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path: root/crates/renderer/src/assets/shaders/scene/frag.glsl
blob: 81e08b9fcc7b4f8a2d35d562e12288854579f476 (plain)
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uniform sampler2D texture_data;

void main()
{
    vec4 texel = texture(texture_data, vertex_texcoord);
    if (texel.a != 1.0) {
        discard;
    }

    frag_color = vec4(texel.rgb, texel.a);
}