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path: root/crates/renderer/src/assets/shaders/handcam/frag.glsl
blob: ea327e6029d9fc381a38d078a4adc1d3baca8db7 (plain)
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uniform sampler2D texture_data;

uniform vec2 crop;

void main()
{
    vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
    if (tcfull.x > crop.x || tcfull.y > crop.y) discard;
    vec4 texel = texture(texture_data, tcfull);
    texel.a = 0.5;
    frag_color = texel;
}