diff options
| author | LLLL Colonq <llll@colonq> | 2025-04-15 01:25:47 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-04-15 01:25:47 -0400 |
| commit | 9e586a12b0db0292d9fb41e4ec99a3e1fd912d85 (patch) | |
| tree | 4a80659b5510546124493599b3c20152e3da4638 /crates/renderer/src/overlay/shader.rs | |
| parent | 1b5b2e1956ca001befef601a00a1710dd04d7952 (diff) | |
Multi
Diffstat (limited to 'crates/renderer/src/overlay/shader.rs')
| -rw-r--r-- | crates/renderer/src/overlay/shader.rs | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/crates/renderer/src/overlay/shader.rs b/crates/renderer/src/overlay/shader.rs new file mode 100644 index 0000000..cfaaee4 --- /dev/null +++ b/crates/renderer/src/overlay/shader.rs @@ -0,0 +1,252 @@ +use teleia::*; + +use std::{collections::HashMap, f32::consts::PI}; +use lexpr::sexp; +use base64::prelude::*; + +use crate::{assets, fig, toggle}; + +pub struct Chat { + msg: String, + time: f64, + biblicality: f32, +} + +impl Chat { + pub fn new() -> Self { + Self { + msg: format!(""), + time: 0.0, + biblicality: 0.0, + } + } +} + +pub struct Overlay { + assets: assets::Assets, + model: scene::Scene, + model_neck_base: glam::Mat4, + fig: fig::Client, + tracking_eyes: (f32, f32), + tracking_mouth: f32, + tracking_neck: glam::Quat, + throwshade: newton_throwshade::ThrowShade, + emacs_cursor: (f32, f32), + mouse_cursor: (f32, f32), + emacs_heartrate: i32, + muzak_author: Option<String>, + chat: Chat, + toggles: toggle::Toggles, +} + +impl Overlay { + pub fn new(ctx: &context::Context) -> Self { + let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm")); + let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") + .and_then(|i| model.nodes.get(*i)) + .expect("failed to find neck joint") + .transform; + let throwshade = newton_throwshade::ThrowShade::new(); + Self { + assets: assets::Assets::new(ctx), + model, + model_neck_base, + fig: fig::Client::new("shiro:32050", &[ + sexp!((avatar toggle)), + sexp!((avatar toggle set)), + sexp!((avatar toggle unset)), + sexp!((avatar text)), + sexp!((avatar frame)), + sexp!((avatar reset)), + sexp!((avatar tracking)), + sexp!((avatar overlay shader)), + sexp!((avatar overlay muzak)), + sexp!((avatar overlay muzak clear)), + sexp!((avatar overlay chat)), + sexp!((avatar overlay cursor)), + sexp!((avatar overlay emacs)), + ]), + tracking_eyes: (1.0, 1.0), + tracking_mouth: 0.0, + tracking_neck: glam::Quat::IDENTITY, + emacs_cursor: (0.0, 0.0), + mouse_cursor: (0.0, 0.0), + emacs_heartrate: 0, + throwshade, + muzak_author: None, + chat: Chat::new(), + toggles: toggle::Toggles::new(), + } + } + pub fn handle_reset(&mut self, ctx: &context::Context) { + // TODO also reset terminal + if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); } + self.throwshade.shader = None; + self.toggles.reset(); + } + pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { + let eyes = msg.data.get(0)?; + let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?; + let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?; + let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?; + let euler = msg.data.get(2)?; + let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0; + self.tracking_eyes = (eye_left, eye_right); + self.tracking_mouth = mouth; + self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); + Some(()) + } + pub fn handle_overlay_shader( + &mut self, + ctx: &context::Context, st: &state::State, + msg: fig::Message + ) -> Option<()> { + let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let author = String::from_utf8_lossy(&ba); + let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?; + let s = String::from_utf8_lossy(&bs); + self.throwshade.author = author.to_string(); + if let Err(e) = self.throwshade.set(ctx, st, &s) { + log::warn!("error compiling shader: {}", e); + self.throwshade.shader = None; + } + Some(()) + } + pub fn handle_overlay_muzak(&mut self, msg: fig::Message) -> Option<()> { + let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let author = String::from_utf8_lossy(&ba); + self.muzak_author = Some(author.to_string()); + Some(()) + } + pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> { + self.muzak_author = None; + Some(()) + } + pub fn handle_overlay_chat(&mut self, msg: fig::Message) -> Option<()> { + let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let s = String::from_utf8_lossy(&bs); + let time = msg.data.get(1)?.as_str()?.parse::<f64>().ok()?; + let biblicality = msg.data.get(2)?.as_str()?.parse::<f32>().ok()?; + // log::info!("received chat message: {} {} {}", s, time, biblicality); + self.chat.msg = s.to_string(); + self.chat.time = time; + self.chat.biblicality = biblicality; + Some(()) + } + pub fn handle_overlay_cursor(&mut self, msg: fig::Message) -> Option<()> { + let cursor_x = msg.data.get(0)?.as_i64()? as f32; + let cursor_y = msg.data.get(1)?.as_i64()? as f32; + self.emacs_cursor = (cursor_x, cursor_y); + Some(()) + } + pub fn handle_overlay_emacs(&mut self, msg: fig::Message) -> Option<()> { + self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32; + Some(()) + } +} + +impl teleia::state::Game for Overlay { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { + HashMap::new() + } + fn finish_title(&mut self, _st: &mut state::State) {} + fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} + fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} + fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + st.move_camera( + ctx, + &glam::Vec3::new(0.0, 0.0, 1.0), + &glam::Vec3::new(0.0, 0.0, -1.0), + &glam::Vec3::new(0.0, 1.0, 0.0), + ); + match mouse_position::mouse_position::Mouse::get_mouse_position() { + mouse_position::mouse_position::Mouse::Position { x, y } => { + self.mouse_cursor = (x as f32, y as f32); + }, + _ => {}, + } + while let Some(msg) = self.fig.pump() { + let malformed = format!("malformed {} data: {}", msg.event, msg.data); + if msg.event == sexp!((avatar tracking)) { + if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar reset)) { + self.handle_reset(ctx); + } else if msg.event == sexp!((avatar toggle)) { + if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar toggle set)) { + if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar toggle unset)) { + if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay shader)) { + if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay muzak)) { + if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay muzak clear)) { + if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay chat)) { + if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay cursor)) { + if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) } + } else { + log::info!("received unhandled event {} with data: {}", msg.event, msg.data); + } + } + if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { + n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); + } + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + if let Some(s) = &self.throwshade.shader { + s.bind(ctx); + s.set_f32( + ctx, "opacity", + if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "shaderclarity") { + ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5 + } else if let Some(t@toggle::Toggle { val: false, .. }) = self.toggles.get(ctx, st, "shaderclarity") { + (1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5 + } else { + 0.5 + } + ); + s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height)); + let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0; + s.set_f32(ctx, "time", elapsed); + s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32); + ctx.render_no_geometry(); + s.set_f32(ctx, "tracking_mouth", self.tracking_mouth); + // log::info!("eyes: {:?}", self.tracking_eyes); + s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1)); + s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck)); + s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1)); + s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1)); + s.set_i32(ctx, "heartrate", self.emacs_heartrate); + } + if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "adblock") { + st.bind_2d(ctx, &self.assets.shader_flat); + self.assets.texture_adblock.bind(ctx); + let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0); + self.assets.shader_flat.set_f32(ctx, "transparency", tr); + self.assets.shader_flat.set_position_2d( + ctx, + &glam::Vec2::new(1100.0, 300.0), + &glam::Vec2::new(800.0, 600.0) + ); + self.assets.mesh_square.render(ctx); + } + let mut authors = Vec::new(); + if let Some(_) = &self.throwshade.shader { + authors.push(format!("shader by {}", self.throwshade.author)); + } + if let Some(a) = &self.muzak_author { + authors.push(format!("music by {}", a)); + } + let astr: String = authors.join(", "); + self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr); + Ok(()) + } +} |
