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path: root/crates/renderer/src/assets/shaders/flat/frag.glsl
blob: 69fe2ecb470fdc8d6548fbe8d84f1c0f1908dfe7 (plain)
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uniform sampler2D texture_data;

uniform float transparency;

void main()
{
    float opacity = 1.0 - clamp(transparency, 0.0, 1.0);
    vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
    vec4 texel = texture(texture_data, tcfull);
    texel.a *= opacity;
    frag_color = texel;
}