelist2: String,
    png1: Vec<u8>,
    png2: Vec<u8>,
    meta1: Option<tcg::Card>,
    meta2: Option<tcg::Card>,
}

pub struct Overlay {
    current: Option<(Duel, u64)>,
    queue: VecDeque<Duel>,
    card1: texture::Texture,
    card2: texture::Texture,
}
impl Overlay {
    pub fn new(ctx: &context::Context) -> Self {
        Self {
            current: None,
            queue: VecDeque::new(),
            card1: texture::Texture::new_empty(ctx),
            card2: texture::Texture::new_empty(ctx),
        }
    }
}
impl overlay::Overlay for Overlay {
    fn handle_binary(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: &net::fig::BinaryMessage) -> Erm<()> {
        #[allow(clippy::single_match)]
        match &*msg.event {
            b"overlay tcg duel" => {
                let mut reader = std::io::Cursor::new(&msg.data);
                let duelist1 = String::from_utf8(read_length_prefixed(&mut reader)?)?;
                let duelist2 = String::from_utf8(read_length_prefixed(&mut reader)?)?;
                let png1 = read_length_prefixed(&mut reader)?;
                let png2 = read_length_prefixed(&mut reader)?;
                let meta1 = extract_meta(&png1)?;
                let meta2 = extract_meta(&png2)?;
                self.queue.push_back(Duel { duelist1, duelist2, png1, png2, meta1, meta2 });
            },
            _ => {},
        }
        Ok(())
    }
    fn update(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
        if let Some((_, start)) = &self.current {
            let elapsed = st.tick - start;
            if elapsed > DUEL_DURATION {
                self.current = None;
            }
        } else if let Some(d) = self.queue.pop_front() {
            self.card1.upload(ctx, &d.png1);
            self.card2.upload(ctx, &d.png2);
            self.current = Some((d, st.tick));
        }
        Ok(())
    }
    fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> {
        if let Some((d, start)) = &self.current {
            let elapsed = st.tick - start;
            let card_scale = glam::Vec3::new(0.7111, 1.0, 1.0);
            let card_rotation = glam::Quat::from_rotation_y(
                if elapsed < FLIP_START { 0.0 }
                else if elapsed < FLIP_END {
                    utils::lerp(0.0, std::f32::consts::PI,
                        (elapsed - FLIP_START) as f32 / (FLIP_END - FLIP_START) as f32
                    )
                }
                else { std::f32::consts::PI }
            );
            render_card_texture(ctx, st, ost, &self.card1,
                glam::Mat4::from_scale_rotation_translation(
                    card_scale,
                    card_rotation,
                    glam::Vec3::new(3.0, 1.9, -8.0)
                )
            );
            render_card_texture(ctx, st, ost, &self.card2,
                glam::Mat4::from_scale_rotation_translation(
                    card_scale,
                    card_rotation,
                    glam::Vec3::new(-3.0, 1.9, -8.0)
                )
            );
            let mut names_pos = glam::Vec2::new(0.0, 80.0);
            let names = format!("{} vs {}", d.duelist1, d.duelist2);
            let scale = 8.0;
            let width = names.len() as f32 * st.font_default.char_width as f32 * scale;
            names_pos += glam::Vec2::new(
                st.render_dims.x / 2.0 - width / 2.0,
                0.0,
            );
            st.font_default.render_text_at(ctx, st,
                names_pos,
                &names,
                font::BitmapParams {
                    color: &[glam::Vec4::new(1.0, 1.0, 1.0, 1.0)],
                    scale: glam::Vec2::new(scale, scale),
                    offset: glam::Vec2::ZERO,
                },
            );
        }
        Ok(())
    }
}