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path: root/crates/renderer/src/assets/shaders/automata/frag.glsl
blob: 29f5c710be44d6b00328aa086c91ff19906069a2 (plain)
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uniform sampler2D texture_data;
uniform sampler2D background;

void main()
{
    vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
    vec4 texel = texture(texture_data, tcfull);
    frag_color = texel;
}