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authorLLLL Colonq <llll@colonq>2025-04-15 01:25:47 -0400
committerLLLL Colonq <llll@colonq>2025-04-15 01:25:47 -0400
commit9e586a12b0db0292d9fb41e4ec99a3e1fd912d85 (patch)
tree4a80659b5510546124493599b3c20152e3da4638 /crates/renderer/src/overlay/multi.rs
parent1b5b2e1956ca001befef601a00a1710dd04d7952 (diff)
Multi
Diffstat (limited to 'crates/renderer/src/overlay/multi.rs')
-rw-r--r--crates/renderer/src/overlay/multi.rs194
1 files changed, 194 insertions, 0 deletions
diff --git a/crates/renderer/src/overlay/multi.rs b/crates/renderer/src/overlay/multi.rs
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+++ b/crates/renderer/src/overlay/multi.rs
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+use std::{collections::HashMap, f32::consts::PI};
+
+use teleia::*;
+
+use lexpr::sexp;
+use crate::{assets, fig, terminal};
+
+struct Model {
+ model: scene::Scene,
+ pos: glam::Vec3,
+ neck_base: glam::Mat4,
+ tracking_eyes: (f32, f32),
+ tracking_mouth: f32,
+ tracking_neck: glam::Quat,
+}
+impl Model {
+ pub fn new(ctx: &context::Context, pos: glam::Vec3) -> Self {
+ let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
+ let neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
+ .and_then(|i| model.nodes.get(*i))
+ .expect("failed to find neck joint")
+ .transform;
+ Self {
+ model,
+ pos,
+ neck_base,
+ tracking_eyes: (1.0, 1.0),
+ tracking_mouth: 0.0,
+ tracking_neck: glam::Quat::IDENTITY,
+ }
+ }
+ pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
+ let eyes = msg.data.get(0)?;
+ let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
+ let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let euler = msg.data.get(2)?;
+ let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
+ self.tracking_eyes = (eye_left, eye_right);
+ self.tracking_mouth = mouth;
+ self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
+ Some(())
+ }
+ fn render(
+ &mut self,
+ ctx: &context::Context, st: &mut state::State,
+ a: &assets::Assets,
+ ) -> Option<()> {
+ if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
+ n.transform = self.neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ }
+ st.bind_3d(ctx, &a.shader_scene);
+ a.shader_scene.set_position_3d(
+ ctx,
+ &glam::Mat4::from_translation(self.pos),
+ );
+ self.model.render(ctx, &a.shader_scene);
+ Some(())
+ }
+}
+
+pub struct Overlay {
+ assets: assets::Assets,
+ models: Vec<Model>,
+ fb: framebuffer::Framebuffer,
+ term: terminal::Terminal,
+ fig: fig::Client,
+}
+impl Overlay {
+ pub fn new(ctx: &context::Context) -> Self {
+ let models = vec![
+ Model::new(ctx, glam::Vec3::new(0.2, -1.63, 0.42)),
+ Model::new(ctx, glam::Vec3::new(-0.2, -1.63, 0.42)),
+ ];
+ Self {
+ assets: assets::Assets::new(ctx),
+ fb: framebuffer::Framebuffer::new(
+ ctx,
+ &glam::Vec2::new(128.0, 64.0),
+ &glam::Vec2::ZERO
+ ),
+ term: terminal::Terminal::new(ctx, 128, 64),
+ models,
+ fig: fig::Client::new("shiro:32050", &[
+ sexp!((avatar toggle)),
+ sexp!((avatar toggle set)),
+ sexp!((avatar toggle unset)),
+ sexp!((avatar text)),
+ sexp!((avatar frame)),
+ sexp!((avatar reset)),
+ sexp!((avatar tracking)),
+ ]),
+ }
+ }
+ fn render_texture(&self, ctx: &context::Context, st: &mut state::State, tex: &texture::Texture, pos: glam::Vec2, dims: glam::Vec2) {
+ self.assets.shader_flat.bind(ctx);
+ self.assets.shader_flat.set_mat4(&ctx, "projection", &glam::Mat4::IDENTITY);
+ let width = self.term.width as f32;
+ let halfwidth = dims.x / 2.0;
+ let height = self.term.height as f32;
+ let halfheight = dims.y / 2.0;
+ self.assets.shader_flat.set_mat4(
+ ctx, "view",
+ &glam::Mat4::from_scale(
+ glam::Vec3::new(
+ 2.0 / width,
+ 2.0 / height,
+ 1.0,
+ ),
+ ),
+ );
+ self.assets.shader_flat.set_mat4(
+ &ctx, "position",
+ &glam::Mat4::from_scale_rotation_translation(
+ glam::Vec3::new(halfwidth, halfheight, 1.0),
+ glam::Quat::IDENTITY,
+ glam::Vec3::new(
+ -width / 2.0 + pos.x + halfwidth,
+ height / 2.0 - pos.y - halfheight,
+ 0.0,
+ ),
+ )
+ );
+ tex.bind(ctx);
+ self.assets.mesh_square.render(ctx);
+ }
+}
+impl teleia::state::Game for Overlay {
+ fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
+ HashMap::new()
+ }
+ fn finish_title(&mut self, _st: &mut state::State) {}
+ fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
+ fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.projection = glam::Mat4::perspective_lh(
+ PI / 4.0,
+ self.term.width as f32 / self.term.height as f32,
+ 0.1, 10.0
+ );
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ while let Some(msg) = self.fig.pump() {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar tracking)) {
+ if let Some(eidx) = msg.data.get(3) {
+ if let Some(idx) = eidx.as_u64() {
+ if let Some(m) = self.models.get_mut(idx as usize) {
+ if m.handle_tracking(msg.clone()).is_none() { log::warn!("{}", malformed) }
+ } else { log::warn!("index {} out of bounds", idx) }
+ }
+ } else { log::warn!("missing index") }
+ }
+ }
+ Ok(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ self.fb.bind(ctx);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.render_texture(
+ ctx, st, &self.assets.texture_operatop,
+ glam::Vec2::new(0.0, 0.0),
+ glam::Vec2::new(128.0, 76.0),
+ );
+ ctx.clear_depth();
+ for m in self.models.iter_mut() {
+ m.render(ctx, st, &self.assets);
+ }
+ ctx.clear_depth();
+ self.render_texture(
+ ctx, st, &self.assets.texture_mod,
+ glam::Vec2::new(32.0, 0.0),
+ glam::Vec2::new(32.0, 16.0),
+ );
+ self.render_texture(
+ ctx, st, &self.assets.texture_operabottom,
+ glam::Vec2::new(0.0, 55.0),
+ glam::Vec2::new(128.0, 22.0),
+ );
+ st.render_framebuffer.bind(ctx);
+ self.term.update(ctx, &self.fb);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.term.render(ctx, &glam::Vec2::new(0.0, 0.0));
+ Ok(())
+ }
+}