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-rw-r--r--src/common/overlay/terminal.rs57
1 files changed, 51 insertions, 6 deletions
diff --git a/src/common/overlay/terminal.rs b/src/common/overlay/terminal.rs
index a2382b1..1b8df4c 100644
--- a/src/common/overlay/terminal.rs
+++ b/src/common/overlay/terminal.rs
@@ -67,6 +67,25 @@ impl Layer<glam::Vec3> {
pub fn from_framebuffer(&mut self, ctx: &context::Context, fb: &framebuffer::Framebuffer) {
fb.get_pixels(ctx, &mut self.data);
}
+ pub fn get_surrounding(&self, pos: Pos, bgcolor: &glam::Vec3) -> u8 {
+ let offs = [
+ Pos::new(-1, -1),
+ Pos::new(0, -1),
+ Pos::new(1, -1),
+ Pos::new(-1, 0),
+ Pos::new(1, 0),
+ Pos::new(-1, 1),
+ Pos::new(0, 1),
+ Pos::new(1, 1),
+ ];
+ let mut ret = 0;
+ for o in offs {
+ ret <<= 1;
+ let v = (self.get(pos + o) != Some(bgcolor)) as u8;
+ ret |= v;
+ }
+ ret
+ }
}
pub struct Terminal {
@@ -87,11 +106,17 @@ impl Terminal {
}
}
pub fn get_color(&self, pos: Pos) -> glam::Vec3 {
+ if let Some(c) = self.set_color.get(pos) {
+ if *c != glam::Vec3::new(0.0, 0.0, 0.0) {
+ return *c;
+ }
+ }
if let Some(c) = self.base_color.get(pos) {
- c.clone()
- } else {
- glam::Vec3::new(1.0, 1.0, 1.0)
+ if *c != glam::Vec3::new(0.0, 0.0, 0.0) {
+ return *c;
+ }
}
+ glam::Vec3::new(0.0, 0.0, 0.0)
}
pub fn update(&mut self, ctx: &context::Context, fb: &framebuffer::Framebuffer) {
self.base_color.from_framebuffer(ctx, fb);
@@ -99,20 +124,40 @@ impl Terminal {
pub fn fill_string(&mut self, s: &str) {
self.set_char.from_str(s);
}
+ pub fn outline_pattern(&self, pos: Pos) -> Option<String> {
+ let sur = self.base_color.get_surrounding(pos, &glam::Vec3::new(0.0, 0.0, 0.0));
+ let res = match sur {
+ 0b01101011 | 0b01101111 => " |",
+ 0b11010110 | 0b11010111 => "| ",
+ 0b00101011 | 0b00101111 | 0b00101110 | 0b00101100 | 0b00001011 => " /",
+ 0b10010110 | 0b10010111 | 0b10010011 | 0b10010001 | 0b00010110 => "\\ ",
+ 0b00111111 => "-/", 0b10011111 => "\\-",
+ 0b00011111 => "--", 0b00000111 => "__",
+ 0b00001111 => " _", 0b00010111 => "_ ",
+ _ => return None,
+ };
+ Some(res.to_owned())
+ }
pub fn render(&self, ctx: &context::Context, pos: &glam::Vec2) {
let mut s = String::new();
let mut colors = Vec::new();
for row in 0..64 {
for col in 0..64 {
let pos = Pos::new(col, row);
+ let c = self.get_color(pos);
+ colors.push(c); colors.push(c);
let new = if let Some(p) = self.set_char.get(pos) {
- format!("{}{}", p.first, if let Some(snd) = p.second { snd } else { ' ' })
+ if c == glam::Vec3::new(0.0, 0.0, 0.0) {
+ String::from(" ")
+ } else if let Some(pat) = self.outline_pattern(pos) {
+ pat
+ } else {
+ format!("{}{}", p.first, if let Some(snd) = p.second { snd } else { ' ' })
+ }
} else {
String::from(" ")
};
s += &new;
- let c = self.get_color(pos);
- colors.push(c); colors.push(c);
}
s += "\n";
colors.push(glam::Vec3::new(1.0, 1.0, 1.0));