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-rw-r--r--crates/renderer/src/overlay.rs250
1 files changed, 250 insertions, 0 deletions
diff --git a/crates/renderer/src/overlay.rs b/crates/renderer/src/overlay.rs
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+++ b/crates/renderer/src/overlay.rs
@@ -0,0 +1,250 @@
+pub mod model;
+pub mod shader;
+pub mod drawing;
+pub mod automata;
+
+use teleia::*;
+
+use std::f32::consts::PI;
+use lexpr::sexp;
+use base64::prelude::*;
+
+use crate::{assets, fig, toggle, input, background};
+
+pub struct Chat {
+ author: String,
+ msg: String,
+ time: f64,
+ biblicality: f32,
+}
+impl Chat {
+ pub fn new() -> Self {
+ Self {
+ author: format!(""),
+ msg: format!(""),
+ time: 0.0,
+ biblicality: 0.0,
+ }
+ }
+}
+pub struct State {
+ assets: assets::Assets,
+ model: scene::Scene,
+ model_neck_base: glam::Mat4,
+ fig: fig::SexpClient,
+ fig_binary: fig::BinaryClient,
+ tracking_eyes: (f32, f32),
+ tracking_mouth: f32,
+ tracking_neck: glam::Quat,
+ emacs_cursor: (f32, f32),
+ mouse_cursor: (f32, f32),
+ emacs_heartrate: i32,
+ muzak_author: Option<String>,
+ chat: Chat,
+ toggles: toggle::Toggles,
+ input: input::Input,
+ backgrounds: background::Backgrounds,
+}
+impl State {
+ pub fn new(ctx: &context::Context) -> Self {
+ let model = scene::Scene::from_gltf(ctx, include_bytes!("assets/scenes/lcolonq.vrm"));
+ let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
+ .and_then(|i| model.nodes.get(*i))
+ .expect("failed to find neck joint")
+ .transform;
+ Self {
+ assets: assets::Assets::new(ctx),
+ model,
+ model_neck_base,
+ fig: fig::SexpClient::new("shiro:32050", &[
+ sexp!((avatar toggle)),
+ sexp!((avatar toggle set)),
+ sexp!((avatar toggle unset)),
+ sexp!((avatar text)),
+ sexp!((avatar frame)),
+ sexp!((avatar reset)),
+ sexp!((avatar tracking)),
+ sexp!((avatar overlay shader)),
+ sexp!((avatar overlay muzak)),
+ sexp!((avatar overlay muzak clear)),
+ sexp!((avatar overlay chat)),
+ sexp!((avatar overlay cursor)),
+ sexp!((avatar overlay emacs)),
+ ]),
+ fig_binary: fig::BinaryClient::new("shiro:32051", false, &[
+ b"background frame"
+ ]),
+ tracking_eyes: (1.0, 1.0),
+ tracking_mouth: 0.0,
+ tracking_neck: glam::Quat::IDENTITY,
+ emacs_cursor: (0.0, 0.0),
+ mouse_cursor: (0.0, 0.0),
+ emacs_heartrate: 0,
+ muzak_author: None,
+ chat: Chat::new(),
+ toggles: toggle::Toggles::new(),
+ backgrounds: background::Backgrounds::new(ctx),
+ input: input::Input::new(),
+ }
+ }
+ fn reset(&mut self, ctx: &context::Context, st: &mut state::State) {
+ self.toggles.reset();
+ }
+ pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> {
+ let eyes = msg.data.get(0)?;
+ let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
+ let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let euler = msg.data.get(2)?;
+ let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
+ self.tracking_eyes = (eye_left, eye_right);
+ self.tracking_mouth = mouth;
+ self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
+ Some(())
+ }
+ fn handle_overlay_muzak(&mut self, msg: fig::SexpMessage) -> Option<()> {
+ let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ let author = String::from_utf8_lossy(&ba);
+ self.muzak_author = Some(author.to_string());
+ Some(())
+ }
+ fn handle_overlay_muzak_clear(&mut self) -> Option<()> {
+ self.muzak_author = None;
+ Some(())
+ }
+ fn handle_overlay_chat(&mut self, msg: fig::SexpMessage) -> Option<()> {
+ let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ let a = String::from_utf8_lossy(&ba);
+ let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
+ let s = String::from_utf8_lossy(&bs);
+ let time = msg.data.get(2)?.as_str()?.parse::<f64>().ok()?;
+ let biblicality = msg.data.get(3)?.as_str()?.parse::<f32>().ok()?;
+ self.chat.author = a.to_string();
+ self.chat.msg = s.to_string();
+ self.chat.time = time;
+ self.chat.biblicality = biblicality;
+ Some(())
+ }
+ fn handle_overlay_cursor(&mut self, msg: fig::SexpMessage) -> Option<()> {
+ let cursor_x = msg.data.get(0)?.as_i64()? as f32;
+ let cursor_y = msg.data.get(1)?.as_i64()? as f32;
+ self.emacs_cursor = (cursor_x, cursor_y);
+ Some(())
+ }
+ fn handle_overlay_emacs(&mut self, msg: fig::SexpMessage) -> Option<()> {
+ self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32;
+ Some(())
+ }
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ let (x, y) = self.input.get_mouse();
+ self.mouse_cursor = (x as f32, y as f32);
+ while let Some(msg) = self.fig.pump() {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar tracking)) {
+ if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar reset)) {
+ self.reset(ctx, st);
+ } else if msg.event == sexp!((avatar toggle)) {
+ if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar toggle set)) {
+ if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar toggle unset)) {
+ if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay muzak)) {
+ if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay muzak clear)) {
+ if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay chat)) {
+ if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay cursor)) {
+ if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) }
+ } else {
+ log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
+ }
+ }
+ while let Some(msg) = self.fig_binary.pump() {
+ match &*msg.event {
+ b"background frame" => {
+ if let Some(f) = background::Frame::parse(&mut &*msg.data) {
+ self.backgrounds.update(ctx, f);
+ } else {
+ log::warn!("failed to parse frame");
+ }
+ },
+ ev => {
+ log::info!("unhandled event: {:?}", ev);
+ },
+ }
+ }
+ if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
+ n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ }
+ Ok(())
+ }
+}
+
+pub trait Overlay {
+ fn reset(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut State) -> Erm<()> {
+ Ok(())
+ }
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut State) -> Erm<()> {
+ Ok(())
+ }
+ fn handle(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut State, msg: fig::SexpMessage) -> Erm<()> {
+ Ok(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut State) -> Erm<()> {
+ Ok(())
+ }
+}
+
+pub struct Overlays {
+ state: State,
+ overlays: Vec<Box<dyn Overlay>>
+}
+impl Overlays {
+ pub fn new(ctx: &context::Context, overlays: Vec<Box<dyn Overlay>>) -> Self {
+ Self {
+ state: State::new(ctx),
+ overlays,
+ }
+ }
+ pub fn reset(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ self.state.reset(ctx, st);
+ for ov in self.overlays.iter_mut() {
+ ov.reset(ctx, st, &mut self.state)?;
+ }
+ Ok(())
+ }
+}
+impl teleia::state::Game for Overlays {
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ self.state.reset(ctx, st);
+ for ov in self.overlays.iter_mut() {
+ ov.update(ctx, st, &mut self.state)?;
+ }
+ Ok(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ for ov in self.overlays.iter_mut() {
+ ov.render(ctx, st, &mut self.state)?;
+ }
+ Ok(())
+ }
+}