diff options
Diffstat (limited to 'crates/renderer/src/main.rs')
| -rw-r--r-- | crates/renderer/src/main.rs | 386 |
1 files changed, 23 insertions, 363 deletions
diff --git a/crates/renderer/src/main.rs b/crates/renderer/src/main.rs index d40aad6..24ecf8a 100644 --- a/crates/renderer/src/main.rs +++ b/crates/renderer/src/main.rs @@ -2,390 +2,50 @@ mod assets; mod terminal; mod fig; +mod toggle; +mod overlay; use teleia::*; -use termion::raw::IntoRawMode; use clap::{command, Command}; -use std::{collections::HashMap, f32::consts::PI}; -use lexpr::sexp; -use base64::prelude::*; - -pub enum RenderMode { - Overlay, - Terminal(termion::raw::RawTerminal<std::io::Stdout>), -} - -pub struct Chat { - msg: String, - time: f64, - biblicality: f32, -} - -impl Chat { - pub fn new() -> Self { - Self { - msg: format!(""), - time: 0.0, - biblicality: 0.0, - } - } -} - -#[derive(Debug, Clone)] -pub struct Toggle { - val: bool, - set_time: u64, -} - -pub struct Overlay { - mode: RenderMode, - assets: assets::Assets, - model: scene::Scene, - model_neck_base: glam::Mat4, - model_fb: framebuffer::Framebuffer, - terminal: terminal::Terminal, - fig: fig::Client, - tracking_eyes: (f32, f32), - tracking_mouth: f32, - tracking_neck: glam::Quat, - throwshade: throwshade::ThrowShade, - emacs_cursor: (f32, f32), - mouse_cursor: (f32, f32), - emacs_heartrate: i32, - muzak_author: Option<String>, - chat: Chat, - toggles: HashMap<String, Toggle>, -} - -impl Overlay { - pub async fn new(ctx: &context::Context, mode: RenderMode) -> Self { - let model = scene::Scene::from_gltf(ctx, include_bytes!("assets/scenes/lcolonq.vrm")); - let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") - .and_then(|i| model.nodes.get(*i)) - .expect("failed to find neck joint") - .transform; - let throwshade = throwshade::ThrowShade::new(); - Self { - mode, - assets: assets::Assets::new(ctx), - model, - model_neck_base, - model_fb: framebuffer::Framebuffer::new( - ctx, - &glam::Vec2::new(terminal::WIDTH as _, terminal::HEIGHT as _), - &glam::Vec2::ZERO - ), - terminal: terminal::Terminal::new(ctx), - fig: fig::Client::new("shiro:32050", &[ - sexp!((avatar toggle)), - sexp!((avatar toggle set)), - sexp!((avatar toggle unset)), - sexp!((avatar text)), - sexp!((avatar frame)), - sexp!((avatar reset)), - sexp!((avatar tracking)), - sexp!((avatar overlay shader)), - sexp!((avatar overlay muzak)), - sexp!((avatar overlay muzak clear)), - sexp!((avatar overlay chat)), - sexp!((avatar overlay cursor)), - sexp!((avatar overlay emacs)), - ]), - tracking_eyes: (1.0, 1.0), - tracking_mouth: 0.0, - tracking_neck: glam::Quat::IDENTITY, - emacs_cursor: (0.0, 0.0), - mouse_cursor: (0.0, 0.0), - emacs_heartrate: 0, - throwshade, - muzak_author: None, - chat: Chat::new(), - toggles: HashMap::new(), - } - } - pub async fn overlay(ctx: &context::Context) -> Self { - Self::new(ctx, RenderMode::Overlay).await - } - pub async fn terminal(ctx: &context::Context) -> Self { - let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode"); - Self::new(ctx, RenderMode::Terminal(raw_stdout)).await - } - pub fn set_toggle(&mut self, ctx: &context::Context, st: &state::State, nm: &str, val: bool) { - self.toggles.insert(nm.to_string(), Toggle { val, set_time: st.tick }); - } - pub fn get_toggle(&self, ctx: &context::Context, st: &state::State, nm: &str) -> Option<Toggle> { - self.toggles.get(nm).cloned() - } - pub fn handle_reset(&mut self, ctx: &context::Context) { - // TODO also reset terminal - if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); } - self.throwshade.shader = None; - self.toggles.clear(); - } - pub fn handle_toggle(&mut self, ctx: &context::Context, st: &state::State, msg: fig::Message) -> Option<()> { - let nm = msg.data.get(0)?.as_str()?; - let prev = self.get_toggle(ctx, st, nm).map(|t| t.val).unwrap_or(false); - self.set_toggle(ctx, st, nm, !prev); - Some(()) - } - pub fn handle_toggle_set(&mut self, ctx: &context::Context, st: &state::State, msg: fig::Message, val: bool) -> Option<()> { - let nm = msg.data.get(0)?.as_str()?; - self.set_toggle(ctx, st, nm, val); - Some(()) - } - pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { - let eyes = msg.data.get(0)?; - let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?; - let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?; - let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?; - let euler = msg.data.get(2)?; - let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians(); - let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians(); - let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0; - self.tracking_eyes = (eye_left, eye_right); - self.tracking_mouth = mouth; - self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); - Some(()) - } - pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> { - let s = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - self.terminal.fill_string(std::str::from_utf8(&s).ok()?); - Some(()) - } - pub fn handle_frame(&mut self, msg: fig::Message) -> Option<()> { - let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - for (i, c) in data.chunks_exact(3).enumerate() { - if let [r, g, b] = c { - let ii = i as i32; - let p = terminal::Pos::new(ii % 64, ii / 64); - self.terminal.base_color.set( - p, - glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0) - ); - } - } - Some(()) - } - pub fn handle_overlay_shader( - &mut self, - ctx: &context::Context, st: &state::State, - msg: fig::Message - ) -> Option<()> { - let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - let author = String::from_utf8_lossy(&ba); - let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?; - let s = String::from_utf8_lossy(&bs); - self.throwshade.author = author.to_string(); - if let Err(e) = self.throwshade.set(ctx, st, &s) { - log::warn!("error compiling shader: {}", e); - self.throwshade.shader = None; - } - Some(()) - } - pub fn handle_overlay_muzak(&mut self, msg: fig::Message) -> Option<()> { - let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - let author = String::from_utf8_lossy(&ba); - self.muzak_author = Some(author.to_string()); - Some(()) - } - pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> { - self.muzak_author = None; - Some(()) - } - pub fn handle_overlay_chat(&mut self, msg: fig::Message) -> Option<()> { - let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - let s = String::from_utf8_lossy(&bs); - let time = msg.data.get(1)?.as_str()?.parse::<f64>().ok()?; - let biblicality = msg.data.get(2)?.as_str()?.parse::<f32>().ok()?; - // log::info!("received chat message: {} {} {}", s, time, biblicality); - self.chat.msg = s.to_string(); - self.chat.time = time; - self.chat.biblicality = biblicality; - Some(()) - } - pub fn handle_overlay_cursor(&mut self, msg: fig::Message) -> Option<()> { - let cursor_x = msg.data.get(0)?.as_i64()? as f32; - let cursor_y = msg.data.get(1)?.as_i64()? as f32; - self.emacs_cursor = (cursor_x, cursor_y); - Some(()) - } - pub fn handle_overlay_emacs(&mut self, msg: fig::Message) -> Option<()> { - self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32; - Some(()) - } - fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { - self.model_fb.bind(ctx); - ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); - ctx.clear(); - st.bind_3d(ctx, &self.assets.shader_scene); - self.assets.shader_scene.set_position_3d( - ctx, - &glam::Mat4::from_translation( - glam::Vec3::new(0.0, -1.63, 0.42), - ), - ); - self.model.render(ctx, &self.assets.shader_scene); - st.render_framebuffer.bind(ctx); - self.terminal.update(ctx, &self.model_fb); - match &mut self.mode { - RenderMode::Overlay => { - ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); - ctx.clear(); - self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0)); - }, - RenderMode::Terminal(stdout) => if st.tick % 6 == 0 { - self.terminal.write_tty(stdout); - }, - } - // self.model_fb.blit( - // ctx, &st.render_framebuffer, - // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0), - // &glam::Vec2::new(128.0, 128.0) - // ); - Some(()) - } -} - -impl teleia::state::Game for Overlay { - fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { - HashMap::new() - } - fn finish_title(&mut self, _st: &mut state::State) {} - fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} - fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} - fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { - st.projection = glam::Mat4::perspective_lh( - PI / 4.0, - terminal::WIDTH as f32 / terminal::HEIGHT as f32, - 0.1, 10.0 - ); - st.move_camera( - ctx, - &glam::Vec3::new(0.0, 0.0, 1.0), - &glam::Vec3::new(0.0, 0.0, -1.0), - &glam::Vec3::new(0.0, 1.0, 0.0), - ); - match mouse_position::mouse_position::Mouse::get_mouse_position() { - mouse_position::mouse_position::Mouse::Position { x, y } => { - self.mouse_cursor = (x as f32, y as f32); - }, - _ => {}, - } - while let Some(msg) = self.fig.pump() { - let malformed = format!("malformed {} data: {}", msg.event, msg.data); - if msg.event == sexp!((avatar tracking)) { - if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar reset)) { - self.handle_reset(ctx); - } else if msg.event == sexp!((avatar toggle)) { - if self.handle_toggle(ctx, st, msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar toggle set)) { - if self.handle_toggle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar toggle unset)) { - if self.handle_toggle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar text)) { - if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar frame)) { - if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar overlay shader)) { - if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar overlay muzak)) { - if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar overlay muzak clear)) { - if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar overlay chat)) { - if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar overlay cursor)) { - if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) } - } else { - log::info!("received unhandled event {} with data: {}", msg.event, msg.data); - } - } - if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { - n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); - } - Ok(()) - } - fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { - ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); - ctx.clear(); - if let Some(s) = &self.throwshade.shader { - s.bind(ctx); - s.set_f32( - ctx, "opacity", - if let Some(t@Toggle { val: true, .. }) = self.get_toggle(ctx, st, "shaderclarity") { - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5 - } else if let Some(t@Toggle { val: false, .. }) = self.get_toggle(ctx, st, "shaderclarity") { - (1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5 - } else { - 0.5 - } - ); - s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height)); - let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0; - s.set_f32(ctx, "time", elapsed); - s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32); - ctx.render_no_geometry(); - s.set_f32(ctx, "tracking_mouth", self.tracking_mouth); - // log::info!("eyes: {:?}", self.tracking_eyes); - s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1)); - s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck)); - s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1)); - s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1)); - s.set_i32(ctx, "heartrate", self.emacs_heartrate); - } - if let Some(t@Toggle { val: true, .. }) = self.get_toggle(ctx, st, "adblock") { - st.bind_2d(ctx, &self.assets.shader_flat); - self.assets.texture_adblock.bind(ctx); - let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0); - self.assets.shader_flat.set_f32(ctx, "transparency", tr); - self.assets.shader_flat.set_position_2d( - ctx, - &glam::Vec2::new(1100.0, 300.0), - &glam::Vec2::new(800.0, 600.0) - ); - self.assets.mesh_square.render(ctx); - } - let mut authors = Vec::new(); - if let Some(_) = &self.throwshade.shader { - authors.push(format!("shader by {}", self.throwshade.author)); - } - if let Some(a) = &self.muzak_author { - authors.push(format!("music by {}", a)); - } - let astr: String = authors.join(", "); - self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr); - // self.render_model_terminal(ctx, st); - Ok(()) - } -} - -#[tokio::main] -pub async fn main() -> Erm<()> { +pub fn main() -> Erm<()> { let matches = command!() .propagate_version(true) .subcommand_required(true) .arg_required_else_help(true) .subcommand( - Command::new("overlay") + Command::new("shader-overlay") + .about("Run the shader display in a full-screen transparent overlay") + ) + .subcommand( + Command::new("model-overlay") .about("Run the LCOLONQ model renderer in a full-screen transparent overlay") ) .subcommand( - Command::new("terminal") + Command::new("model-terminal") .about("Run the LCOLONQ model renderer in a terminal") ) .subcommand( + Command::new("model-multi-overlay") + .about("Run the LCOLONQ + Maude multi model renderer in a full-screen transparent overlay") + ) + .subcommand( Command::new("server") .about("Run the LCOLONQ online websocket server") ) .get_matches(); match matches.subcommand() { - Some(("overlay", _cm)) => { - teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, Overlay::overlay).await?; + Some(("shader-overlay", _cm)) => { + teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, overlay::shader::Overlay::new)?; + }, + Some(("model-overlay", _cm)) => { + teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, overlay::model::Overlay::overlay)?; + }, + Some(("model-terminal", _cm)) => { + teleia::run("LCOLONQ", 1920, 1080, teleia::Options::HIDDEN, overlay::model::Overlay::terminal)?; }, - Some(("terminal", _cm)) => { - teleia::run("LCOLONQ", 1920, 1080, teleia::Options::HIDDEN, Overlay::terminal).await?; + Some(("model-multi-overlay", _cm)) => { + teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, overlay::multi::Overlay::new)?; }, Some(("server", _cm)) => { env_logger::Builder::new().filter(None, log::LevelFilter::Info).init(); |
