diff options
| author | LLLL Colonq <llll@colonq> | 2025-08-15 04:45:02 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-08-15 04:45:02 -0400 |
| commit | 891a8a79f200413f2b1ac6e158f26163d6c66f64 (patch) | |
| tree | d2ef73072d2c5c8a9661c5a606a7049e3bf35b8e /crates/throwshade/src/assets/shaders | |
| parent | e4ded2c09e6c378040f80e80886aa9c087fe14b4 (diff) | |
Refactor overlay
Diffstat (limited to 'crates/throwshade/src/assets/shaders')
| -rw-r--r-- | crates/throwshade/src/assets/shaders/throwshade/frag.glsl | 37 | ||||
| -rw-r--r-- | crates/throwshade/src/assets/shaders/throwshade/vert.glsl | 22 |
2 files changed, 0 insertions, 59 deletions
diff --git a/crates/throwshade/src/assets/shaders/throwshade/frag.glsl b/crates/throwshade/src/assets/shaders/throwshade/frag.glsl deleted file mode 100644 index 962deac..0000000 --- a/crates/throwshade/src/assets/shaders/throwshade/frag.glsl +++ /dev/null @@ -1,37 +0,0 @@ -#version 300 es -precision highp float; - -in vec2 vertex_texcoord; -out vec4 frag_color; - -uniform float opacity; - -uniform vec2 resolution; - -uniform float time; - -uniform float bpm; - -uniform vec2 cursor; - -uniform float chat_time; -uniform float chat_biblicality; - -uniform float tracking_mouth; -uniform vec2 tracking_eyes; -uniform mat4 tracking_neck; - -uniform vec2 emacs_cursor; -uniform vec2 mouse_cursor; - -uniform int heartrate; - -vec4 shade(vec2); - -void main() { - vec2 inverted = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); - frag_color = shade(inverted); - frag_color.a = clamp(frag_color.a * opacity, 0.0, opacity); -} - -// "The Cutoff" diff --git a/crates/throwshade/src/assets/shaders/throwshade/vert.glsl b/crates/throwshade/src/assets/shaders/throwshade/vert.glsl deleted file mode 100644 index e05bbb6..0000000 --- a/crates/throwshade/src/assets/shaders/throwshade/vert.glsl +++ /dev/null @@ -1,22 +0,0 @@ -#version 300 es -precision highp float; - -out vec2 vertex_texcoord; - -void main() { - const vec2 positions[4] = vec2[]( - vec2(-1, -1), - vec2(+1, -1), - vec2(-1, +1), - vec2(+1, +1) - ); - const vec2 coords[4] = vec2[]( - vec2(0, 0), - vec2(1, 0), - vec2(0, 1), - vec2(1, 1) - ); - - vertex_texcoord = coords[gl_VertexID]; - gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0); -} |
