blob: a39bc87bef7ab389f25c7dc1a0cb6ff9ffc40ba1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
uniform sampler2D tex;
uniform int mode;
uniform float progress;
void main()
{
vec2 tc = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
switch (mode) {
// case 0: {
// vec4 texel = texture(tex, tc);
// texel.a = 1.0;
// texel.r = (texel.r + progress) / 2.0;
// frag_color = texel;
// } break;
default: {
vec4 texel = texture(tex, tc);
texel.a = 1.0;
frag_color = texel;
} break;
}
}
|