diff options
| author | LLLL Colonq <llll@colonq> | 2025-02-16 22:55:43 -0500 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-02-16 22:55:43 -0500 |
| commit | 4d0a8140130ebd0f46744b86eeb2a708657a942e (patch) | |
| tree | 6b1a11e07173c769d0f3522c2f6088409b69332d /crates/throwshade/src/assets/shaders | |
| parent | 33d69b282e082acce3c5d36cc08cd99a7ccf738d (diff) | |
Switch to workspace
Diffstat (limited to 'crates/throwshade/src/assets/shaders')
| -rw-r--r-- | crates/throwshade/src/assets/shaders/throwshade/frag.glsl | 26 | ||||
| -rw-r--r-- | crates/throwshade/src/assets/shaders/throwshade/vert.glsl | 22 |
2 files changed, 48 insertions, 0 deletions
diff --git a/crates/throwshade/src/assets/shaders/throwshade/frag.glsl b/crates/throwshade/src/assets/shaders/throwshade/frag.glsl new file mode 100644 index 0000000..2acc78d --- /dev/null +++ b/crates/throwshade/src/assets/shaders/throwshade/frag.glsl @@ -0,0 +1,26 @@ +#version 300 es +precision highp float; + +in vec2 vertex_texcoord; +out vec4 frag_color; + +uniform vec2 resolution; + +uniform float time; + +uniform float bpm; + +uniform vec2 cursor; + +uniform float chat_time; +uniform float chat_biblicality; + +vec4 shade(vec2); + +void main() { + vec2 inverted = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); + frag_color = shade(inverted); + frag_color.a = clamp(frag_color.a * 0.5, 0.0, 0.5); +} + +// "The Cutoff" diff --git a/crates/throwshade/src/assets/shaders/throwshade/vert.glsl b/crates/throwshade/src/assets/shaders/throwshade/vert.glsl new file mode 100644 index 0000000..e05bbb6 --- /dev/null +++ b/crates/throwshade/src/assets/shaders/throwshade/vert.glsl @@ -0,0 +1,22 @@ +#version 300 es +precision highp float; + +out vec2 vertex_texcoord; + +void main() { + const vec2 positions[4] = vec2[]( + vec2(-1, -1), + vec2(+1, -1), + vec2(-1, +1), + vec2(+1, +1) + ); + const vec2 coords[4] = vec2[]( + vec2(0, 0), + vec2(1, 0), + vec2(0, 1), + vec2(1, 1) + ); + + vertex_texcoord = coords[gl_VertexID]; + gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0); +} |
