diff options
| author | LLLL Colonq <llll@colonq> | 2025-08-15 04:45:02 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-08-15 04:45:02 -0400 |
| commit | 891a8a79f200413f2b1ac6e158f26163d6c66f64 (patch) | |
| tree | d2ef73072d2c5c8a9661c5a606a7049e3bf35b8e /crates/renderer/src/overlay/model.rs | |
| parent | e4ded2c09e6c378040f80e80886aa9c087fe14b4 (diff) | |
Refactor overlay
Diffstat (limited to 'crates/renderer/src/overlay/model.rs')
| -rw-r--r-- | crates/renderer/src/overlay/model.rs | 215 |
1 files changed, 75 insertions, 140 deletions
diff --git a/crates/renderer/src/overlay/model.rs b/crates/renderer/src/overlay/model.rs index 14f6076..98b008e 100644 --- a/crates/renderer/src/overlay/model.rs +++ b/crates/renderer/src/overlay/model.rs @@ -1,134 +1,85 @@ use teleia::*; use termion::raw::IntoRawMode; -use std::{collections::HashMap, f32::consts::PI}; +use std::f32::consts::PI; use lexpr::sexp; use base64::prelude::*; -use crate::{assets, terminal, toggle}; +use crate::{overlay, terminal}; -pub enum RenderMode { - Overlay, - Terminal(termion::raw::RawTerminal<std::io::Stdout>), -} - -pub struct Overlay { - mode: RenderMode, - assets: assets::Assets, - model: scene::Scene, - model_neck_base: glam::Mat4, - model_fb: framebuffer::Framebuffer, +pub struct Terminal { + ost: overlay::State, + output: termion::raw::RawTerminal<std::io::Stdout>, terminal: terminal::Terminal, - fig: fig::SexpClient, - tracking_eyes: (f32, f32), - tracking_mouth: f32, - tracking_neck: glam::Quat, - toggles: toggle::Toggles, + model_fb: framebuffer::Framebuffer, } - -impl Overlay { - pub fn new(ctx: &context::Context, mode: RenderMode) -> Self { - let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm")); - let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") - .and_then(|i| model.nodes.get(*i)) - .expect("failed to find neck joint") - .transform; +impl Terminal { + pub fn new(ctx: &context::Context) -> Self { Self { - mode, - assets: assets::Assets::new(ctx), - model, - model_neck_base, + ost: overlay::State::new(ctx), + output: std::io::stdout().into_raw_mode().expect("failed to set raw mode"), + terminal: terminal::Terminal::new(ctx, 64, 64), model_fb: framebuffer::Framebuffer::new( ctx, &glam::Vec2::new(64.0, 64.0), &glam::Vec2::ZERO ), - terminal: terminal::Terminal::new(ctx, 64, 64), - fig: fig::SexpClient::new("shiro:32050", &[ - sexp!((avatar toggle)), - sexp!((avatar toggle set)), - sexp!((avatar toggle unset)), - sexp!((avatar text)), - sexp!((avatar frame)), - sexp!((avatar reset)), - sexp!((avatar tracking)), - ]), - tracking_eyes: (1.0, 1.0), - tracking_mouth: 0.0, - tracking_neck: glam::Quat::IDENTITY, - toggles: toggle::Toggles::new(), } } - pub fn overlay(ctx: &context::Context) -> Self { - Self::new(ctx, RenderMode::Overlay) - } - pub fn terminal(ctx: &context::Context) -> Self { - let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode"); - Self::new(ctx, RenderMode::Terminal(raw_stdout)) - } - pub fn handle_reset(&mut self, _ctx: &context::Context) { - // TODO also reset terminal - self.toggles.reset(); - } - pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> { - let eyes = msg.data.get(0)?; - let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?; - let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?; - let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?; - let euler = msg.data.get(2)?; - let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians(); - let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians(); - let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0; - self.tracking_eyes = (eye_left, eye_right); - self.tracking_mouth = mouth; - self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); - Some(()) - } - pub fn handle_text(&mut self, msg: fig::SexpMessage) -> Option<()> { - let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - let s = std::str::from_utf8(&bs).ok()?; - log::info!("handle_text: {}", s); - self.terminal.fill_string(s); - Some(()) - } - pub fn handle_frame(&mut self, msg: fig::SexpMessage) -> Option<()> { - let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; - for (i, c) in data.chunks_exact(3).enumerate() { - if let [r, g, b] = c { - let ii = i as i32; - let p = terminal::Pos::new(ii % 64, ii / 64); - self.terminal.base_color.set( - p, - glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0) - ); - } - } - Some(()) +} +impl teleia::state::Game for Terminal { + fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + st.projection = glam::Mat4::perspective_lh( + PI / 4.0, + self.terminal.width as f32 / self.terminal.height as f32, + 0.1, 10.0 + ); + Ok(()) } - fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { self.model_fb.bind(ctx); ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); ctx.clear(); - st.bind_3d(ctx, &self.assets.shader_scene); - self.assets.shader_scene.set_position_3d( + st.bind_3d(ctx, &self.ost.assets.shader_scene); + self.ost.assets.shader_scene.set_position_3d( ctx, &glam::Mat4::from_translation( glam::Vec3::new(0.0, -1.63, 0.42), ), ); - self.model.render(ctx, &self.assets.shader_scene); + self.ost.model.render(ctx, &self.ost.assets.shader_scene); st.render_framebuffer.bind(ctx); self.terminal.update(ctx, &self.model_fb); - match &mut self.mode { - RenderMode::Overlay => { - ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); - ctx.clear(); - self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0)); - }, - RenderMode::Terminal(stdout) => if st.tick % 6 == 0 { - self.terminal.write_tty(stdout); - }, + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0)); + Ok(()) + } +} + +pub struct Overlay { + terminal: terminal::Terminal, + model_fb: framebuffer::Framebuffer, +} +impl Overlay { + pub fn new(ctx: &context::Context) -> Self { + Self { + terminal: terminal::Terminal::new(ctx, 64, 64), + model_fb: framebuffer::Framebuffer::new( + ctx, + &glam::Vec2::new(64.0, 64.0), + &glam::Vec2::ZERO + ), } + } + pub fn handle_text(&mut self, msg: fig::SexpMessage) -> Option<()> { + let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let s = std::str::from_utf8(&bs).ok()?; + log::info!("handle_text: {}", s); + self.terminal.fill_string(s); + Some(()) + } + fn render_model(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { // self.model_fb.blit( // ctx, &st.render_framebuffer, // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0), @@ -138,54 +89,38 @@ impl Overlay { } } -impl teleia::state::Game for Overlay { - fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { - HashMap::new() +impl overlay::Overlay for Overlay { + fn handle(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: fig::SexpMessage) -> Erm<()> { + let malformed = format!("malformed {} data: {}", msg.event, msg.data); + if msg.event == sexp!((avatar text)) { + if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } + } + Ok(()) } - fn finish_title(&mut self, _st: &mut state::State) {} - fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} - fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} - fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> { + let old_projection = st.projection; st.projection = glam::Mat4::perspective_lh( PI / 4.0, self.terminal.width as f32 / self.terminal.height as f32, 0.1, 10.0 ); - st.move_camera( + self.model_fb.bind(ctx); + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + st.bind_3d(ctx, &ost.assets.shader_scene); + ost.assets.shader_scene.set_position_3d( ctx, - &glam::Vec3::new(0.0, 0.0, 1.0), - &glam::Vec3::new(0.0, 0.0, -1.0), - &glam::Vec3::new(0.0, 1.0, 0.0), + &glam::Mat4::from_translation( + glam::Vec3::new(0.0, -1.63, 0.42), + ), ); - while let Some(msg) = self.fig.pump() { - let malformed = format!("malformed {} data: {}", msg.event, msg.data); - if msg.event == sexp!((avatar tracking)) { - if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar reset)) { - self.handle_reset(ctx); - } else if msg.event == sexp!((avatar toggle)) { - if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar toggle set)) { - if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar toggle unset)) { - if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar text)) { - if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } - } else if msg.event == sexp!((avatar frame)) { - if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) } - } else { - log::info!("received unhandled event {} with data: {}", msg.event, msg.data); - } - } - if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { - n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); - } - Ok(()) - } - fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + ost.model.render(ctx, &ost.assets.shader_scene); + st.render_framebuffer.bind(ctx); + self.terminal.update(ctx, &self.model_fb); ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); ctx.clear(); - self.render_model_terminal(ctx, st); + self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0)); + st.projection = old_projection; Ok(()) } } |
