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path: root/crates/renderer/src/assets/shaders/tcg_screen/frag.glsl
blob: 2a148607d842604cb10869a2810145b5713de71e (plain)
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uniform sampler2D texture_data;

uniform float transparency;

void main()
{
    float opacity = 1.0 - clamp(transparency, 0.0, 1.0);
    vec2 tcfull = vec2(vertex_texcoord.x, vertex_texcoord.y);
    vec4 texel = texture(texture_data, tcfull);
    if (texel.a != 1.0) {
        discard;
    }
    texel.a *= opacity;
    frag_color = texel;
}